Later this year the beloved gaming company will launch a Nintendo Switch Labo VR Kit.One forms a Google Cardboard-style headset to plug the Switch into.But what can you actually play with these devices?It looks like each peripheral comes with a handful of games.The Blaster Toy-Con, for example, offers some simple alien shooting.You keep it by your foot and press of it to get a gust of air in your face.
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While a modern VR headset from Nintendo seemed like a possibility, no one expected that it would arrive in the shape of a cardboard gaming peripheral.It combines the company’s existing system and its DIY Labo kits to bring an experience that’s creative, welcoming, family-friendly, and affordable.Nintendo’s VR Goggles, paired up with any of the five Toy-Cons, are unlike anything I’ve ever seen.A Blaster, Bird, Elephant, Camera, and Wind Pedal decorate the lineup, and at first glance, the carefully assembled cardboard origami looks like something you’d make in a fourth-grade art class.The Blaster was my gun in an on-rails alien shooter.The only difference is you’ll be sliding your Nintendo Switch in front of the lenses instead of a smartphone.
Two years and 357 days ago, the current age of virtual reality began in earnest.That was the day—March 28, 2016—that the Oculus Rift headset became available.And sure, yes, people had been waiting for it since 2012, and everything from the Google Cardboard to the Samsung Gear VR had already come out, but the Rift was the first headset to deliver on a now-mandatory threshold for VR.It was expensive ($599 at the time), required a high-powered PC to run it (another $1,000 or more), lacked hand controllers (the Oculus Touch would come out later that year), and delivered immersion at the price of external sensors that needed to be set up just so around the room.It's not a full-fledged sequel, as the now-conventional "S" can attest, nor is it a surprise—but it adds some marked improvements that make it a device much more attuned to the (virtual) realities of 2019.Some of the Rift's concessions to physics persist: The $399 Rift S is still powered by a PC, and it still requires a physical connection to said PC.
We’re less than a week away from a new Google gaming reveal that’s most likely cloud-based, but don’t let that fool you.We might well be right on the doorstep of a new sort of mobile device control.In a patent filed first in December of 2015, Google described the need for a “magnetic controller for device control.” We’ve seen one part of this idea put in play with the very first VR headset released by Google – the promotional Google Cardboard VR headset.This device utilized a pair of magnets and the built-in magnetometer of the phone used with the headset in order to control said phone without its touchscreen.The average smartphone with magnetometer doesn’t have its magnetometer put to use particularly often.A magnet in a smartphone case can potentially switch a display panel off or re-activate said panel with the greatest of ease.
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After six years, Google is shutting down Spotlight Stories, its in-house immersive entertainment studio.Unless you’re an avid virtual reality enthusiast, there’s a good chance you’ve never even heard of Google’s attempts at creating 360-degree short films for smartphones.An email from the studio’s executive producer obtained by The Hollywood Reporter reads, “Google Spotlight Stories is shutting its doors after over six years of making stories and putting them on phones, on screens, in VR, and anywhere else we could get away with it.My deepest gratitude to all of you.” Meanwhile, Variety also cites a source saying staffers would get the chance to apply to other jobs within Google, and that most artists employed by the studio were contractors hired on a by-project basis.In 2015, the studio teamed up with Fast and Furious director Justin Lin for a hyperrealistic immersive short film called Help involving aliens invading Los Angeles.It’s also collaborated on projects for The Simpsons, Wes Anderson’s Isle of Dogs, and with Aardman Animation (the studio responsible for Wallace and Gromit).
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Shenzhen-based Insta360 makes pretty darn good and affordable 360-degree cameras.It's clever and I loved the design, as it adds versatility to what would normally just be a 3D camera, as well as take advantage of Insta360's capabilities in 360 shooting.It can also take 18-megapixel photos.There's built-in six-axis gyroscopic stabilization and it uses Insta360's software-based FlowState stabilization for super smooth video.Unfortunately, there's no Facebook 3D support at the moment, which means there's no easily accessible place to share your 3D shots except for Insta360's own platform.But even then, unless you're a pro at the cross-eyed technique for viewing 3D images, it's hard to view the images in three dimensions without a Google Cardboard, an Oculus Go or a Samsung Gear VR.
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This week's videogame news includes a, um, battle royale between Fortnite and Apex Legends, another weird gaffe by Steam, and Nintendo sneaking a big surprise into an unassuming package.It was pretty kid-friendly, to boot!The main VR kit will cost $80 and will feature VR goggles as well as several cardboard kits to build, while a $40 set will feature the goggles with only one kit, a blaster.As Nintendo's first foray into VR since the Virtual Boy, this is definitely a surprise.For the past 11 months, Fortnite was the most-watched game on Twitch, which is one of the best barometers of a game's success the internet has to offer.Is Fortnite still the biggest game in general?
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Back in 2014, Google debuted Cardboard, a basic virtual reality viewer made from $5 worth of parts.At a time when standalone VR headsets weren’t yet available, the viewer used a cardboard box and two 45mm lenses to turn a smartphone into a modern take on Mattel’s classic View-Master toy.As GamesBeat’s Jeff Grubb memorably tweeted after the announcement:Each of those issues would prevent this $80 VR Kit from making it into my home, just as I passed on Cardboard when it was $20, then $15, then being given away for free.My broader concern is that something this basic should not be offered as a “first VR experience” for kids or families in the year 2019.On paper, each of these smartphone holders has two or three times the installed base of Sony’s “best-selling” PlayStation VR headset, but in practice, reports suggest that people got the smartphone accessories free or cheap, then barely if ever used them.
The Nintendo Switch already felt like the best part of a VR experience thanks to the wizardry of the Joy-Con controllers in some games, but now it’s going full VR.Tonight the company announced the Nintendo Labo: VR Kit, an $80 (UK price TBA) Labo kit that lets users build a VR headset out of cardboard.This is the first major foray into VR for the company since the 1995 Virtual Boy.Labo is a very clever idea, allowing people to create all sorts of peripherals for the Switch that might not be used every day, and then letting them dismantle them and toss them in a drawer when not in use.We’re a fan of Labo for the possibilities it provides for creative gamers and programmers, and we’ve found it’s a decent tool for learning how to program or tinker.Using it to turn the Switch into a handheld VR headset is such an obvious idea it kind of makes me want to kick myself for not considering it before this.
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Rumors of a VR-fueled Nintendo Switch app or add-on have swirled for nearly two years, with fans wondering whether such an immersive update would require more hardware or a brand-new Switch model.Turns out, the answer is something a lot simpler: a bunch of foldable cardboard.Yes, Nintendo's build-it-yourself Labo controller series will return on April 12 with arguably its most ambitious version yet: the Nintendo Labo VR Kit.This mix of face-fitting mask and lenses will translate the Switch's 720p screen into two eye-fitting images that simulate VR in much the same way as Google Cardboard.How that performance will compare to smartphones, however, remains to be seen, as the Switch's LCD panel does not include the same kinds of persistence-dampening tweaks found in VR-headset panels like the HTC Vive and Oculus Rift.We imagine this will all still look and feel more comfortable than Nintendo's last stab at a vision-filling headset: 1995's Virtual Boy, which was legendary designer Gunpei Yokoi's final creation for Nintendo before he left the company one year later.
The real estate industry is showing signs of revival and recovering from global economic slump.Several industry trends and reports suggest that the entire real estate ecosystem will change considerably over the coming years and beyond.Real Estate: The Present ScenarioAccording to a PwC report, a new era of real estate investment begins in 2020 and beyond.Digital creation of a real life environmentCompletely replicates a given environment and simulates a user’s physical presence and environment to allow for user interaction and sensory experiences
In a corner conference room, Han Jin, the CEO of Lucid, places an old iPhone 7 Plus on the table.He swipes through pages of apps, showing me what looks on all counts to be a normal iPhone with a screen protector on it.This isn't some magic trick, but rather a screen protector that can make the iPhone's display, or pretty much any phone, for that matter, show 3D.It works by using a special lenticular screen protector called Holoscreen along with Lucid's app.The screen looks normal when not using Lucid's app.Email and texts are sharp and crisp.
In a corner conference room, Han Jin, the CEO of Lucid, places an old iPhone 7 Plus on the table.He swipes through pages of apps, showing me what looks on all counts to be a normal iPhone with a screen protector on it.This isn't some magic trick, but rather a screen protector that can make the iPhone's display, or pretty much any phone, for that matter, show 3D.It works by using a special lenticular screen protector called Holoscreen along with Lucid's app.The screen looks normal when not using Lucid's app.Email and texts are sharp and crisp.
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It’s official: For the fourth year in a row, Google will host its annual I/O developer conference at the Shoreline Amphitheatre in Mountain View.The dates — May 7 to May 9 — were confirmed to VentureBeat by a company spokesperson hours after a savvy Twitter user uncovered them in a plaintext file tied to an online puzzle.As for this year’s itinerary, that remains up in the air — we’re expecting to learn more in the weeks ahead.But I/O, which regularly attracts thousands of developers around the world, is typically where Google makes some of its biggest product announcements of the year.For instance, last conference’s topics ranged from the Google Assistant, Gmail, Google News, Android, Chrome OS, and Google Play to Alphabet’s self-driving car unit, Waymo, and Google’s in-house Tensor Processing Unit (TPU) AI accelerator chips.At previous I/O shows, Google introduced Google Cardboard, Google Photos, Google Fit, and the now-shuttered Google Wave, among other things.
The use of smartphone and apps is surely not going to be reduced in the coming years; it is going to be accelerated further down the years.AMP supported pages’ load faster in comparison to those that don’t.AR Is Set to Spread Magic:If you are in the app development work for quite some time, then Augmented reality and Virtual Reality might not the new words for you.VR devices like Samsung Gear VR and Google Cardboard also gaining fame.AR application development will show a rise in the coming years and therefore you might as well see it spreading magic.
They include Google Cardboard, Google Daydream, Samsung Gear VR, Oculus, and the HTC Vive.You can still mine, build, farm, fish, and all of the other fun little activities you normally can.The only real difference is being able to look around in virtual reality instead of with a joystick.It does support 3D audio, though, and we thought that was pretty cool.This is also kid friendly.However, players quickly catch on to the farce.
However, it is still a very young industry.There are several VR platforms, including three mobile platforms with Google Cardboard, Google Daydream, and Gear VR.Of course, Google Cardboard is also compatible with other simple, third party VR headsets.These represent the three mobile VR platforms.In any case, here are the best mobile VR apps for Google Cardboard, Google Daydream, and Gear VR.We didn’t observe many productivity apps or anything like that yet.
Still, it’s an excellent device for beginners to the VR experience.The only bad news is that most experiences are fairly basic, and mostly include streaming video content, educational experiences, and some basic tools like web browsing.It’s a growing medium, but there are some good things available now.Facebook 360 is kind of an obvious choice.The app primarily focuses on photo and video content.This is actually a pretty decent app for the Facebook video platform.
The London-based company announced yesterday that it had started insolvency procedures, a process that means all employees will be let go and, likely, services terminated.Back in September, Blippar raised $37 million as it sought more runway to reach profitability by focusing on the B2B sphere.“Regrettably, one shareholder voted against the additional funding, effectively blocking the investment even if they were not asked to participate in any further financing of the business, and despite our extensive efforts to reach a successful resolution.”So how did Blippar, an early trailblazer for the advancement of AR in the consumer realm, end up here?In the intervening years, Blippar iterated on this basic concept with various brands and campaigns.But it became clear there wasn’t enough of a market for pointing phones (or gimmicky glasses) at branded packaging to unlock content — Blippar needed to evolve its business in line with the broader technology trends, and — more importantly — find ways to make real money.
TechRadar and PC Gamer are diving deep into virtual reality this month with a series of guides, how-tos, and features digging into every aspect of VR that we're simply calling VR Month.In fact, many suggest that VR could absolutely transform education altogether, largely by making education much more immersive for students – which could help make lessons more interesting.Titans of space offers an in-depth tour of a number of the planets, stars and other objects in the galaxy.To help show the sheer scale of objects in space, Titans of Space does things like shrink down planets to a millionth of their actual size.For example, the Earth could appear to be the size of a house.In the app, you’ll find a variety of options, including the ability to customize the tour of space for you or your students.
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