Half of the 350 million app downloads in Vietnam are now games.As a graduate of our Hanoi Founder Institute, Appota recently hit a new milestone.Here's a look at this exciting company and where it's going with their new funding.This company is the brainchild of founder Do Tuan Anh who was already well-known as a mobile games publisher.Appota opened in 2011 and was officially founded in the first Topica Founder Institute in Vietnam.Since Anh was already an expert in mobile gaming, it became his initial focus.
The mobile gaming industry is the fastest growing and most lucrative sector within the wider global games industry, with countless new titles released every day for Android devices via the Google Play Store.Yet despite the market’s meteoric rise, we barely ever get to see the creative process behind our favorite mobile games, especially when compared to their well-documented counterparts on console and PC.Google is looking to change all that with a new video series called First Person that it hopes will shine a spotlight on the talented minds that work on some of the best games available for Android devices.The series kicks off today on YouTube with a trio of episodes focusing on three different artists.The first centers on the ludicrously talented voice actor Ashly Burch of Horizon Zero Dawn, Life is Strange, and Borderlands 2 fame.Burch, also known for her irreverent antics in the comedy web series Hey Ash, Whatcha Playin?, recently starred as Nebula in Telltale Games’ episodic take on the Guardians of the Galaxy license.
Google wants to take you behind the scenes of some of your favorite video games.Google Play is launching a new video series called First Person: The personal stories of the creative people behind mobile gaming, and it’s aimed at highlighting some of the creative minds behind the games you might play on your phone.To start with, the company is releasing three videos on three different individuals in the gaming industry.These individuals have worked not just on great mobile games, but also other games that have made waves in the gaming industry as a whole.For starters, there’s Ashly Burch, a voice-actor known for voicing characters like Aloy in Horizon: Zero Dawn and Nebula from Guardians of the Galaxy: The Telltale Series.In this episode, Burch goes over things like where she draws inspiration for a voice-acting role and how that translates into her voice.
So you want to record some of the action on your Android smartphone or tablet?Well, we've got the best screen recorders for you, picked from the wide selection of options out there.Any of these tools will do the job of screen recording on Android with aplomb, so you can focus on whatever it is you're trying to capture – whether that's a walkthrough for the latest mobile gaming hit or a troubleshooting guide for your parents.Check out our list of best screen recorders for all platforms as well as the best free screen recorders.Through a simple pop-up bubble that appears on screen, you can snap a screenshot, record a video, and even launch a livestream, and the controls are straightforward enough for anyone to master (there's even a short tutorial).You can drop a logo and text on top of the video as a watermark, start your video with a countdown timer, record audio (externally), and plenty more besides.
There are a few companies tapping into that nostalgia today, most notably HMD Global and Nokia, along with BlackBerry to a certain extent — but the pool of devices that are ripe for a reboot is greater than the Nokia 3310, Nokia 8810, and a keyboard-equipped BlackBerry.The original N-Gage launched in 2003, and was a response to handheld gaming machines from Nintendo, Sega, and others.Today, that’s not the case, and mobile gaming is a multibillion-dollar global industry.Nokia is enjoying a resurgence at the moment, and its retro phones are huge hits among phone fans.The V3i was one of the final Razr models introduced before Motorola closed the range and updated it to the less-successful Razr2.Motorola has reintroduced the full Motorola name on its latest Moto G6 phones, indicating it’s keen to trade on its massive legacy.
Warnings that Tencent, Asia’s highest-valued tech company, might suffer a rare poor quarter of business proved unwarranted after the company smashed analyst expectations for its latest earnings thanks to its fast-growing mobile games business.The company reported a net profit of 23.29 billion CNY ($3.7 billion) on revenue of 73.53 billion yuan ($11.5 billion) — beating a Thomson Reuters estimate of 71.04 billion CNY revenue.Net profit was up 61 percent year-on-year, while revenue increased 48 percent over the same period.Tencent has historically done well in the games space with the PC its cash cow, but last year its smartphone games business overtook that of PC based on revenue.The gap is now becoming noticeable and there’s plenty of scope for it to increase further.Tencent has a hand in the two biggest games in the smartphone world today: Player Unknown Battlegrounds (PUBG) and Fortnite .
Valve seems to be cooking up quite the treat for mobile users while still clinging to is PC gaming focus.It recently announced the expansion of its Steam Link system that would allow Steam games to be streamed to Android and iOS devices.Now it has revealed a crucial piece of that puzzle by announcing Bluetooth Low Energy (BLE) support for its Steam Controller.While Valve explains that this is an important requirement for its Steam Link plans, it also makes it possible to use the wireless controller directly with mobile devices.Streaming PC games to mobile devices would be half useless if you didn’t have a way to control them.There’s quite a large gap between the touch-based controls on mobile gaming and even controller-based PC games.
Whether it’s purely down to greed or because of ever-increasing development and marketing costs, major publishers have decided that $60 per game just isn’t enough anymore, and that these titles need to be monetized on an ongoing basis.Many of them have taken a page out of the mobile gaming playbook, implementing microtransactions in their games that usually take the form of loot boxes.Most recently, gamers gave Star Wars: Battlefront II a well-deserved thrashing for locking too much of the game’s progression behind loot boxes, making a heavy-handed play for absurd amounts of cash.I’m not sure if I’ve ever seen Electronic Arts do such an abrupt about-face on something, and it was a beautiful sight.I’m generally not a fan of any kind of microtransaction system in a game that costs money upfront (I typically hate the systems in free-to-play games as well), but I’ve accepted that like online passes from the previous generation, they’re at least a reality for now.Much to the chagrin of my PUBG-loving friends, I’ve recently started playing Fortnite in my spare time.
Bloomberg reports that Google is launching a social gaming startup called Arcade, with plans to build a quiz title as its first release.The plan is to grow the company over at Area 120, a division that fosters employees’ experimental ideas and brings them to market.At its helm is 21-year-old Michael Sayman, who was Facebook’s youngest engineer at age 18 a few years ago.It’s only fitting, given Arcade’s focus on ‘mobile gaming with friends,’ and Sayman’s background in developing the popular multiplayer iOS word game, 4 Snaps.He’s also the brain behind Lifestage, a Snapchat-style app from Facebook designed for high schoolers to share photos and videos of themselves and connect with classmates.After launching it in 2016, Facebook killed it off almost exactly a year later.
The launch of the the latest Xiaomi Black Shark gaming phone must have suggested online store Gearbest a subject for their next promo: gaming.If you like to play older console games or need an accessory to augment your mobile gaming experience, then check out these gadgets now on sale at Gearbest.The first product on sale is the 1760 in 1 Video Games Arcade Console Machine with double sticks and 23 languages.The console support 2 players, who can play the on-board 1760 classic games, it comes with Bluetooth, WiFi and it can be connected to a monitor or TV via HDMI or VGA.The console packs a quad-core CPU paired with 1GB of RAM and 16GB of internal storage (expandable).You can get the 1760 in 1 arcade console for just $209.99 during the special promo.
The fight for battle royale supremacy has entered a new arena, with both PUBG Mobile and Fortnite Mobile vying for a bigger piece of the mobile gaming pie.Both Fortnite Mobile and PUBG Mobile are faithful recreations of their PC counterparts, and that includes their distinct visual styles.Robin Williams' Final Net Worth Stuns The IndustryTencent’s Lightspeed and Quantum Studios have simplified the realistic graphics of Playerunknown’s Battlegrounds for the mobile version, but the essence is still there.Some weapons are based on real weapons, but others seem straight out of Looney Tunes like the temporary “Egg Launcher” reskin of the grenade launcher.Much of that maneuverability comes from the fact that players in Fortnite Mobile can build structures using resources collected by hammering away at trees, rocks, or buildings.
Google is reportedly helping young tech entrepreneur Michael Sayman build and launch a social gaming startup.Bloomberg reports that the project — called Arcade — won’t be tied to any existing social networks; instead, users will create accounts based off their phone number.The games might involve some trivia elements.Google confirmed Arcade’s existence to Bloomberg but provided no details other than the project being “focused on mobile gaming with friends.”So while this sounds like an extremely nascent endeavor, it appears Google is taking cues from live trivia game HQ.Those live trivia sessions can reach millions of users and have created real-world social gatherings where colleagues, friends, and families get together for a game.
It’s a time of optimism and transition at Nintendo, where brisk sales of the Switch have bolstered its bottom line and new leadership signals a fresh approach to the market.Shuntaro Furukawa, the new president, told the Nikkei that one of his plans is to pursue mobile gaming with more vigor, aiming to build it into a billion-dollar business.Furukawa is taking over from Tatsumi Kimishima, who took the helm temporarily after the tragic and sudden death of the beloved Satoru Iwata in 2015.He’s only 46, and clearly as a member of the younger generation has different outlook on mobile, which the company completely avoided until very recently.“The idea that something will emerge that transforms into something big, in the same manner as game consoles, is the defining motive of the Nintendo business,” he told the Nikkei.“From what I can see, smartphone games are the ones I want to expand the most.”
Arcade is reportedly head up by 21-year-old Alphabet employee Michael Sayman.The platform will likely be focused on gaming, but also feature social network elements.After rumors about a secret Google gaming project called Arcade surfaced this week, a Google spokesperson issued a statement on the matter.“It’s a very early experiment, so there aren’t many details to share right now,” the spokesperson said.Take A Deep Breath Before You See What She Looks Like NowAccording to a report from Bloomberg, 21-year-old Michael Sayman, pictured above, is in charge of Arcade’s development.
Just over two years ago, we looked back at analyst reports for the 2015 gaming market and highlighted the surprising finding that the PC was actually the world's most important gaming platform from a raw revenue perspective.Fast-forward to the forecast for the 2018 global game market, and things could scarcely look more different.Newzoo's 2018 Global Games Market Forecast now predicts that mobile games will make up a slim majority (51 percent) of all worldwide gaming revenue this year (including smartphones and tablets, but not dedicated gaming handhelds).Console and PC games will split the remainder of the pie relatively evenly in 2018, at 25 percent and 24 percent of worldwide spending, respectively.The growth of the mobile market doesn't show any signs of stopping, either: by 2021, Newzoo estimates that 59 percent of all gaming spending will go to mobile platforms, with console and PC games dividing up the scraps.China alone is now responsible for 28 percent of all gaming spending in the world, up from 24 percent in 2015.
Nintendo entered the mobile gaming space a few years ago with the social app Miitomo, followed by more traditional gaming experiences like Super Mario Run and the smash hit Fire Emblem Heroes.The company is counting on continued success with mobile exclusives, and under new president Shuntaro Furukawa, it plans to turn them into a nearly $1 billion business.Speaking to Nikkei, Furukawa — who will replace retiring president Tatsumi Kimishima — said that he expects mobile games to “expand the most” when compared to the company’s other divisions, and that Nintendo believes it can bring in around $910 million.It’s an enormous figure, but it isn’t unreasonable when looking at the data.Fire Emblem Heroes, which is free to play but features fairly extensive microtransaction options, made nearly $300 million in its first year.This is compared to the roughly $60 million of profit Nintendo saw with Super Mario Run, which used a one-time fee model to give players the full list of stages.
Nintendo's incoming chief sees big money from games played on the small screen.Shuntaro Furukawa told the Nikkei newspaper he wants to build the company's smartphone game operations into a 100 billion yen ($910 million) business, applying lessons the company learned from its wildly popular Pokemon Go game."From what I can see, smartphone games are the ones I want to expand the most," said Furukawa, who will take the helm in June.The Kyoto, Japan-based company reported consolidated sales of 1 trillion yen for the year ended March 31, but much of that is attributed to its hot-selling Switch console-handheld hybrid game system.Nintendo is the owner of some of the best-known video game franchises of all time, including Mario, The Legend of Zelda and many more.But the Japanese gaming giant has a history of being extremely conservative about letting its popular franchises roam onto non-Nintendo products.
In-application purchases are coming to Facebook’s Instant Games platform for Android and Facebook.com starting May 7.The social network rolled out Instant Games in closed beta in 30 countries in November 2016, and all Messenger users got access last May.Instant Games is an HTML5 cross-platform gaming experience for Messenger and News Feed on both mobile and the web, enabling people to play games on News Feed and Messenger without downloading additional apps or programs.Facebook announced the addition of in-app purchases to Instant Games at the Instant Games and the Future of Mobile Gaming session at its F8 annual developer conference in San Jose, Calif., Tuesday, saying that developers can get access to open documentation prior to the opening of the submission process May 7.Product manager Olivier Bouan wrote in a blog post that the revenue share model for in-app purchases made in web versions of Instant Games will be consistent with its model for games on the Facebook platform: 70 percent to developers, 30 percent to Facebook.On mobile, Instant Games will follow the in-app billing terms from each platform, and for purchases made in games on Google Play, Facebook said a 30 percent revenue share will apply after the standard mobile platform revenue share, adding, “Our primary goal is to build in-app purchasing in a way so that our developer partners can sustain and grow, and we’ll continue to evaluate revenue share with that goal in mind.”
Yesterday, Newzoo, the leading provider of market intelligence covering the global games, esports, and mobile markets, released the Global Games Market Report.According to it, 2.3 billion gamers across the globe will spend $137.9 billion on games in 2018.At the same time, digital game revenues will take 91% ($125.3 billion) of the global market.The gaming industry is growing, and the mobile gaming will be the largest segment.As you know, since the first iPhone was released in 2007, this niche has been continuing showing a double-digit growth rate.So it’s quite reasonable why the source claims the mobile gaming market’s revenue will grow by 25.5% year-on-year and reach $70.3 billion.
The Razer Phone was not only the first smartphone announced by the gaming-focused Razer company, but also the first handset especially made for the rising mobile-gaming scenario.The device came with high-end specifications and a stunning 120Hz display, however, it came with Android 7.1.2 Nougat, although Oreo was already available for manufacturers.The company promised that they would bring the latest Google’s flavor as soon as possible, but instead of providing the Android 8.0 Oreo update, that was known for causing problems among manufacturers, they would skip it in favor of the updated 8.1 release.The 8.1 release doesn’t bring groundbreaking features compared to its predecessor but fixes all the little gaps left by Google with the rushed 8.0 release.The global rollout of the Razer Phone 8.1 update started two weeks ago, however, the update has yet to reach some markets.Apparently, the things don’t seem favorable for the UK consumers since there is still no signal of the update and no schedule indicating when the cookie will arrive UK Razer Phones.