With the introduction and wide adoption of smartphones and later introduction of Hololens and Oculus Rift, Augmented Reality technology that once seemed a thing of somewhat distant future became feasible and started to evolve.
Sure, startups are popping up like mushrooms after the rain with more and more outlandish concepts at hand and many big companies are trying out various AR-related solutions, but there is one thing that should be noted - all these solutions are integrated into the business models that can be effective with or without an AR solution.
The biggest AR product of the recent times - Pokemon Go broke even only because of a power of the brand.
Part of the reason for that situation is that Augmented Reality technology, for the most part, isn’t meant to be a thing of its own but a supplement or augment for the thing it is applied for.
The biggest issue is that there is no actual regulation that designates what is allowed and what is not in the augmented reality environment.
For example, “try before you buy” option for clothing but instead of overlaying the cloth on your body someone may overlay another nude body and spread to damage your reputation or blackmail.