From the venerable Magic: The Gathering to the recently departed Android: Netrunner, their addictive blend of brainy strategy and beautiful artwork have brought millions of players to the table.

The potential for personalization—players can spend hours honing and perfecting their decks, tweaking tactics and hunting for powerful card combinations.

If recent releases are anything to go by, a substantial audience of gamers would rather just skip it.

Keyforge, the recent game from Magic creator Richard Garfield, removed custom decks from the equation, instead handing players pre-assembled, algorithmically generated collections of cards.

And now there’s Sorcerer, the latest release from Star Realms studio White Wizard Games.

The first represents your in-game persona: a wizened warlock, blue-haired witch, a demon warlord, or an ethereal creature with far too many arms.

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