For years, we at Ars Technica have discussed how the video game industry might benefit from tearing down its oldest traditions.
This November's Death Stranding will ship with a "very easy" mode, and that inspired us to wonder whether other video games should do the same thing.
This week, a gaming and pop-culture critique channel on YouTube looked at the existential question of "video game access" from a wholly different perspective: a year-long analysis of an adult trying video games for the first time in her life.
The results, as posted by the channel Razbuten, have been embedded below, and the 20-minute analysis is fascinating on both a macro and micro level.
"What Games Are Like For Someone Who Doesn't Play Games" came as a result of a full year of the host's wife testing nine video games she'd never played before: Super Mario Bros., Celeste, Shovel Knight, Portal, Doom (2016), The Elder Scrolls V: Skyrim, The Last of Us, Uncharted 2, and Dark Souls.
While we've seen essays and thinkpieces about the obfuscating "language" of video games and how that can be a barrier for those who didn't grow up with the hobby, Razbuten's video shines because it collects and presents clear video proof of his concerns.