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Amusement Parks Market Size, Demand, Growth, Analysis and Forecast to 2030

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Sreeramakrishna TBRC
Amusement Parks Market Size, Demand, Growth, Analysis and Forecast to 2030

The Business Research Company published its Amusement Parks Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Amusement Parks market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.

The report covers the Amusement Parks market’s segments-

1) By Type: Theme Parks, Water Parks, Amusement Arcades

2) By Revenue Source: Tickets, Merchandise, Food and Beverages, Hotels & Resorts, Others

3) By Age Group: Below 25 Years, 25 to 39 Years, 40 to 59 Years, 60 to 74 Years, 75 Years and Above

4) By Visitors Gender: Male, Female.
View Complete Report:

https://www.thebusinessresearchcompany.com/report/amusement-parks-global-market-report-2020-30-covid-19-impact-and-recovery

Amusement Parks Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

The global amusement parks market is expected to decline from $73.5 billion in 2019 to $71.6 billion in 2020 at a compound annual growth rate (CAGR) of -2.7%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 9% from 2021 and reach $89.5 billion in 2023.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

Few Points From Table Of Content  

  1. Executive Summary
    2. Report Structure
    3. Amusement Parks Market Characteristics
    4. Amusement Parks Market Product Analysis
    5. Amusement Parks Market Supply Chain
    ……
    20. Key Mergers And Acquisitions In The Amusement Parks Market
    21. Market Background: Amusements Market
    22. Recommendations
    23. Appendix
    24. Copyright And Disclaimer

Request A Sample Report At: https://www.thebusinessresearchcompany.com/sample.aspx?id=2883&type=smp

Few Points From List Of Tables

Table 1: Historic Market Growth, Value ($ Billion)

Table 2: Forecast Market Growth, Value ($ Billion)

Table 3: Global Amusement Parks Market, 2019, By Region, Value ($ Billion)

Table 4: Global Amusement Parks Market, 2015-2019, 2023F, 2025F, 2030F, Historic And Forecast, By Region

………

Table 128: Global Amusements Market, 2015-2019, 2023F, 2025F, 2030F, Segmentation By Type, Value ($ Billion)

Table 129: Global Amusement Parks Market In 2023- Growth Countries

Table 130: Global Amusement Parks Market In 2023- Growth Segments

Table 131: Global Amusement Parks Market In 2023- Growth Strategies

About The Business Research Company:

The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 52 countries globally.

Contact Information:

The Business Research Company

Europe: +44 207 1930 708

Asia: +91 8897263534

Americas: +1 315 623 0293

Email: [email protected]

Follow us on LinkedIn: https://in.linkedin.com/company/the-business-research-company

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