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main differences between AR and VR.

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Ruby Simmons
main differences between AR and VR.

Here are four main differences between AR and VR.

 

1. Environmental virtual experience.

VR provides users with a fully digital environment without reality. AR increases what you see by adding a computer-generated image to the display using a different device.

 

2. Equipment.

VR requires wearing a VR headset to create a truly deep experience. Some applications require additional equipment too, such as handheld controllers to get full benefits of experience. AR, on the contrary, only needs to have a "smart device" (e.g. phone or tablet) to enjoy the experience.

 

3. User environment.

VR requires no messroom to move safely because users are mostly "removed" from real-world experience. Objects and people around users can be danger - and users can be a little danger to others! With AR, you are still fully aware of your environment.

 

4. Energy needed.

VR Gear consumes more power and energy than AR because it produces a full digital world rather than combining digital and real.

 

Type of application ar.

Let's look deeper than public AR applications:

 

1. AR-based marker.

AR-based markers, also called image recognition or AR-based introduction, detect objects in front of the camera and provide information about objects on the screen.

 

The recognition of the object is based on the marker where it replaces the marker on the screen with the 3D version of the appropriate object. As a result, users can see objects in more detail and from many angles.

 

When playing markers, users can also play 3D images too. This acts as a reference for AR applications that run on the system.

 

See some examples of augmented reality based markers from excessive applications.

 

2. AR Markerless.

Markerless AR is one of the most widely used applications in the Immersive Technology category. One type, AR based location is easily available on smartphones that allow location detection.

 

This type of application functions by reading data from GPS, Digital Compass, Gyroscope, and Accelerometer to provide data based on the user's location. This data then determines what AR content you find or get in a certain area.

 

The world lens Snapchat is a good example of Markerless AR. With a world lens, users can produce direct filters just by pointing to their smartphones on any object or scene.

 

Snapchat Markerless.

 

The most prominent example of the location-based AR application is Pokemon Go, which feels the coordinates of the player's GPS and displays Pokémon depending on where someone is.

 

Ar Pokemon goes

 

3. AR based superimposition.

This type of AR application replaces the original display with the augmented - full or partial display. The introduction of objects plays an important role here since then, without it, the whole concept is impossible.

 

A great retail example of superimposed augmented reality can be seen in the Ikea catalog application. This allows users to place their virtual catalog of furniture in their own rooms in real-time.

 

4. AR-based projection.

AR-based projection is one of the simplest AR types. It's interesting and interactive at the same time. This involves projects synthetic light to the physical surface, and in some cases, allows users to interact with it.

 

General examples include holograms that we all see in sci-fi films like Star Wars. This detects user interaction with the projection of its variations.

 

The user provides guidance through their manual input and the projector responds by changing the light emitted.

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