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Impact of COVID-19 Outbreak on Gamification Industry – Industry Share Report 2030

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Impact of COVID-19 Outbreak on Gamification Industry – Industry Share Report 2030

Gamification Industry 2021

Erudite analysis study of report titled Global Gamification Industry has published by Absolute Markets Insights. The report provides statistical analysis thus providing crucial information on economic factors such as price, shares, revenue. The global Global Gamification Industry is expected to grow at CAGR of 26.15% during the forecast period of the 2027 year. Distinctive techniques such as primary and secondary research methods have been scrutinized in the report to discover, study and analyze the market information.

The global Gamification Industry was valued at US$ 6397.81 Mn in 2018 and is anticipated to witness a compound annual growth rate of 26.15% over the forecast period.

Access Full Report Details and Order this Premium Report @ https://www.absolutemarketsinsights.com/reports/Gamification-Market-2019-2027-637

Major Key Players:

Some of the players operating in the Gamification Industry are Ambition, Aon plc., Axonify Inc., Bunchball Inc., Gamifier, Inc., Growth Engineering, Hoopla, IActionable, Influitive, KNOLSKAPE Solutions, Microsoft, MPS Interactive Systems Limited, NIIT LTD., PentaQuest Pty Ltd and Scrimmage amongst others..

Key findings of the report:

The recent outbreak of COVID-19 pandemic has further inflated the adoption of online medium from people for shopping, learning and entertainment purpose, which is expected to positively affect the demand of Gamification Industry from businesses for engaging with these users.

Employee engagement application is witnessing high growth as human resource departments of various organizations are using gamification to enhance productivity of their employees and participation in corporate training

Gamification of learning is enhancing student engagement and is making learning activity more interactive. Promotion of gamification of learning by government entities is encouraging educational institutes to adopt these solutions thus, increasing the share of education vertical in Gamification Industry.

North America accounted for the highest market share in 2018. Asia Pacific is anticipated to register the highest growth rate over the forecast period due to the flourishing e-commerce industry, which is likely to will create higher demand for game-based solutions so as to increase customer engagement and improve sales.

Market Segmentation

Gamification Industry By Geography

North America

U.S

Canada

Mexico

Rest of North America

Europe

France

The UK

Spain

Germany

Italy

Nordic Countries

Denmark

Finland

Iceland

Sweden

Norway

Benelux Union

Belgium

The Netherlands

Luxembourg

Rest of Europe

Asia Pacific

China

Japan

India

New Zealand

Australia

South Korea

Southeast Asia

Indonesia

Thailand

Malaysia

Singapore

Rest of Southeast Asia

Rest of Asia Pacific

Middle East and Africa

Saudi Arabia

UAE

Egypt

Kuwait

South Africa

Rest of Middle East & Africa

Latin America

Brazil

Argentina

Rest of Latin America 

.…

Contact us:

Shreyas Tanna

Phone: +91-740-024-2424

Absolute Markets Insights

Email: [email protected]

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