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The 5 most important aspects of your game

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James smith
The 5 most important aspects of your game


So you've decided to dive into the world of game development, you've assembled a team of mighty warriors to tackle all the big issues, and you're ready to create the next best game in the industry ... beating WoW, Guild Wars ... . (you understand). You've cut out all of your brainstorming and put together some really enthusiastic story concepts and you're good to go. But among all the programming, character concepts, dungeons, and quests, what are really the most important aspects of your game that will determine whether someone is having fun? Read on and let me share my thoughts with you.


When we decide to step into the development of a new game, there are five things that you should consider very carefully and that you should pay close attention to. There are probably more of these that will get in the way or help you on your way, and your request may be different from mine, but these are the ones that I always consider to be the most important. During the next week we will reveal each aspect, and at the end of the week we will culminate with the full article. For today we will start at the top, with number 5.


Number 5: Storyline


When creating your game, there is no better inspiration for features and activities, quests and dungeons than your own highly developed and personalized story. Some may reject this claim, claiming that the story is easily overshadowed and unnecessary when you have intense graphics that make your fingers tingle, or when you have combat so intense that you're literally ducking behind your monitor. While these things definitely make for an amazing game and can generate a lot of excitement (in fact, they're on the list too!), They can't make up for the lack of story. One thing that many gamers yearn for, whether consciously or not, is a solid story that leads them to care about the game, draws you in, and makes you feel like your wildest dreams could be possible in this environment. The story can be simple and to the point while being done so flawlessly that it serves as the crux of the entire game (EVE Online: We're flying through space, making people fly through the sky ...) and at the same time being so rich and deep with lore (the intricacies in lore and history surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it forces players to write their own stories.


The story not only helps players engage with everything you've slaved for, it also helps you as a developer along the way. If you've been smart and dreamed of a deeply intoxicating story from your game setup from the very beginning, it will serve you consistently throughout development. It will provide clues as to what features want to be a part of the game, what doesn't need to be included, and what fits or doesn't fit. An architecture professor of mine once said, referring to the site analysis part of architecture that we could find out a lot about what we should be building on the construction site simply by visiting the location and "visualizing the invisible building that wants to be built. ". This is true in architecture, and it is especially true in game development and in game plot / setting creation.


The story may be important, but is it more important than an elegant 그래프사이트 environment, so rich and vibrant that you are tempted to stick around indefinitely? Well maybe, as long as your 3D rendering isn't bogged down by hundreds of thousands of polygons or nasty quads. Why in the world is the work of art important, anyway?


Number 4: Artwork


I've heard many, many times that the illustrations / 3D models / characters found in your game won't make or break things. I agree with this that it won't make or break the whole game, but the professional-looking illustrations and models will definitely help you along the way. Think of any movie you've seen recently where the sets were absolutely stunning and stunning; an example (though not necessarily "recent") is the Lord of the Rings movies. Throughout the entire set of films, rich and diverse environments abound that help the immersion factor like you wouldn't believe. Would the movie have been "broken" by less impressive scenes? Probably not, because in the case of The Lord of the Rings, there were so many other incredible aspects. Did the stunning scenes make the movie that much better and give it a lot * more * to drool over? Yes, definitely. The same kind of effect can be seen in the gaming industry. I play games that have amazing graphics.

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