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Serious Games Global Market By Product Type, By Manufacturers, By End-User And Market Trend Analysis Forecast to 2031

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Mallu Swetha
Serious Games Global Market By Product Type, By Manufacturers, By End-User And Market Trend Analysis Forecast to 2031

Serious Games Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

TBRC’s market report includes a chapter on the COVID-19 impact on the serious games industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected serious games market growth numbers from 2022-2031.

 

Request a Sample of the report:

https://www.thebusinessresearchcompany.com/sample.aspx?id=7224&type=smp

 

The global serious games market size is expected to grow from $6.73 billion in 2021 to $8.23 billion in 2022 at a compound annual growth rate (CAGR) of 22.3%. The global serious games market size is expected to reach $17.39 billion in 2026 at a CAGR of 20.6%.

 

View more on the report:

https://www.thebusinessresearchcompany.com/report/serious-games-global-market-report

 

The Serious Games Global Market Report 2022-31 by The Business Research Company evaluates serious games market size, growth rate, drivers, serious games industry trends, and major companies.

 

The serious games market segments in the report are:

1) By Gaming Platform: Smartphone, Console, PC, Other Platforms

2) By Application: Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, Other Applications

3) By Industry Vertical: Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, Other Verticals

 

About The Business Research Company: 

The Business Research Company is a market intelligence firm that excels in company, market, and consumer research. Located globally it has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services, chemicals, and technology. It has offices in the UK, the US and India and a network of trained researchers in 28+ countries globally.  

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