So it's perhaps not surprising that Garfield has gotten even lighter and more chaotic with his new board game, Greedy, Greedy Goblins, which ditches turns altogether.

You, as one of the titular goblins, are encouraged to delve deeply into the eight mines open at the start of every round.

Once all mines are claimed, the tiles get flipped over and their effects are applied to whoever owns that mine.

This creates a dynamic where you might try to stuff a "good" mine with treasures, offloading monsters and excess dynamite onto other mines, with the goal of claiming the "good" mine before anyone else.

With its full complement of four players, then, Greedy, Greedy Goblins quickly devolves into metagame madness as players constantly try to guess what other players are doing.

This makes it workable even with younger children or with gamers who don't like full-on "speed" titles.

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