logo
logo
Sign in

It might seem reasonable for you to think about monetizing Diablo

avatar
Emilylowes
It might seem reasonable for you to think about monetizing Diablo

Blizzard has been at pains to highlight that Immortal's revenue monetization buy cheap Diablo IV Gold may be ignored until the endgame this is true, and they claim that the majority gamers enjoy the game without paying any money, which is plausible. But it's disingenuous to suggest that the greatest enjoyment in Diablo games resides in playing through the story, rather than maxing out your character. It would be just as insincere to say that these games have created an eagerness to hit the power limit of their players. For those who have a tendency towards addiction to gambling, attracted to the addictive properties of Diablo's item gamesor, more importantly or both, the crest system, as it is known, can be inflicting a lot of harm and is potentially extremely destructive.


For those who don't it just makes Diablo less enjoyable.


We have been here before, or somewhere like it. When Diablo 3 launched in 2012 an auction house that was real money where players could buy and sell their drop items. The idea behind this was to prevent fraud and cheating that plagued the trading of items on Diablo 2. In order to steer players toward that auctionhouse Blizzard cut down on loot rates within Diablo 3 to such an level that the ability to equip your character became a thankless grind, and the game as was uninteresting to play. When the unpopular auction house was removed and drop rates have been increased since 2014, Diablo 3 instantly became more enjoyable, even before developments of Reaper of Souls. Reaper of Souls expansion brought it to the status of a classic.


A lesson to learn: While it might seem reasonable for you to think about monetizing Diablo's loot, but when you begin to do it you're taking enjoyment out of the game. This is the same for Diablo Immortal, and it's evident prior to when you get to the endgame because it's embedded into the game's structure. Loot drops are less impactful while character progression is artificially slowed and scattered across too many systems which are too gritty and unwieldy. It's been more skillfully disguised than at the time of the release of Diablo 3, but it's the same boring grind. A battle pass purchase or spending a large sum on legendary crests does nothing MMOexp Diablo 4 as paying for an excellent item drop isn't as exciting as just getting one.


collect
0
avatar
Emilylowes
guide
Zupyak is the world’s largest content marketing community, with over 400 000 members and 3 million articles. Explore and get your content discovered.
Read more