Although consumer grade virtual reality is pretty amazing, there is still a long way to go until we have true-to-life pixel densities on the displays that power it all.

In the meantime though, there is one change you can make that has a dramatic effect on how crisp and detailed the VR visuals are: super sampling.

Super sampling, more commonly abbreviated to SSAA, is a spatial anti-aliasing method for improving the visuals of a game.

In essence, it renders the game at a higher resolution and then down-samples the produced image to the native resolution of the screen s it s displaying on.

It s something that you might have seen in the advanced options of a number of AAA games in recent years.

However it turns out that this is something you can implement in virtual reality on the HTC Vive too, and it can really smooth out edges and improve clarity of menus, text, and distant objects quite dramatically.

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