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Anime Entertainment Industry Report: Growth and Opportunities

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Steve Anderson
Anime Entertainment Industry Report: Growth and Opportunities

The global anime movies and TV shows market size is estimated to reach USD 26.89 billion by 2030, growing at a CAGR of around 11.7% from 2023 to 2030, according to a new report by Grand View Research, Inc. The market growth can be ascribed to the increasing popularity of anime movies and TV shows as a popular form of entertainment across the globe. The anime content is attracting a large fanbase through its engaging characters, distinct storytelling, broad appeal, unique visuals, etc. Anime has attracted audiences of all ages and is available on various platforms, such as TV channels, websites, mobile applications, and OTT. The ongoing proliferation of OTT platforms offers lucrative opportunities for the anime movies & TV shows market. These streaming sites are gaining massive traction as they offer enhanced viewing experiences and good-quality content.

Anime Movies And TV Shows Market Report Highlights

  • In terms of type, the movies segment is estimated to record a significant CAGR from 2023 to 2030with the increasing demand for anime movies as a mainstream source of entertainment across the globe
  • In terms of genre, the sci-fi & fantasy segment is estimated to record a CAGR of over 12.0% from 2023 to 2030 owing to increasing demand for titles outlining imaginative and futuristic themes filled with high-end technologies, space science, time travel, etc.
  • In terms of audience, the children & kids segment accounted for a revenue share of nearly 10.0% in 2022. The audience in this segment is largely influenced by the distinguished content and visually appealing graphics
  • The OTT platform segment is expected to record a significant growth rate over the forecast period with increasing viewership for anime content on these platforms as they offer high-quality subscription-based services along with a wide range of new and existing titles
  • Asia Pacific captured a considerable revenue share in 2022 due to the high number of anime fans in the region. Moreover, a strong presence of various anime studios and streaming services in the region is favoring market growth

Gain deeper insights on the market and receive your free copy with TOC now @: Anime Movies And TV Shows Market Report

Moreover, the content on OTT is categorized according to various age groups, which makes it a reliable and convenient mode of entertainment for both kids and parents. The streaming services, such as Hulu, Netflix, and Amazon Prime, are focusing on providing various popular anime titles while also creating their own shows. For instance, in March 2022, Netflix announced a slate of 40 anime titles set to debut on the service through the end of the year, during the Anime Japan 2022 event. Such initiatives provide significant growth prospects for the market. The growth is also being driven by increasing viewership on anime-only services, such as Funimation, Crunchyroll, and Viewster. These companies, especially Crunchyroll, drive the business through various channels, including first-party streaming, home entertainment products (DVD box sets and so on), secondary distribution, and merchandise licensing.

For More Details or Sample Copy please visit link @: https://www.grandviewresearch.com/industry-analysis/anime-movies-tv-shows-market-report/request/rs1

List of Key Players in Anime Movies And TV Shows Market

  • Anime Studios
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Studio Ghibli, Inc.
  • Sunrise, Inc. (Bandai Namco Filmworks)
  • Toei Animation Co., Ltd.
  • Bones Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Progressive Animation Works Co., Ltd. (PA Works)
  • Good Smile Company, Inc.
  • Discotek Media
  • Sentai Holdings, LLC (AMC Networks)
  • VIZ Media, LLC
  • Ufotable Co., Ltd.
  • Atomic Flare
  • Anime Streaming Platforms
  • Amazon Prime
  • Crunchyroll
  • Hulu, LLC
  • Netflix
  • HIDIVE, LLC
  • Tubi, Inc.
  • Anime Network
  • RetroCrush (Cinedigm)
  • HBO Max (WarnerMedia Direct, LLC)

Research Methodology

We employ a comprehensive and iterative research methodology focused on minimizing deviance in order to provide the most accurate estimates and forecasts possible. We utilize a combination of bottom-up and top-down approaches for segmenting and estimating quantitative aspects of the market. Data is continuously filtered to ensure that only validated and authenticated sources are considered. In addition, data is also mined from a host of reports in our repository, as well as a number of reputed paid databases. Our market estimates and forecasts are derived through simulation models. A unique model is created and customized for each study. Gathered information for market dynamics, technology landscape, application development, and pricing trends are fed into the model and analyzed simultaneously.

For Customized reports or Special Pricing please visit @: https://www.grandviewresearch.com/checkout/select-license/anime-movies-tv-shows-market-report

Segmented the global anime movies & TV shows market based on type, genre, audience, platform, and region

Table of Contents

Chapter 1. Methodology and Scope

          1.1. Market Segmentation & Scope

          1.2. Market Definition

          1.3. Information Procurement

            1.3.1. Purchased Database

            1.3.2. GVR’s Internal Database

            1.3.3. Secondary Sources & Third-Party Perspectives

            1.3.4. Primary Research

          1.4. Information Analysis

            1.4.1. Data Analysis Models

          1.5. Market Formulation & Data Visualization

          1.6. Data Validation & Publishing

Chapter 2. Executive Summary

          2.1. Market Snapshot

          2.2. Segment Snapshot

          2.3. Competitive Landscape Snapshot

Chapter 3. Industry Outlook

          3.1. Market Lineage Outlook

          3.2. Industry Value Chain Analysis

          3.3. Market Dynamics

            3.3.1. Market driver Analysis

            3.3.2. Market restraint Analysis

            3.3.3. Market challenges

            3.3.4. Market opportunities

          3.4. Industry Analysis Tools

            3.4.1. PORTER’S Analysis

            3.4.2. Macroeconomic Analysis

          3.5. Key Trends in Anime Movies & TV Shows Industry

            3.5.1. Free and subscription anime streaming on websites and mobile apps

            3.5.2. Anime streaming on OTT platforms

          3.6. Major trends in animation tech

          3.7. Anime Movies & TV Shows Market - COVID-19 Impact Analysis

Chapter 4. Anime Movies & TV Shows Market: Type Estimates & Trend Analysis

          4.1. Type Movement Analysis & Market Share, 2022 & 2030

          4.2. Anime Movies & TV Shows Market Estimates & Forecast, By Type (USD Million)

            4.2.1. TV Shows

            4.2.2. Movies

Chapter 5. Anime Movies & TV Shows Market: Genre Estimates & Trend Analysis

          5.1. Genre Movement Analysis & Market Share, 2022 & 2030

          5.2. Anime Movies & TV Shows Market Estimates & Forecast, By Genre (USD Million)

            5.2.1. Action & Adventure

            5.2.2. Sci-Fi & Fantasy

            5.2.3. Sports

            5.2.4. Romance & Drama

            5.2.5. Others

Chapter 6. Anime Movies & TV Shows Market: Audience Estimates & Trend Analysis

          6.1. Audience Movement Analysis & Market Share, 2022 & 2030

          6.2. Anime Movies & TV Shows Market Estimates & Forecast, By Audience (USD Million)

            6.2.1. Children & Kids

            6.2.2. Teenagers

            6.2.3. Adults

Chapter 7. Anime Movies & TV Shows Market: Platform Estimates & Trend Analysis

          7.1. Platform Movement Analysis & Market Share, 2022 & 2030

          7.2. Anime Movies & TV Shows Market Estimates & Forecast, By Platform (USD Million)

            7.2.1. TV Channels

            7.2.2. Theatre

            7.2.3. OTT Platforms

            7.2.4. Anime Websites

            7.2.5. Others

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