What makes this time different, and will VR finally stick this time as the future of not just gaming, but social networking, computing and - frankly - everything?

So, we did just that in a candid conversation following the keynote, in which Papermaster dishes on what he thinks it will take for VR to hit mainstream before it fizzles out - like it's done too many times before.

Mark Papermaster: Why the gap developed is that AMD was focused on what was certainly a huge trend in the market, and that was smartphones, tablets and mobility.

But, in the end, same story there: we applied our power management technique.

So, don't forget, virtual reality is a very demanding application.

So, it's actually just a few inches away from your eye, where you can discern much more of the pixelation.

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