I was tempted to stay in Canada, but alas I just returned from a whirlwind trip that left me a little more in touch with the pulse of game development.For the second year in a row, I attended the Montreal International Game Summit.

The closing talks, where prominent developers speak for five minutes each in a session dubbed the MIGS Brain Dump 2016, captured the zeitgeist of game development.

The speakers included Adam Boyes, Aleissia Laidacker, Anna Kipnis, David Calvo, Jason Kim, Jill Murray, Richard Dansky, Richard Rouse III, and Steve Escalante.

I ve summarized five of the talks below, and I ll cover the rest later.

She also said that game development is unexpectedly social, as you have to talk to everybody across the studio to get in sync.She noted that game developers, like true artists, should be inspired from different media to develop innovations in games.

She looks to Black Mirror and Westworld, interactive theater, and board games like The Resistance, to get inspiration.

The text above is a summary, you can read full article here.