Today s the day when the real season for gaming begins, as shoppers decide which creations they want to spend their hard-earned money on.

This week, I m going to dwell on the choices and advice that game developers have for each other.As I noted last week, I attended the Montreal International Game Summit for the second year in a row.

The closing talks, where prominent developers speak for five minutes each in a session dubbed the MIGS Brain Dump 2016, captured the zeitgeist of game development.

The speakers included Adam Boyes, Aleissia Laidacker, Anna Kipnis, David Calvo, Jason Kim, Jill Murray, Richard Dansky, Richard Rouse III, and Steve Escalante.

She said you can see that in the crunch time that happens when games run off schedule and developers have to work unpaid overtime, resulting in medical leave and burnout.

But still, every day, devs in production, in the guise of performance feedback, to control their emotions.

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