Three out of four game developers still work crunch time, or extended hours, according to new data from the latest International Game Developers Association IGDA Developer Satisfaction Survey DSS .
IGDA executive director Kate Edwards said in an interview with GamesBeat that the percentage is down since the IGDA began doing periodic surveys in 2004.
But it s still not a good number, Edwards said.
The fact is that crunch is still so prevalent.
Despite this, 89 percent of the sample did not receive paid overtime but rather perks like meals, future time off … or simply nothing at all.Other crucial points of this most recent analysis include tough working conditions.During crunch periods — or times when developers are trying to finish a game — 35 percent reported 50 hour to 59 hour work weeks, while 28 percent worked 60 hours to 69 hours a week and 13 percent declared weeks exceeding 70 hours at the office.
Over half the sample 52 percent reported they were in crunch more than twice in the past two years.When working beyond normal office hours, 34 percent of respondents received no additional compensation, though others received perks like meals 44 percent or future time off 29 percent .It s still not clear why crunch happens, particularly since it s been about 13 years since Erin Hoffman, writing under the name EA Spouse, shook up the game industry with her story about unpaid overtime at Electronic Arts.