First-person shooters excel with the technology, because shooting while wearing a headset and a motion controller that stands in for your hand feels so much more natural than a controller and a TV set.
But the genre that really seems like it could define the early years of virtual reality is the adventure game — those puzzle-filled, story-driven titles in which players usually advance by picking up seemingly random objects from the world and figuring out what they’re expected to do with them.
You can pick up virtual bottles and take their caps off, or use a hand saw to cut a piece of wood, or perform any number of fairly convincing actions to figure out how to make a particular object useful in a video game world.
It’s not long before you start discovering the bodies of the staff and the cryptic notes and files that give an idea of what might have happened here.
What killed them remains to be seen, and Wilson’s Heart takes advantage of the tension by dropping the occasional jump-scare or lengthy blood trail to freak you out a bit.
Finding your way through the hospital in an attempt to escape usually means puzzles to solve.