All the people who hear it, and all the people who share it, create a tiny impression.

Images of a jewel case identical in style and form to those of the PlayStation games of old circulated on Twitter and message boards.

I found it all so plausible, so almost familiar, that I began to wonder if Arc Symphony was a real game I just hadn’t played.

Turns out, no one played it.

Those jewel cases were part of a small-scale viral marketing campaign for a tiny narrative game of the same name, created in Twine by Sophia Park and Penelope Evans.

It offers a small but vivid portrait: discussions of internet handles; debates over the merits of absurdly named characters; quibbles over minor lines of dialogue.

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