p I like to encourage an iterative approach to designing immersive games, which happens if developers and studios simply afford themselves the space and opportunity to experiment in order to discover how their concept can be designed with effective hooks that get players to play repeatedly.
Earlier this month I published an article that positioned WebVR gaming as the sweet spot the VR industry should be prioritizing.
I then followed up to criticize the knee-jerk approach many developers and studios automatically take when building games and content with high fidelity as the central frame.
Christian Etter, the studio’s founder and game director for Mr Nom Nom, described the iterative process to building it:
“We had some interesting prototypes, a system which allows to modularly build very basic geometrical characters and then the system would animate the characters generatively.
Out of this prototype we slowly built the game, taking many different directions.”