In that game and its sequel Mario’s playgrounds became tightly structured and designed stages, following the approach that served his 2D adventures so well.

In any case, let’s go back to the beginning.

Cappy follows and we start off in Bonneton (the Cap Kingdom), where sentient hats bemoan the loss of one of their own to serve as Peach’s tiara.

Much feels familiar, regardless - Mario may initially feel a little lighter and more athletic, with a bit of a ‘skid’ to his run and the instinctive ability to climb ledges.

The basic throw is easy, but Nintendo has also utilised motion controls for broader moves such as a circular attack (also vital for some puzzles) and the option to fling him vertically.

What these optional controls also do is remind us that, at its heart, this is a console game best enjoyed on the TV.

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