We were focused on creating a great story and an authentic-feeling world. Some of it was trial and error, putting stuff in the game and seeing how people reacted to it. Some of it was making sure we had a diverse writing team. We have a wide variety of people on the team from all different backgrounds. We tried to get different impressions of the game as we developed. When we went to record all the mocap for the mafia game online, we had conversations with the actors about different scenes, making sure they felt like it was true to the time period, like it felt authentic.
We made sure they were comfortable with what we were doing, even when we were working on scenes that should naturally make you feel uncomfortable. The scenes with Santangelo, for example, maybe the most vile character in the game, we talked through those and made sure everybody felt like we weren’t going too far. So a lot of it was being conscious of what we were doing, but not trying to be overtly political.
YOTTA Game Studio Related Links
English: Mafia City
Chinese Traditional: 黑道風雲H5