By far the most common question I get is “What does VR need to get to the next level?”

Industry people have different theories about it.

But no magic feature, or price point, will suddenly propel VR mainstream.

Some people think it is a lack of content.

Granted, it is far from the 5 million apps available for smartphone, but it is not insignificant.

They know VR is something cool, but they feel no urgent desire to play it or come back to it, let alone buy the headsets.

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