It’s not every day that a new fact comes to light regarding a game that came out more than 30 years ago.

And I happen to love it when retro games get broken in fabulous and entertaining ways.

So the news that The Legend of Zelda for NES has a minus world like Super Mario Bros and others hit me like like a freight train.

The phenomenon was discovered by Youtuber SKELUX, who starts off his video with a quick explanation of how minus worlds work.

If you think about an NES game as a big file, there are places where graphics are stored, sounds and music are described, and of course level layouts and enemy logic are kept.

As a player, you are expected to navigate the structured parts of this file, namely the game world — level 1, 2, 3, this or that dungeon or town, etc.

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