Razer has fleshed out its vision for HyperSense technology over at CES, building on the foundations laid by the Razer Nari Ultimate headset, with the company revealing plans for an ecosystem of interconnected haptic-driven peripherals capable of some clever tricks to deliver a greater level of immersion.

The basic idea is that the gamer possesses a collection of haptic-enabled devices and these deliver physical feedback to correspond with in-game events and positional audio cues.

So not only will you get spatial audio to pinpoint where an enemy is on a level, or where a shot has been fired from, but you will also get haptic feedback to indicate that.

Razer envisions a palm rest below the keyboard which can generate haptic feedback to represent footsteps to your left, or to your right.

A haptic-enabled mouse can similarly indicate events happening on your right (assuming you’re right-handed), or provide tactile feedback based on the weapon you’re using.

And a haptic-toting chair – which admittedly sounds expensive – could deliver a punch to represent an explosion behind you, and so on.

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