The report "Esports Market by Revenue Streams (Media Rights (Subscription & Online Advertisement), Tickets and Merchandise, Sponsorship & Direct Advertisement, and Publisher Fees), and Geography (North America, Europe, APAC, and RoW) - Global Forecast to 2023" According to the new market research report, the esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023.
Browse 60 market data Tables and 32 Figures spread through 132 Pages and in-depth TOC on "Esports Market - Global Forecast to 2023" Download PDF Brochure @ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=123759465 Sponsorships and direct advertisements to account for largest share of esports market revenue by 2018 Sponsorships and direct advertisements have a large contribution to the overall esports market revenue.
In the recent years, sponsorship has witnessed a vast increase, bringing a whole new dimension to the concept of professional gaming.
Asia Pacific currently leads esports market in terms of market value APAC is the largest market for esports owing to the presence of key game publishers and event organizers, such as Tencent, Alisporst, and Nintendo.
Moreover, a number of esports spectators, sponsors, and brands from the western countries are increasingly investing in the market in this region.
The esports ecosystem comprises companies such as Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Total Entertainment Network (US), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), and Electronic Arts (EA) (US).
The report "Esports Market by Revenue Streams (Media Rights (Subscription & Online Advertisement), Tickets and Merchandise, Sponsorship & Direct Advertisement, and Publisher Fees), and Geography (North America, Europe, APAC, and RoW) - Global Forecast to 2023" According to the new market research report, the esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023.
Browse 60 market data Tables and 32 Figures spread through 132 Pages and in-depth TOC on "Esports Market - Global Forecast to 2023" Download PDF Brochure @ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=123759465 Sponsorships and direct advertisements to account for largest share of esports market revenue by 2018 Sponsorships and direct advertisements have a large contribution to the overall esports market revenue.
In the recent years, sponsorship has witnessed a vast increase, bringing a whole new dimension to the concept of professional gaming.
Asia Pacific currently leads esports market in terms of market value APAC is the largest market for esports owing to the presence of key game publishers and event organizers, such as Tencent, Alisporst, and Nintendo.
Moreover, a number of esports spectators, sponsors, and brands from the western countries are increasingly investing in the market in this region.
The esports ecosystem comprises companies such as Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Total Entertainment Network (US), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), and Electronic Arts (EA) (US).