A California judge says she may force Apple to allow Epic's Unreal Engine game tools to remain, however.
Epic Games may be feuding with Google and Apple, but Fortnite will still carry on with its newest season.
Fortnite has been part of a ton of crossovers ever since it rocketed to popularity a couple of years ago, and one of its oldest (and most frequent) crossover buddies is Marvel. Marvel was at the center of one of Fortnite‘s earliest crossovers, which let fans play as Thanos and wield the Infinity Gauntlet in a promotion for Avengers: Infinity … Continue reading
Image: Mediatonic While the world writhes in the clutches of a seemingly never-ending wave of chaos, one Twitch streamer’s heartwarming struggle to win a game of the new battle royale sensation Fall Guys is a story we can all happily rally around. Timothy “TimTheTatMan” Betar, a streamer best known for playing popular battle royale games and his tight friendships with other well-known names in the Fornite and adjacent communities, has been struggling to claim a crown since the release of UK developer Mediatonic’s Fall Guys: Ultimate Knockout on August 4th. His countless failed attempts and increasingly comical frustration morphed into a meme, with the official Fall Guys Twitter account goading and trolling him for his failures and fellow streamers... Continue reading…
Tim Sweeney is the CEO and founder of Epic Games, the company that brought the world "Fortnite." Despite having a net worth just shy of $10 billion, according to Bloomberg, Sweeney enjoys the simpler things in life like Diet Coke and fried chicken from Bojangles'. Read on to learn about the life and rise of Sweeney as he changes the way the world thinks about video games.  Visit Business Insider's homepage for more stories.  In many ways, on paper, Tim Sweeney is an average guy. He likes hiking, tinkering with technology, the occasional Diet Coke, and fried chicken from Bojangles'.  In reality, he's anything but average: Sweeney is the CEO of Epic Games, the company behind "Fortnite" — the wildly popular battle royale video game that's earned billions since launching in 2017. Epic Games is also responsible for Unreal Engine, the software suite used to create some of the world's biggest games. Sweeney has a net worth of nearly $10 billion, according to Bloomberg, millions of which he has donated to forest conservation efforts.  When it comes to tech execs, Sweeney remains rather low-key. He's single, doesn't have any kids, and he's never been enticed by the flashy trappings of Silicon Valley: Epic Games is based out of Cary, North Carolina, just down the road from Raleigh. Sweeney's first-ever job at Epic is still his current job, though the responsibilities and scale have changed considerably since founding the company in 1991.  His latest responsibility: Taking on the likes of Apple and Google in a massive legal battle that could have major ramifications beyond "Fortnite." Here's everything we know about Tim Sweeney, CEO of Epic Games.SEE ALSO: Apple and Google just got sued by the maker of the hugely popular video game 'Fortnite' over their app store policies. Here's what you need to know about the major antitrust battle it reignited. Tim Sweeney, 50, was born in 1970 and raised in Potomac, Maryland, with two older brothers. His father was a cartographer for the US government and his mother took care of Sweeney and his brothers. Source: Wall Street Journal When Sweeney was a preteen, he visited his eldest brother in San Diego, California, at a startup he was working at, which had an IBM computer. His brother taught him how to program on it, and Sweeney spent the rest of the rather impressionable trip "just programming the computer, figuring things out." Sources: Gamasutra, Kotaku After turning 11, Sweeney spent hours on the Apple II Plus computer his brother gave him and used it to program video games. Sweeney told The Wall Street Journal in an interview that he spent more time "programming than I think I was sleeping or in school or doing any other one thing in the world." Sources: CNBC, The Wall Street Journal Sweeney would play Nintendo's "Super Mario Bros." when he was a child as a way to "discover what games were doing and how they were doing it," according to an interview with video game website Kotaku in 2011. Aside from gaming, the inquisitive future CEO would disassemble lawnmowers​, radios, and TVs to see how each functioned. He was also a big fan of arcades. Source: Kotaku Sweeney attended the ​University of Maryland as a mechanical engineering major. During his second year of college, he decided to go all-in with gaming by creating his first full-fledged​ video game, "ZZT." He also founded his company, Potomac Computer Systems, which would later become Epic Games, to develop "ZZT." Source: Gamasutra, CNBC Despite being a gifted young coder, Sweeney didn't initially know how to program graphics, like "actual characters and objects," into "ZZT." Instead, he used symbols and smiley faces that would attack monsters and "run through levels." The hardware also functioned as an editor, so users could create their own games with it. He released the game in 1991. Source: Engadget Sweeney dropped out of college just one credit shy of graduating, and moved back in with his parents in Potomac, when he was 20. He used the $4,000 in his savings and began working on what would later become Epic Games in his parents' garage. For quite some time, customers who were interested in buying a copy of "ZZT" sent checks to Sweeney's parents' house, and waited for a disk copy of the game to come in the mail. Sources: The Wall Street Journal, CNBC Sweeney sold "several thousand" copies of "ZZT" while living with his parents. He rebranded his company as Epic MegaGames, a name Sweeney said was "kind of a scam to make it look like we were a big company." With new orders coming in daily, Sweeney was able to move out of his parents' house in 1999 and quit his side gig mowing lawns. Epic eventually dropped the "Mega" from its name. Source: Gamasutra Sweeney then moved Epic to Cary, North Carolina, where it remains to this day. At the start, Sweeney's primary role was still programming — until the release of "Unreal," the company's inaugural first-person shooter video game. Source: CNBC "Unreal," which was released in 1998, was a PC-based game that allowed users the ability to play together on separate computers. The 3D graphics technology behind the game was called the Unreal Engine, and it became a foundational element of Epic's future business. Sources: Business Insider, Kotaku In 2006, Epic's "Gears of War" was released. It was built for Microsoft's Xbox 360 using the Unreal Engine. The New York Times described the game as "a more deliberate, thoughtful sort of shooter [with] plenty of action and gore." The publication also called "Gears of War" one of the "best looking" games. Sources: CNBC, The New York Times, The New York Times Following the launch and commercial success of "Gears of War," Sweeney indulged. According to an interview he gave to the Journal in 2019, he had a "Ferrari and Lamborghini in the parking lot of my apartment ... People who hadn't met me thought I must be a drug dealer." He has since gotten rid of the flashy sports cars. Source: The Wall Street Journal The "Gears of War" franchise, with over half a dozen games, has sold over 22 million units and made over $1 billion in revenue. (Microsoft bought the "Gears of War" franchise in 2014 for an "undisclosed amount.") Source: CNBC, Gamepedia, Engadget Epic Games is also responsible for games like "Shadow Complex" and the "Infinity Blade" series, both role-playing fighting games set in past and futuristic time periods. In 2013, Chinese tech company Tencent invested $330 million into Epic Games for a 40% stake. Sources: Business Insider, CNBC In 2015, Epic Games announced that the Unreal Engine would be made free, making it easier for any aspiring game developer to start their next project. The technology behind the Unreal Engine is regarded as "one of the most widely used engines in existence." By making the Unreal Engine free to use, Epic Games gets a cut when game developers and publishers sell games made with it — a significant part of the way the company generates revenue. Source: Business Insider Epic revealed a new game it was working on in 2011, "Fortnite." It was introduced as a survival-style game with a smaller scope than the blockbuster "Gears of War" series. It was another six years before the game launched: Epic didn't start offering early access to "Fortnite" until mid 2017. Source: Polygon, IGN Everything changed for Sweeney and Epic Games in September 2017 with the release of "Fortnite Battle Royale" — a free-to-play battle royale model of the game where users "collect resources, make tools and weapons, and try to stay alive as long as possible." The game found worldwide success just a few months after its release, amassing over 200 million players across seven different game platforms. Source: NBC, Business Insider Sweeney, however, does not like to take credit for the success of "Fortnite" — he credits it largely to the game developers on his team. The Journal reported, "the entrepreneur is adamant about one thing: He did not create 'Fortnite' — his employees did. He didn't design or program the game" — but he did create the company that did. Source: The Wall Street Journal Even though "Fortnite" is free-to-play, Epic Games receives revenue from it "entirely from in-game purchases, even though the virtual goods give players no competitive advantage." Character costumes, called "skins," seasonal "battle passes," and accessories can anywhere from a few dollars to nearly $20 each. With over 350 million registered "Fortnite" players, the company has made well over $4 billion since launch in September 2017. Sources: Business Insider, Business Insider, Engadget, The New York Times With the blockbuster success of "Fortnite," Sweeney skyrocketed onto Bloomberg's Billionaires Index with a net worth of $9.4 billion. This puts him above other billionaires like Marc Benioff and Gabe Newell, but well below tech giants Bill Gates and Jeff Bezos. Source: Business Insider "Fortnite" has not only made Sweeney a richer man, but many "Fortnite" players as well. Tyler "Ninja" Blevins reportedly made $1 million a month playing the game and streaming it on Twitch. And every summer, Epic Games hosts a "Fortnite World Cup" where players can win a piece of a $30 million prize. Sources: CNBC, USA Today Read more: This 28-year-old makes $500,000 every month playing 'Fortnite' — here's how he does it Sweeney is a very casual guy. His workplace attire consists of t-shirts and cargo pants. When people go to an interview at Epic Games, they are advised not to wear a jacket and tie. Source: The Wall Street Journal Despite having a sports car infatuation at the beginning of his career, Sweeney has since spent his millions on conservation efforts in North Carolina. He bought 193 acres in Alamance County for​ preservation and donated $15 million to protect 7,000 acres of forests in western North Carolina. Source: Triad Business Journal Since the launch of "Fortnite" in 2017, Sweeney has turned his attention to two major new ventures: Launching a digital gaming store in the Epic Games Store, and a battle with Apple and Google over "Fortnite" royalties. In mid-August, Epic issued an update on Apple and Android smartphones to "Fortnite" that allowed players to bypass the companies' digital payment systems. Instead of Apple and Google, payments went directly to the "Fortnite" studio, Epic Games. In response, both companies removed "Fortnite" from their respective app stores. After "Fortnite" was removed from Apple and Google's digital storefronts, Epic filed suits against both companies. An advertisement was also rolled out, which directly parodied Apple's famous "1984" advertisement: Youtube Embed: //www.youtube.com/embed/euiSHuaw6Q4 Width: 800px Height: 450px Sweeney has railed against Apple and Google's digital storefronts as "monopolies" for years, and "Fortnite" is the leverage he's using to turn his criticism into potentially impactful action. What will happen in court is anyone's guess, but we know one thing for sure: Apple isn't budging. "The App Store is designed to be a safe and trusted place for users and a great business opportunity for all developers," Apple said in a statement on August 17. "Epic has been one of the most successful developers on the App Store, growing into a multibillion dollar business that reaches millions of iOS customers around the world. We very much want to keep the company as part of the Apple Developer Program and their apps on the Store. The problem Epic has created for itself is one that can easily be remedied if they submit an update of their app that reverts it to comply with the guidelines they agreed to and which apply to all developers. We won't make an exception for Epic because we don't think it's right to put their business interests ahead of the guidelines that protect our customers."
The lawsuit comes after Epic started its own legal war against Apple and Google
Epic Games sued Apple and Google on Thursday for booting its popular video game "Fortnite" from their app stores, accusing the companies of engaging in monopolistic behavior. It's the latest escalation in a long-running fight between the tech giants and app developers, who claim Apple and Google unfairly wield their control over mobile app marketplaces and operating systems to stifle competition. The lawsuits also come as lawmakers and regulators are growing more concerned that tech companies have become too powerful and are threatening to crack down. Here's what you need to know about Epic's feud with Apple and Google and why it matters. Visit Business Insider's homepage for more stories. Why did Epic sue Apple and Google? On Thursday morning, Epic announced a permanent 20% discount on the in-game currency players use within "Fortnite" to purchase upgrades and customize their characters. But Epic said it couldn't offer the same discount to mobile players because Apple and Google take a 30% cut of all in-app purchases. Instead, Epic introduced a way for players to pay it directly within the iOS and Android apps, saying it could then pass along the savings to them. But in bypassing Apple and Google's payment systems, Epic broke their app store rules, and the companies swiftly removed "Fortnite." Epic immediately fired back with dueling lawsuits and a video roasting Apple's most iconic ad, accusing the tech giants of engaging in monopolistic behavior with their app store policies, the latest broadside in its ongoing battle with the companies. Why does Epic say Apple and Google's policies are unfair? For years, app developers like Epic have taken issue with the 30% commission Apple and Google charge on in-app purchases, which developers say the companies can only get away with because they dominate the mobile operating system market (most smartphones run on iOS or Android) and make it nearly impossible to download apps outside of their own app stores. In its lawsuit against Google, Epic claimed that through a variety of legal, technical, and design obstacles including "scary, repetitive security pop-ups" to warn users about non-Play Store app downloads, Google had "installed itself as an unavoidable middleman for app developers who wish to reach Android users and vice versa." Epic also said in an FAQ on its website that Apple doesn't treat all developers the same, and allows "thousands of apps" including "Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonald's, and StubHub" to collect direct payments. Who else is on Epic's side? Several major developers have already rallied behind Epic. Spotify, which sued Apple over separate but related antitrust issues last year, told Recode's Peter Kafka that "Apple's unfair practices have disadvantaged competitors and deprived consumers for far too long." A spokesperson for Match Group, which owns dating apps such as Tinder, Hinge, Match, and OkCupid, told Business Insider "we fully support Epic Games' efforts today to show how Apple uses its dominant position and unfair policies to hurt consumers, app developers and entrepreneurs." Others have yet to speak out on Epic's lawsuits specifically, but have taken issue with Apple's in-app payment policies in the past. Subscription-based email app Hey sparred with Apple in June, and Stratechery author Ben Thompson tweeted that other developers had experienced similar issues. What have Apple and Google said in their defense? Apple said in a statement following its decision to remove "Fortnite" that its policies "create a level playing field for all developers and make the store safe for all users." Apple also said developers like Epic "have benefited from the App Store ecosystem — including its tools, testing, and distribution that Apple provides to all developers." Google issued a similar statement in response to Epic's lawsuit, saying it has "consistent policies that are fair to developers and keep the store safe for users," adding that "the open Android ecosystem lets developers distribute apps through multiple app stores." Why does this fight matter? As Business Insider's Troy Wolverton wrote, Epic's deliberate violation of Apple's policy appeared to be part of a calculated ploy to lure Apple into an "antitrust trap" by provoking it into "flexing its enormous power" over app developers. Epic's move thrusts both Apple and Google back into the antitrust spotlight just weeks after their CEOs were grilled during a congressional hearing by lawmakers who argued the companies were unfairly using their size and market power to stifle competition. Apple CEO Tim Cook was specifically questioned about how Apple treats developers, and while Sundar Pichai, CEO of Google parent Alphabet, fielded more questions about how Google uses search results to favor its own products, regulators have raised similar concerns about its Play Store and Android policies. Apple and Google are both currently facing multiple antitrust lawsuits and regulatory investigations, and Epic's case could add fuel to the fire. Additionally, Epic may prove to be a more fierce challenger simply because its own success as a company isn't as dependent on either Apple or Google. While "Fortnite" is available on iOS and Android, a substantial amount of users play the game on desktop computers or gaming consoles like Xbox One and Sony's PlayStation 4.Join the conversation about this story » NOW WATCH: How waste is dealt with on the world's largest cruise ship
Image: Epic Games Apple has banned Fortnite from the App Store for violating store policies, and Epic is rallying players against the iPhone maker in part by telling them they could miss the game’s upcoming season if Apple doesn’t change its rules. “Because Apple has BLOCKED your ability to update, when Fortnite Chapter 2 - Season 4 releases you will NOT be able to play the new Season on iOS,” Epic said in a blog post titled “#FreeFortnite.” Fortnite Chapter 2 Season 4 is scheduled to begin on August 27th. If nothing changes between Apple and Epic by then, that means the game’s many iOS players will lose out on the chance to play Fortnite’s next major update in just a couple weeks. New seasons typically introduce a significant amount of content, such as... Continue reading…
Two rival developers of 3D graphics tools increase funds and look beyond video games.
Fortnite seems to be experiencing a bug involving cars, which isn’t surprising considering that they were just added to the game days ago. Players who have been with the battle royale game for a while have dealt with their fair share of bugs, many of which are minor and some of which are even beneficial (assuming you don’t get banned … Continue reading
The Joy Ride update will hit Wednesday.
As much as exciting it sounds, video games could be extremely daunting to those who are trying it for the first time.With a plethora of games being launched in the online market every month, the options are countless.In this post, we are going to help you get started on online video games.This online platform for video gamers is specially designed to help people find an extensive range of video games.If you already have experience in video gaming, then Call of Duty, Fortnite Battle Royale, DOTA 2, Apex Legends, and League of Legends are some of the best options.The process of installing the games on your laptop or PC is straightforward.
If everything goes according to schedule, Fortnite Chapter 2 – Season 3 will end on August 27. Players, of course, are suspicious of this date — Epic has repeatedly experienced new season delays over the past several months, having extended its current Season 3 arrival multiple times before it finally dropped. Though there haven’t been any Season 4 delay announcements, … Continue reading
The battle royale genre is already saturated with great games, but that doesn't seem to have deterred Ubisoft.
Unlock the Arthur Curry Aquaman skin after completing this week's challenge.
It seems that Epic may be gearing up to address complaints about its relative lack of Limited Time Modes in Fortnite Chapter 2 – Season 3. According to a new major leak from game data-miners, Fortnite may soon get four new LTMs as part of an upcoming update, though not all of them appear to be terribly creative. The leak … Continue reading
One of the most coveted destinations in Fortnite Chapter 2 are the vaults, which are locked rooms full of loot crates and high-tier weapons. There are only a few of these vaults and they can only be opened with a key card being held by a boss NPC that must first be eliminated. The time it takes to get into … Continue reading
Securing a Victory Royale in Fortnite is tough, but picking the best spot to land can make a huge difference.
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