Shooting 360-degree panoramas may seem like a complex photographic endeavor, but with the Google Street View app on your smartphone, it’s incredibly fun and easy for anyone to accomplish.You don’t need expensive cameras, a complicated rig, or any special photographic expertise to produce a glorious spherical pano.While Google Street View is one of many 360-degree camera apps capable of creating and uploading panos, it is one of the most popular, and offers the potential to give your images worldwide exposure on Google Maps directly from the app.Google Street View encourages you to explore the great outdoors, including world landmarks and natural wonders, and even indoor venues like museums, arenas, restaurants, and small businesses.The app facilitates your own creation of 360-degree imagery of your neighborhood or anywhere you visit using your smartphone camera or a certified Street View-ready camera to add locations to Google Maps.Google Street View features five categories that let you view, shoot, and post pano collections to the service.
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But availing a VR headset can be a massive blow to a users wallet.So if you are a VR enthusiast and want to experience all the hype behind this new expensive tech, then there is an affordable alternative introduced by Google, namely Google Cardboard VR.Google Cardboard VR is one of the most affordable VR headset available in the market which can help bingers to experience the functioning of VR headsets.Although the Google Cardboard VR headsets are basically made of cardboard and represent a simple form of a virtual reality headset, still this devices is considerably one of the most affordable options to choose from the expensive range of VR products available in the market.Workings of a VR HeadsetEvery VR headset is comprised of a pair of lenses and two separate display housings inside a single frame that allows each eye to have a crystal clear view respectively.Due to this motion tracking, an individual can experience the shift in their on VR display screen, which gives a sense of witnessing the virtual space.The Google Cardboard VR headset brings the basics of any VR set in a compressed manner and allows an individual to experience the basics of any VR headset at an affordable price.Although there is a wide range of VR headsets to choose from and all bring along some exciting features like ray tracing and motion sensing.Google Cardboard VR has made its own presence in the market as it allows users to experience all the basics included in any VR headset that too in affordable cost.Although VR headset provides its users with all the basic VR features, still it lacks in the hardware quality of the device.
VR roller coasters aren't new.Roller Coaster VR was primed to allow you to travel to the spectacle of digital reality.That's the reason why we wish to see it into a VR headset, here a Google Cardboard.A very simple case in point is, if you're in a VR rollercoaster, you're sitting on a chair.At the top, you will discover the menu bar.Sony, for instance, suggests 15 minutes rest for each hour inside PS VR.In addition to that, it is still possible to share things like photos and speak with people across all VR platforms.It's a technology that could bring people places they may not otherwise reach.Of course, it had a significant presence at the event.
In order to leverage the benefits of this emerging technology, it is important to collaborate with Virtual Reality App Development Company.The VR industry is growing at a fast pace with the market size of virtual reality hardware and software projected to increase from 2.2 billion U.S. dollars in 2017 to more than 19 billion U.S. dollars by 2020.Another forecast projects revenues from the global virtual reality market to reach 21.5 billion U.S. dollars in 2020.Virtual Reality (VR) places you in a digital world by creating immersive experiences using 360-degree video or computer-rendered environments.Movie theaters are typically ready and willing to try new technologies to keep their seats full.Although, these attractions go much beyond the using head-mounted displays combining the use of high-definition movie screens, booming sounds, and motorized seats to actually provide the feel of space adventures.
In the year 2019, most people have tried or seen VR in one form or another. VR ranges from very simple and basic versions like Google Cardboard to full experiences with Oculus Rift or similar technologies.Some people feel like VR is just another trend that will pass and others praise it for being the next amazing thing in marketing, computing, video gaming, storytelling and so on. It’s a new medium and it’s focused on interaction with computers while steadily moving onto markets and impressing consumers over the past decade.Project managers, however, need to understand this technology better to help them manage their VR projects. They will also have to prepare for any challenges that are specific to this area.The key factor that differentiates 3D videos or cinema is the fact that VR has a space called presence which is a term used to describe that type of total immersion with the space. The VR headset allows the user to do just that. This device needs to trick many different systems of perception to make a person feel present and immersed within a space. The VR is tricking us into thinking that we are somewhere else, experiencing something that we are not really experiencing.Read The Full Article on Orangescrum Blog
Today’s smartphones have succeeded in making amateur photographers of most of us.But as smartphone photography became ubiquitous, a more intriguing version of instant photography came into vogue — the 360-degree spherical panorama.A 360-degree photo lets you observe a scene in any direction from a single point of view and smartphone apps make it incredibly easy to accomplish — you don’t have to do anything except use a dedicated app and move your smartphone around to capture and view a scene.These 360-degree images are also viewed as panoramas where you simply spin the phone all around you or slide your finger on the touch screen to view a quasi immersive scene.Before the iPhone, the only way you could capture a genuine spherical panorama was to use a special camera designed for the task and employ stitching software to bind multiple shots together — and you can still do that.When you’re in the middle of nowhere and you need to show the world what it looks like, the free Google Street View app, with its built-in 360-degree camera, is where it’s at.
Every spring, the search giant invites thousands of developers to its hometown of Mountain View, California, to make the company's most high-profile announcements.In years past, Google has unveiled Glass, its ultimately-doomed smart eyewear; Google Cardboard, a do-it-yourself headset that became the launching point for the company's virtual reality efforts; and the Google Assistant, its digital helper software akin to Amazon's Alexa.For CEO Sundar Pichai, the keynote is his most important speech of the year, like a State of the Union address for one of the world's most powerful companies.On stage, however, Google will likely keep the focus on lighter fare -- new features and products.The giant concert venue is so close to Google's global headquarters in Mountain View, California, you can see it from CEO Sundar Pichai's office.We'll also have our own live coverage and a team on the ground to bring you real-time updates.
By Ian Pilkington, Senior Technical Marketing Manager, ArmAugmented reality (AR) and virtual reality (VR) are two of the hottest technology trends in gaming, both offering a new layer of immersion for gamers.This was the conclusion of an Arm commissioned report ‘The New Reality for Mobile Gaming: The VR/AR Opportunity’, from the market intelligence agency Newzoo, which investigated the mobile gaming opportunities for AR and VR.VR vs. AR on mobileOn mobile, there are options for gamers to turn their phones into VR headsets, such as through Google Daydream and Samsung GearVR.However, according to the Newzoo report, only nine percent of smartphones worldwide are VR compatible (this figure doesn’t include Google Cardboard).
Above all the other failings of Nintendo Labo VR, the biggest might be its lack of "Nintendo magic."But Nintendo Labo VR, the company's first serious VR product, is hamstrung by a nagging feeling that its solution to "VR-on-Switch" is the very thing getting in the way of the fun.That's as cheap a foray into "legitimate" VR as you'll find (assuming you've already gotten $300 of fun out of a Nintendo Switch in non-VR ways).(We've previously written about the basic Labo concept of building your own controllers, and this is Nintendo's fourth stab at the cardboard concept.(Should this not automatically toggle, you can tap an on-screen "two ovals" logo with your finger.)Hold the box up to your face at a starting weight of 423g/14.9oz, press its plastic face to your nose, and move your head around—though you should only do so in a stationary or spinning chair.
There’s a near-naked woman pole dancing in a conference room on Madison Avenue.It would probably violate some kind of co-working space rule if she were there in the flesh.Instead, the woman, clad in a white thong, is in the room via augmented reality and has appeared on a tablet screen like some sort of reverse Pokémon Go game.Instead of cartoon monsters, there are nude dancers, and instead of tossing a virtual ball to make those monsters disappear, you drag and drop from the screen to make naked models appear, life-size, in front of you.The woman is an adult film actress, and her three-dimensional dance is part of a slate of augmented-reality and virtual-reality erotica created by Naughty America, a publisher and producer of adult content whose website is most certainly not safe for work.If you take the experience a step further and access Naughty America’s content using a VR headset, the conference room will melt away entirely.
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Considered Nintendo’s biggest failure and the butt of endless jokes, the Virtual Boy delivered an embarrassingly limited virtual reality experience when it debuted in 1995.DIY cardboard upgrades that turn your Nintendo Switch into several fun VR experiences.DISLIKE: It's not immune to the side effects of cheap VR like dizziness and nausea.I might be one of a few people who didn’t actually hate the Virtual Boy.It might not be a direct result of the lessons Nintendo learned from the Virtual Boy’s failure, but starting with a £35 price tag makes the company’s second shot at VR gaming a Switch upgrade worth trying.As with the previous Labo kits, the new VR version leverages your existing gaming hardware using cheap(ish) cardboard accessories to introduce new gameplay experiences.
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By Ian Pilkington, Senior Technical Marketing Manager, ArmAugmented reality (AR) and virtual reality (VR) are two of the hottest technology trends in gaming, both offering a new layer of immersion for gamers.This was the conclusion of an Arm commissioned report ‘The New Reality for Mobile Gaming: The VR/AR Opportunity’, from the market intelligence agency Newzoo, which investigated the mobile gaming opportunities for AR and VR.VR vs. AR on mobileOn mobile, there are options for gamers to turn their phones into VR headsets, such as through Google Daydream and Samsung GearVR.However, according to the Newzoo report, only nine percent of smartphones worldwide are VR compatible (this figure doesn’t include Google Cardboard).
Later this year the beloved gaming company will launch a Nintendo Switch Labo VR Kit.One forms a Google Cardboard-style headset to plug the Switch into.But what can you actually play with these devices?It looks like each peripheral comes with a handful of games.The Blaster Toy-Con, for example, offers some simple alien shooting.You keep it by your foot and press of it to get a gust of air in your face.
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While a modern VR headset from Nintendo seemed like a possibility, no one expected that it would arrive in the shape of a cardboard gaming peripheral.It combines the company’s existing system and its DIY Labo kits to bring an experience that’s creative, welcoming, family-friendly, and affordable.Nintendo’s VR Goggles, paired up with any of the five Toy-Cons, are unlike anything I’ve ever seen.A Blaster, Bird, Elephant, Camera, and Wind Pedal decorate the lineup, and at first glance, the carefully assembled cardboard origami looks like something you’d make in a fourth-grade art class.The Blaster was my gun in an on-rails alien shooter.The only difference is you’ll be sliding your Nintendo Switch in front of the lenses instead of a smartphone.
Two years and 357 days ago, the current age of virtual reality began in earnest.That was the day—March 28, 2016—that the Oculus Rift headset became available.And sure, yes, people had been waiting for it since 2012, and everything from the Google Cardboard to the Samsung Gear VR had already come out, but the Rift was the first headset to deliver on a now-mandatory threshold for VR.It was expensive ($599 at the time), required a high-powered PC to run it (another $1,000 or more), lacked hand controllers (the Oculus Touch would come out later that year), and delivered immersion at the price of external sensors that needed to be set up just so around the room.It's not a full-fledged sequel, as the now-conventional "S" can attest, nor is it a surprise—but it adds some marked improvements that make it a device much more attuned to the (virtual) realities of 2019.Some of the Rift's concessions to physics persist: The $399 Rift S is still powered by a PC, and it still requires a physical connection to said PC.
We’re less than a week away from a new Google gaming reveal that’s most likely cloud-based, but don’t let that fool you.We might well be right on the doorstep of a new sort of mobile device control.In a patent filed first in December of 2015, Google described the need for a “magnetic controller for device control.” We’ve seen one part of this idea put in play with the very first VR headset released by Google – the promotional Google Cardboard VR headset.This device utilized a pair of magnets and the built-in magnetometer of the phone used with the headset in order to control said phone without its touchscreen.The average smartphone with magnetometer doesn’t have its magnetometer put to use particularly often.A magnet in a smartphone case can potentially switch a display panel off or re-activate said panel with the greatest of ease.
After six years, Google is shutting down Spotlight Stories, its in-house immersive entertainment studio.Unless you’re an avid virtual reality enthusiast, there’s a good chance you’ve never even heard of Google’s attempts at creating 360-degree short films for smartphones.An email from the studio’s executive producer obtained by The Hollywood Reporter reads, “Google Spotlight Stories is shutting its doors after over six years of making stories and putting them on phones, on screens, in VR, and anywhere else we could get away with it.My deepest gratitude to all of you.” Meanwhile, Variety also cites a source saying staffers would get the chance to apply to other jobs within Google, and that most artists employed by the studio were contractors hired on a by-project basis.In 2015, the studio teamed up with Fast and Furious director Justin Lin for a hyperrealistic immersive short film called Help involving aliens invading Los Angeles.It’s also collaborated on projects for The Simpsons, Wes Anderson’s Isle of Dogs, and with Aardman Animation (the studio responsible for Wallace and Gromit).
Shenzhen-based Insta360 makes pretty darn good and affordable 360-degree cameras.It's clever and I loved the design, as it adds versatility to what would normally just be a 3D camera, as well as take advantage of Insta360's capabilities in 360 shooting.It can also take 18-megapixel photos.There's built-in six-axis gyroscopic stabilization and it uses Insta360's software-based FlowState stabilization for super smooth video.Unfortunately, there's no Facebook 3D support at the moment, which means there's no easily accessible place to share your 3D shots except for Insta360's own platform.But even then, unless you're a pro at the cross-eyed technique for viewing 3D images, it's hard to view the images in three dimensions without a Google Cardboard, an Oculus Go or a Samsung Gear VR.
This week's videogame news includes a, um, battle royale between Fortnite and Apex Legends, another weird gaffe by Steam, and Nintendo sneaking a big surprise into an unassuming package.It was pretty kid-friendly, to boot!The main VR kit will cost $80 and will feature VR goggles as well as several cardboard kits to build, while a $40 set will feature the goggles with only one kit, a blaster.As Nintendo's first foray into VR since the Virtual Boy, this is definitely a surprise.For the past 11 months, Fortnite was the most-watched game on Twitch, which is one of the best barometers of a game's success the internet has to offer.Is Fortnite still the biggest game in general?
Back in 2014, Google debuted Cardboard, a basic virtual reality viewer made from $5 worth of parts.At a time when standalone VR headsets weren’t yet available, the viewer used a cardboard box and two 45mm lenses to turn a smartphone into a modern take on Mattel’s classic View-Master toy.As GamesBeat’s Jeff Grubb memorably tweeted after the announcement:Each of those issues would prevent this $80 VR Kit from making it into my home, just as I passed on Cardboard when it was $20, then $15, then being given away for free.My broader concern is that something this basic should not be offered as a “first VR experience” for kids or families in the year 2019.On paper, each of these smartphone holders has two or three times the installed base of Sony’s “best-selling” PlayStation VR headset, but in practice, reports suggest that people got the smartphone accessories free or cheap, then barely if ever used them.
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