Insomniac Games, the developers who ve provided us with plentiful and diverse weaponry to fight off both blobs and terrifying alien invasions along with a zombie head or two in games like Ratchet & Clank, Sunset Overdrive, and Resistance: Fall of Man, has released the trailer for its first of three Oculus-exclusive titles, Edge of Nowhere.Done right it can be both comfortable and enjoyable.The two other games heading to the Oculus Rift are Feral Rites and The Unspoken, each of which are slated for a release this fall.Unfortunately we don t have any details on an estimated playtime.Some say that due to the slow camerawork and the effort put in to minimize nausea shows in how little they re bothered by it, while others say they still felt nauseous when playing the game.The third-person perspective has been implemented to decrease tendencies to become nauseous, but it s still not that easy to accommodate everyone when you try to create new types of experiences in VR.
Here s what that looks like:Edge of Nowhere is one of the first virtual reality games made by an elite game studio, in this case Insomniac Games, makers of Ratchet & Clank, Resistance and Sunset Overdrive.He s looking for his fiance, whose expedition to find new life at the South Pole has gone missing.Soon enough, you re learning to be more acrobatic with your climbing as you leap from wall to wall and intentionally fall and catch yourself.I stretched it over three play sessions but was done in around four hours.But the sense of scale that VR provides a game like this is remarkable.The comfort with which you can play this game is an example for other VR developers to follow.
Here s what that looks like:Edge of Nowhere is one of the first virtual reality games made by an elite game studio, in this case Insomniac Games, makers of Ratchet & Clank, Resistance and Sunset Overdrive.He s looking for his fiance, whose expedition to find new life at the South Pole has gone missing.Soon enough, you re learning to be more acrobatic with your climbing as you leap from wall to wall and intentionally fall and catch yourself.I stretched it over three play sessions but was done in around four hours.But the sense of scale that VR provides a game like this is remarkable.The comfort with which you can play this game is an example for other VR developers to follow.
The web-slinger is back on consoles thanks to Sony.PlayStation 4 is getting Spider-Man from developer Insomniac Games, the makers of the successful Ratchet & Clank games.Sony, which owns the film rights to the Spider-Man character, is working with Marvel on this game — and Marvel has confirmed the game is only on PlayStation 4.Sony and Marvel did not announce a release date at this evening s Sony event for the Electronic Entertainment Expo in Los Angeles.For now, Sony s new Great Responsiblity simulator only has the working title of Spider-Man PS4, but we can already see that it s shaping up to take on a similar feel to the classic games featuring Peter Parker that won over games on the PlayStation 2, Xbox, and GameCube.Creative director Bryan Intihar later said it was a open-world game and not based on the upcoming Spider-Man: Homecoming movie.Check it out:Spider-Man has had a shaky history in the world of gaming.Spider-Man 2, which was based on the film of the same name from 2004, was a hit in its own right, nailing the sensation of swinging through the streets of New York City as the young hero.Since then, developers have not had much luck re-creating that magic.From the looks of the trailer, Sony wants to nail the gameplay fans remember from Spider-Man 2.If it does, it could have a big new Marvel exclusive to go along with its Sony Pictures film, Spider-Man: Homecoming, should the game get a 2017 release date.
"We've really been pushing for a new era in gaming," said Peter Phillips, Marvel's executive vice president of interactive and digital distribution, after the show.Ted Price, president and CEO of Insomniac Games, said the web-slinging action-adventure game won't be connected to the upcoming film "Spider-Man: Homecoming" and would center on a more seasoned Peter Parker.The company said ahead of E3 it was similarly working on a more powerful version of the PS4 but didn't plan to show it during the gaming industry's annual trade show.Instead, Sony showed off such titles as the zombie drama "Days Gone," android detective tale "Detroit: Become Human," the long-awaited puzzler "The Last Guardian," and a Norse mythology-inspired version of "God of War."The role-playing game "Final Fantasy XV," horror sequel "Resident Evil VII" and sci-fi shoot-'em-up "Star Wars Battlefront" will all have VR modes.The ominous footage featured a computer-generated version of "The Walking Dead" actor Norman Reedus waking up naked on a beach surrounded by dead crabs, whales and other sea life as mysterious five figures floated in the distance.
Spidey is here in a PS4 exclusive from Insomniac Games.ScreenshotAn all-new Spider-man title exclusively for PS4 has been revealed at Sony's E3 2016 conference.The web-slinging superhero starred in a trailer which marks the debut of Insomniac Games' latest in conjunction with Marvel.Very few details are known about the game, although a blurb attached to the game's debut trailer below states that the title lets players "take control of an experienced Peter Parker who is more masterful at fighting crime."YouTube / Insomniac GamesDeveloping...
Spider-Man PS4 closed Sony's E3 2016 conference and welcomed back the web-slinger to the gaming world.The publisher also re-affirmed that rather than creating a tie in for 2017's Spider-Man: Homecoming film, the PS4-exclusive game will feature a "brand-new, authentic" story in an effort to create a "truly authentic" tale starring Peter Parker and his arachnid alter-ego.Marvel's vice president of games, Jay Ong, discussed the move in an interview with Polygon, where he talked about future plans to build franchises from Marvel IP.Do they share the same ambition?Marvel Games' future plans and MCU movie tie-insWhile it had been quietly rumoured that a Spider-Man title was on the way to PS4 prior to Sony's E3 showcase, most reports linked the project with Infamous developer Sucker Punch.How do we help our partners make the game better?'"
Thankfully, Oculus Touch is getting closer to a "fall" launch, and at this year's E3, Oculus Studios gave Ars a chance to try two brand-new games in wildly different genres—to prove how serious the company is about hand-tracking gaming.Our first hands-on video is on Wilson's Heart, which comes from the once Microsoft-exclusive developers at Austin, Texas' Twisted Pixel, who spent quite a few years focusing on silly games like 'Splosion Man and Kinect games like The Gunslinger.The company's latest game is far less silly in tone, as it drops players into a strange mental hospital and forces them to come to terms with a rapidly growing feeling of psychosis.Ars' testers agreed that Wilson's Heart looked particularly good in monochrome, and its 3D engine, which Twisted Pixel says is a modified version of its in-house system, appeared to apply an incredible anti-aliasing solution to mute Oculus's usual "screen door" display complaints.In the other half of our demo session, we played Insomniac Games' The Unspoken, which includes something not often seen in either 2D or VR: active, real-time gunfights between only two players.To defend themselves, players can hold up a small default shield, conjure a stronger shield, or warp to other platforms to dodge shots and sometimes warp toward points of cover .
It is being developed by Insomniac Games, known for titles like Ratchet & Clank.We caught up with Ong at the Electronic Entertainment Expo E3 , the big game trade show in Los Angeles, after the announcement that Spider-Man is coming for the PlayStation 4.Here s an edited transcript of our conversation.GamesBeat: Could you talk about arriving at Marvel and what it was like?Jay Ong: I came to Marvel almost exactly two years ago.And for us it results in great games.GamesBeat: Spider-Man definitely seems like a triple-A approach.How does it fit in your portfolio with everything else you re doing?Ong: Certainly it s the beginning of great things to come.It s the culmination of two years of effort from my team, following this strategy of bigger, better, fewer games.Also, looking at Lego Marvel Avengers, they had the previous movies to work with.They used characters and content from the comics, TV shows, Agents of SHIELD.GamesBeat: A lot of characters you don t usually see.Ong: Right.
For comic fans, one of the sweetest moments of E3 2016 was the announcement that a new Spider-Man game was coming, and better still that it was being developed by Insomniac Games, developers of Sunset Overdrive, Ratchet & Clank and the Resistance games.But while the internet rejoiced at the idea of a good Spider-Man game since Spider-Man 2, I had only one thought cross my mind: "Peter Parker, again?".His archetype is "slightly whiny teenager" and every four years or so, when his character gets rebooted, we're subjected to his lacklustre origin story once more.Now it feels like it's reinventing itself almost every month with big plot twists, new characters and broken conventions.Why can't we get Marvel Zombies horror games or a blood-soaked Punisher first-person-shooter?Let's look at some of the big changes from the last few months: Steve Rogers, everyone's favourite all-American Nazi puncher, has vacated the role of Captain America for Sam Wilson, a superhero from Harlem who trades Steve Roger's powerset of "I'm a goddamn super soldier" for "can fly and has a telepathic link to birds".
For most of us, the ocean is a fundamentally alien space.You build a submarine to go after him, and find a world beyond imagining.Forests of giant luminescent kelp strung over ancient clockwork machines, elaborate ruins dotting the sea floor, mermaids and talking seahorses and leviathans the size of skyscrapers.Song of the Deep, out now on PC, PlayStation 4, and Xbox One, seeks to conjure the wonder and terror of this world, filtered through the sensibilities of Irish folklore and children s animation.Game publishing and marketing is one avenue it s pursuing.Its art and narrative are drawn from the likes of Studio Ghibli and Disney; this game stars a young girl, and one can easily imagine it being played by young girls and their parents.
Decades after the head-mounted display wave of the future seemed poised to overtake gaming and all of society — at least from Hollywood s point of view — a technology in which you wear a screen on your face and feel like you re transported is finally viable.An easy comparison to make is to liken it to Dark Souls.Insomniac Games took a stab at doing horror in virtual reality in a way that s different from nearly every other game in the genre on the platform.Rather than go the usual route, using a first-person perspective that has you playing as if you re in the shoes and seeing through the eyes of the protagonist, it puts the camera behind the main character, just like in Chronos.Edge of Nowhere is another of those VR games that feels like it could easily exist as a more traditional game, but it does some experimentation with the platform to find new ways to scare players.The person wearing the headset can see and interact with a bomb that s covered in special panels, each presenting a puzzle that requires a solution to defuse the explosive.
Song of the Deep is a game made to take advantage of the low flow of kid-friendly games.The new MetroidVania action game from Ratchet and Clank developer Insomniac Games and GameStop s new publishing division, GameTrust tells a simple, kid-friendly story, yet it clearly hews to a much lower standard for originality and polish — one that wouldn t be deemed acceptable in a more competitive market.At its core, Song of the Deep is a pleasant if entirely rote game, but it s bedeviled by bugs and small design snags.Song of the Deep is an interactive storybook: Its cutscenes feature colorful, hand-drawn-style artwork that, when combined with its well-performed narration, has all the makings of pleasant little bedtime story.This makes sense, since Insomniac also plans to release a non-interactive version as a children s book.That story goes something like this: A young girl named Merryn builds a submarine from scraps of wood and metal so she can find her father, a fisherman lost at sea.
The developer-publisher relationship can be a difficult one full of love, hate, confusion, and delays.That s why it s important for both sides to find partners that they can get along with and launch a successful product with.David Jaffe, who s directed games like Twisted Metal and God of War, has years of insight into a the publisher-developer deal.It s kind of like going out on a date with someone you ve just met, Jaffe said when talking about the first pitch a developer makes to a publisher.Genuineness and passion can go a long way.However, for something to hit, there has to be mutual love.Jaffe, who s now working on the multiplayer shooter Drawn to Death at The Barlet Jones Supernatural Detective Agency, discussed this relationships with two others on the publishing side during a panel at our GamesBeat 2016 conference in Ranchos Palos Verde, California, This included Mark Stanley of GameStop, the massive game retailer that recently got into the publishing game its first title was Song of the Deep earlier this year, developed by Insomniac Games , and Walter Driver from the mobile publishing company Scopley.Stanley says its important for a publisher to understand how a developer operates.Some like to focus on one project at a time, while others work on three at a time.
Spell-casting games will be a good genre for virtual reality because you can wave your hands around to cast spells.The Unspoken from Insomniac Games is a good example of this, as the supernatural dueling game is a lot of fun.It is part of a wave of good games compatible with the Oculus Touch controllers that will debut for the the Oculus Rift VR headset during the holiday season.I played it at the Oculus Connect event in San Jose, Calif., last week.It is one of the titles that will show that it is possible to make high-quality VR games.You can play it as a single-player experience or duel with someone else in one-on-one multiplayer in a kind of dark alley in a city.You can imagine Harry Potter squaring off against Lord Voldemort, and you ll get the idea.I thought it was a lot of fun, and it left me tired from waving my arms around a lot.As an Oculus Studios exclusive, the game works with the Oculus Touch controllers, which you can hold in each hand and use independently.
Voice actors seek royalty for games that sell two million copies and stunt pay for 'vocally stressful' recording sessions.SAG-AFTRA has set a strike date for 21 October if ongoing negotiations with several major game publishers do not produce an acceptable contract by the deadline.The Screen Actors Guild-American Federation of Television and Radio Artists Sag-Aftra set a strike date for 21 October after holding talks with gaming companies that hire voice actors and actresses."Despite years of concerted effort and negotiating sessions, video game employers have steadfastly refused to reach a fair deal during our contract negotiations," the guild said in a statement."We head back to the table Oct. 17-19 with the goal of creating a fair contract that is rooted in industry standards and best practices," the group said."Based on past experience, we are not confident management is willing to make the changes necessary to bring this contract up to the standards of our other agreements."
Video game voice actors declared a strike today, as the midnight deadline for negotiations passed without an announcement of a resolution of the labor dispute.The Screen Actors Guild and the American Federation of Television and Radio Artists SAG-AFTRA voted on Sunday to set October 21 at 12:01 am as the deadline for reaching an agreement, and it voted unanimously to go on strike after that date.And the guild just issued a statement saying the strike has begun.For the past 19 months, negotiations were under way on topics such as contingent compensation, or payments based on profit sharing, as well as health allowances, such as limiting vocally stressful sessions to two hours to prevent damage to an actor s voice.The game companies involved include Activision Publishing, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions, and WB Games.Their lawyer issued a release on Thursday saying they had made a 9 percent wage hike offer to SAG-AFTRA performers, plus additional compensation.They brought in a federal mediator on Wednesday and failed to reach an agreement.A spokesman for the companies said on early Friday morning that no meetings are scheduled between the negotiators.We urged union leaders to put the package to a vote of their membership, but union leaders refused, said Scott J. Witlin of the law firm of Barnes & Thornburg, the chief negotiator for the companies, in a statement.The companies also offered performers up to $950 per game based upon the number of sessions a performer works on a particular game.This, too, is conditional, based upon a Dec. 1 ratification by SAG-AFTRA members.
The Unspoken is a multiplayer virtual reality video game that was released earlier this month as a launch title for the Oculus Touch platform.The game turns you into a modern, urban wizard tasked with battling others of your kind for arcane supremacy.In The Unspoken you can blast fireballs from your hand, hurl police cars at your foes, or summon fantastic creatures to do your bidding.The Unspoken has been a huge boon for the Oculus Rift and VR gaming in general but, according to the studio that made the game, it was almost something completely different.Ted Price is the founder, president and CEO of Insomniac Games — the creator of The Unspoken and other well known franchises such as Spyro the Dragon and Ratchet and Clank.The company has its roots in traditional console gaming and, according to Price, that was originally where The Unspoken was supposed to end up.In an interview with UploadVR, Price revealed that The Unspoken was originally conceived by his team as an open world console game called Wizards of New York.This game would have maintained a similar aesthetic and plot to The Unspoken and would focus on an urban sorcerer combating a shadowy cabal of underground spell casters.That s where the idea for The Unspoken originally came from, Price said.
Our next speaker for our upcoming GamesBeat Summit event is Ted Price, the CEO of Insomniac Games, the maker of the Ratchet & Clank series and developer of the upcoming Amazing Spider-Man game.Price will talk about what it takes to be a leader in the game industry and how to inspire your team to be creative.Mike Gallagher, CEO of the Entertainment Software Association and a frequent speaker at our events, will be the moderator for the fireside chat.They are the latest speakers at our GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic.GamesBeat Summit 2017 will take place on May 1 and May 2, 2017, at the historic Claremont resort hotel in Berkeley, Calif., just a short distance from San Francisco.This offer is only available until February 21.That is a savings of $1,000.Price started Insomniac in 1994, and the company’s games have sold 44 million units since then.The Burbank, Calif.-based company’s titles include Spyro the Dragon, Ratchet and Clank, Resistance, Sunset Overdrive, Song of the Deep, Edge of Nowhere, and The Unspoken.Price and Gallagher join a cast of speakers who are among the who’s who of games, as well as the related industries that are inspiring gamemakers.
Our next speakers for our upcoming GamesBeat Summit event are Akshay Khanna, vice president of strategy at the Philadelphia 76ers and Greg Richardson, an investor and chairman of Team Dignitas, an esports team acquired by the 76ers.They will talk about the blending of traditional sports and esports at our event entitled GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic.Prior to Rumble, he was a partner at Elevation Partners, and served in key roles with game companies including BioWare/Pandemic, Electronic Arts, Eidos Interactive, and the 3DO Company.Khanna is responsible for identifying, appraising and driving the organization’s strategic direction and new business initiatives and investments.Over his past two years with the Sixers organization he has played a role in initiating some of the sports industry and NBA team’s most innovative and groundbreaking business decisions.With Khanna’s assistance the Sixers have become the first team in North American professional sports to acquire and merge two eSports teams.GamesBeat Summit 2017 will take place on May 1 and May 2, 2017, at the historic Claremont resort hotel in Berkeley, Calif., just a short distance from San Francisco.Use “VB5” at checkout for 10 percent off.Khanna and Richardson join a cast of speakers who are among the who’s who of games, as well as the related industries that are inspiring game makers.Other speakers include Ted Price, CEO of Insomniac Games; Mike Gallagher, CEO of the Entertainment Software Association; John Underkoffler, CEO of Oblong Industries and science advisor for Minority Report; Gary Whitta, the screenwriter for Rogue One: A Star Wars Story; Richard Marks of Sony PlayStation; Tim Sweeney, the CEO of Epic Games; Owen Mahoney, the CEO of Nexon; and Jamil Moledina of Google Play.Inspiring moments lead to disrupting the worlds of gaming, tech, and entertainment.