Summary â A new market study, âGlobal 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunityâhas been featured on Wise Guy Reports.Global 5G enabled virtual reality market will reach $103.26 billion by 2030, growing by 36.9% annually over 2020-2030 despite the impact of COVID-19.
The shipment of 5G VR devices is expected to advance to 9,899.8 million units in 2030 driven by the fast-growing 5G deployment and active users.ALSO READ:http://www.digitaljournal.com/pr/4735907Â Highlighted with 70 tables and 80 figures, this 180-page report âGlobal 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunityâ is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.
)ALSO READ:https://www.medgadget.com/2018/05/global-pulsed-electromagnetic-field-therapy-devices-market-to-see-strong-growth-in-coming-years.html In-depth qualitative analyses include identification and investigation of the following aspects:Market StructureGrowth DriversRestraints and ChallengesEmerging Product Trends & Market OpportunitiesPorterâs Fiver ForcesThe trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19.
The balanced (most likely) projection is used to quantify global 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Region.ALSO READ:http://www.marketwatch.com/story/united-states-self-monitoring-blood-glucose-smbg-market-2020-share-trend-segmentation-and-forecast-to-2026-2021-01-12Â Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.HardwareFull Feature DevicesHardware ComponentsSoftwareConsumerCommercialIndustrialServiceBased on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.ConsumerGamingEntertainment & MediaOther Consumer SectionsCommercialHealthcareE-commerce & RetailE-learning & EducationReal EstateOther Commercial SectorsIndustrialManufacturingPharmaceutical IndustryDefense & AerospaceFarmingOther Industrial SectorsGeographically, the following regions together with the listed national/local markets are fully investigated:APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)North America (U.S., Canada, and Mexico)South America (Brazil, Chile, Argentina, Rest of South America)RoW (Saudi Arabia, UAE, South Africa)For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2019-2030.