While I was in Santa Monica and Jeff Grubb was at Casual Connect in Singapore, Jason Wilson and Mike Minotti were driven to exhaustion keeping up with all of the gaming news.And now I ve returned home so that I can continue playing Doom, the remake of the classic shooter from Bethesda s id Software.We saw a decline in April in both hardware and software sales in the month of April.Signs abound that the Chinese have growing ambitions.Microsoft s Minecraft has sold more than 100 million units since 2011, but it is only now finally entering the Chinese market.And new platforms are awakening.Google s focus is on the low end, moving beyond the Cardboard VR headset introduced two years ago.Blizzard looks like it has another winner in Overwatch.
Overwatch has only been out for a day, but it feels like Blizzard has another big hit on its hands.That s because we ve already had a lot of time to check the game out during its lengthy beta period.Still, even spending just a single day with the full release makes us happy that a company best known for strategy and role-playing experience decided to get into the online shooter scene.Two of our writers, community manager Mike Minotti and reporter Jeffery Grubb, talk a bit about why Overwatch feels so special below.Mike Minotti, GamesBeat community manager and writer: It s kind of hard for me to think of Overwatch as a new game.World of Warcraft was never my thing, and I never gave real-time strategy a chance, but I m starting to see why so many people are nuts about this company after going from its card game to its shooter.I m only bummed because now I m afraid I won t finish Uncharted 4 or Doom.Mike: I ve been into a few Blizzard games, mostly World of Warcraft, the Diablos, and Hearthstone.I just don t know if it will have the same legs as something like a Call of Duty, Battlefield, or Counter-Strike: Global Offensive.Mike: I haven t tried a console version yet, so maybe I d change my mind if I try it.It s not about saying, I m good with shotguns so I ll play as Reaper or Roadhog.This is easily the most I ve enjoyed a competitive shooter since for me, anyway the glory days of Half-Life mods.
Now that the first official day of E3 is over, GamesBeat reporter Jeff Grubb and community manager Mike Minotti talk about their favorites.Mike Minotti, community manager: I know it feels like E3 has already been going on for days, but this was the first time we got to explore the show floor a bit and play a lot of games.If I m just talking about things I saw and cheat and include stuff from the conferences on Sunday and Monday , the thing that stands out the most for me is the new God of War, which revives Sony s mythology-based action series.Despite its cartoon-like look, it takes the whole pirate thing seriously.I was huge fan of the original on the Vita, and this PlayStation 4 sequel has the same gravity-bending stuff I love.Something about the cartoon-style characters walking around the detailed environments starts to take on a photorealistic quality when you re using your powers.I also finally got a chance to play Titanfall 2 and Bloodstained.And I ve already decided we ll meet back here again around this time tomorrow after we ve played that and another round of hands-on demos.
The division of Activision Blizzard released its Overwatch first-person shooter game on May 24, and within a couple of weeks, the game had more than 10 million users.Since then, the game has only gotten bigger and more talked about.We re going to hear about the Blizzard way of doing things in a fireside chat at GamesBeat 2016, where Gio Hunt, executive vice president of corporate operations, will do a fireside chat with GamesBeat s community manager Mike Minotti.From the original Warcraft RTS to World of Warcraft and most recently, Overwatch, Blizzard Entertainment has a legacy of making more hardcore gaming genres accessible to the mainstream, but that philosophy extends beyond game design and development to the company s overall approach to its players.He joined Blizzard in 2013 as chief of staff, and he has been instrumental in helping the company s senior leadership team improve the operations of its global business.Our previously announced speakers include:Tammy Levy, the director of product at Kongregate; Greg Canessa, the senior vice president of GSN Games; Chris Heatherly, the senior vice president of Disney Mobile Games; and David Pokress, the senior vice president of monetization and publisher relations at AdColony.Dhillon is focused on a variety of new technologies, including games and virtual reality.Phil Sanderson, general partner at IDG Ventures in San Francisco.
Just look at how Pokémon Go benefits from having one of the biggest franchises in gaming behind it.The second came from another successful Kickstarter in 2015 for The Bard s Tale, a franchise he debuted in 1985 and saw three games.Fargo founded Interplay Productions in 1983 and quickly became renowned as one of the most successful video game developers of the 80s and 90s, and the driving force behind some of gaming s most iconic properties including The Bard s Tale, Battle Chess, Wasteland, Fallout, Baldur s Gate, Torment and more.Reid is a long-time veteran of the video games business, with over 15 years of executive leadership in online games publishing and marketing at Xbox, NCsoft, Trion Worlds, CCP Games, and Motiga.Our previously announced speakers include:Gio Hunt, executive vice president of corporate operations, Blizzard Entertainment: He will do a fireside chat with GamesBeat s community manager Mike Minotti.He joined Blizzard in 2013 as chief of staff, and he has been instrumental in helping the company s senior leadership team improve the operations of its global business.He has had a 25-year career, starting in law.Tammy Levy, the director of product at Kongregate; Greg Canessa, the senior vice president of GSN Games; Chris Heatherly, the senior vice president of Disney Mobile Games; and David Pokress, the senior vice president of monetization and publisher relations at AdColony.Dhillon is focused on a variety of new technologies, including games and virtual reality.Phil Sanderson, general partner at IDG Ventures in San Francisco.
This story originally published during the Nintendo 64 s 20th anniversary of its Japanese launch.September 26, 1996 was when it came out in the U.S., so we re highlighting this piece to help celebrate.Happy birthday, Nintendo 64!Nintendo s third home console released in Japan on June 23, 1996.To celebrate its 20th anniversary, GamesBeat reporter Jeff Grubb and community manager Mike Minotti each highlight three of their favorite games released on the system.I know it s the obvious choice, but how can you not include it?It not only showed off how cool 3D gaming could be on the Nintendo 64, but it also showed how to make it happen.20 years later, and it still feels responsive and exciting.A lot of people are sick of hearing about Ocarina of Time, but it was such a big deal for a reason.
It s the time of year where all the ghoulies and ghosties come out to play, and it s up to the Overwatch squad to put em back in their grave.Blizzard updated its team-based shooter today for Halloween with new monstrous and horrific skins for the many heroes in Overwatch.The developer also introduced the Junkenstein s Revenge event that has players teaming up to take on waves of computer controlled bad guys.Since you have a lot of haunting and supernatural entertainment options to choose from, GamesBeat writers Jeffrey Grubb and Mike Minotti have dived into this new brawl to determine whether it meets their spooktacular standards.You can catch their chilling tales in the video below:
The wait is almost over.At 7 a.m. Pacific on October 20, Nintendo will finally unveil its next system, the code-named NX.All we know about now is that it will come out next March, although rumors suggest that it could be a portable/home console hybrid.So this is our last chance to speculate.Or, really, our last chance to wish.GamesBeat reporter Jeff Grubb and community manager Mike Minotti share their last hopes for Nintendo s next console before Thursday s big reveal.Nintendo has rarely disappointed me with its games.Even the Wii U, which might likely go down in history as the company s weakest home console, has a great library with the likes of Splatoon, Super Mario Maker, and Mario Kart 8.I hope that the NX finally has the hardware features we expect from modern systems.I want a simple friends list.I can t stand going through another Nintendo system where I have to use Skype on my phone to chat with the people I m playing games with.I also hope that the user interface for this, and everything else in the NX ditches the Wii design philosophy we ve been stuck with for so long.
I need to file an HR complaint against a co-worker.Fellow GamesBeat writer Mike Minotti turned into a skeleton and made me curse and bite my tongue.Pretty sure that s against our code of conduct.Hide and Shriek is a new $5 Steam game that enables two players to compete as ghosts in a high school, and it is the tool that Mike used to harass me.The goal is to get points by collecting powerups, retrieving special orbs, and scaring your foe.You can set traps to slow down one another, and you have a big jump-scare attack that penalizes your foe by deducting points from their score.Since it s Halloween, Mike and I GamesBeat reporter Jeffrey Grubb , decided to boot the game up and have a go.The result was humiliating for me, and not only because I screamed like a child.Go ahead and check out the video below to watch us play:
GamesBeat is doing a podcast called GamesBeat Decides.We re starting today with a test episode because we need to figure out our audio quality, interactions with listeners, and a lot more.This means we are looking for feedback from you about what you like and what you can t stand.Go ahead and send your complaints, insults, and suggestions to games [email protected] week on GamesBeat Decides, we pick a handful of topics to argue over.At the end of each discussion, our team comes up with an official decision that is the undisputed truth.Our usual cast includes GamesBeat reporter Jeffrey Grubb, managing editor Jason Wilson, writer/community manager Mike Minotti, and lead writer Dean Takahashi.Here s what we are deciding this week:Have something to say about our decisions?
Let s give this another try.GamesBeat Decides is back for another test episode.The audio should be significantly better this week — even if it s still not where we want it.But everything else is starting to come together.On GamesBeat Decides, the GamesBeat staff takes the biggest questions facing the gaming industry and answers them.We do the thinking so you don t have to, and we re never wrong … of course, if you want to argue that point, you can email us at games [email protected] or talk to us on Twitter or Facebook.On this week s episode, GamesBeat managing editor Jason Wilson, lead writer Dean Takahashi, community boss and writer Mike Minotti, and staff writer Jeffrey Grubb come together to talk about the following:Since this is still a test episode, we don t have an RSS feed yet.Primarily, we are looking for feedback from you.If you have suggestions, send em to games [email protected]
The boys are back.GamesBeat Decides is starting to find its footing, and it only took us three episodes to get to that point.This week should have the best audio version yet, which you can listen to below or by subscribing to our new RSS feed.The show should hit iTunes, Google Play Music, and Stitcher soon.We ll get it up on all of the other podcasting networks not long after that with the exception of Spotify, which doesn t accept submissions .As always, if you want to tell us that we re wrong email games [email protected] this week s episode, host Jeffrey Grubb and his cohort, Mike Minotti, discuss the NES Classic and 2016 s forgotten games.
Turkey and gravy and video games.It s one of the best long weekends of the year to cozy up with a warm console, and we re going to figure out which game you should put on when you have friends and family over.GamesBeat Decides is ready to fall into a tryptophanatic shock.You can hear your hosts craving stuffing and crescent rolls on the podcast, which makes for a delightful audio soundscape.On this week s episode, host Jeffrey Grubb and his cohort Mike Minotti talk about Dishonored 2 before getting into the official topics:
Blizzard is moving on to the fourth expansion for its popular digital card game, and now we know when you can expect it.The Mean Streets of Gadgetzan will debut December 1, which should make it easy for me to figure out what to get GamesBeat editor Jason Wilson and writer Mike Minotti for the holidays.Gadgetzan brings with it 132 new cards to collect, and it also introduces a new tri-class concept that enables players to build decks from a combination of three different standard classes.You can purchase 50 Mean Streets of Gadgetzan decks right now for $50 by going to Gadgetzan.com.Gadgetzan is a lawless port city from Warcraft.In the fiction of that universe, three crime families run all of the operations in Gadgetzan, and they will feature prominently in the expansion.The knee-breaking Grimy Goons, the secretive assassins Jade Lotus, and the mystical Kabal serve as the foundation of the new tri-classes.Hunter, Paladin, and Warrior compose the Grimy Goons.
It s all leftovers all the time in my house, but we re serving up hot and fresh decisions on our podcast.GamesBeat Decides is back for some post-Thanksgiving gaming discussions.Show regular Mike Minotti is on the road in Disney World.I apologize for that, and in the future I will make sure that the chain that binds him to his desk is more firmly secured to his ankles.Now get back in your hole, Mike!For the last episode in November, host Jeffrey Grubb and GamesBeat managing editor Jason Wilson chat a bit about Thanksgiving gaming before diving into the week s most important topics:
Final Fantasy XV has returned the franchise to the top both with its critical reception and sales.Publisher Square Enix confirmed today that it has shipped 5 million copies of the action role-playing game in the United States, when you combine digital sales and physical retail.That officially makes FFXV the fastest-selling game in the history of the Final Fantasy series in the U.S. it debuted here in 1987 on the Nintendo Entertainment System .That is huge for Square Enix, which has spent a decade developing the game going back to its original reveal as Final Fantasy Versus XIII in 2006.It also shows that the series, which was once considered by many to be the biggest in the world following the release of Final Fantasy VII for the original PlayStation in 1997, still has a huge built-in fan base that will come out to support a new entry if they like it.Final Fantasy XV is also one of the best games in the series in some time, according to GamesBeat reviewer Mike Minotti.It is one of the rare games to feature a warm and affectionate relationship between male characters, and that alone sets it apart both from many of the other releases this year and other Final Fantasy games.With the game finding a huge audience coming out of launch day, Square Enix is also likely in a strong position to continue making large, blockbuster video games in 2017 and beyond.The company has had a strong year with surprise Game of the Year contender in my opinion Hitman, impressive Minecraft clone Dragon Quest: Builders, a delightful My first Final Fantasy with World of Final Fantasy, and the solid Deus Ex: Mankind Divided.
The year is basically over now that the last handful of games are hitting retailers, and we ve got a podcast all about em.GamesBeat Decides turns its attention this week to new VR controllers, HD remasters of games that never came out, and big events.Your host, Jeffrey Grubb, has also managed to chain GamesBeat s Dean Takahashi and Mike Minotti to their microphones.The trio discusses the following topics:
It s December, and all I want is to walk 10 kilometers to hatch a Togepi.Thankfully, developer Niantic has my back.The Pokémon Go studio updated its app this week to introduce a handful of hatchling pocket monsters, and we fired up the ol podcast to talk about whether this is enough to get people playing again even though plenty still are .Hosts Jeffrey Grubb and Mike Minotti took on that topic and pressing issues like Super Nintendo World at Universal Studios in this episode of GamesBeat Decides.The topics:
Schmascal!While thousands of people headed to Best Buy this morning for a chance to buy a Nintendo console that has 8-bit graphics, some of the publisher s other fans are worried that Nintendo s next system won t have the horsepower to keep up with Sony and Microsoft.GamesBeat lead writer Dean Takahashi reported last week that the Nintendo Switch hybrid home/handheld gaming device will run on a custom Tegra chip from Nvidia that uses the older Maxwell architecture.And it s looking like Switch won t match the PlayStation 4 or possibly even the Xbox One in terms of graphical capabilities.That has plenty of people wondering if Nintendo s next platform will falter because of its visuals.We decided to podcast to answer that question and more.Host Jeffrey Grubb talks with his cohort and subordinate Mike Minotti as well as Dean Takahashi about that and more in this week s GamesBeat Decides podcast.
Nintendo will soon give us all the details about its upcoming Switch console and games on Thursday and Friday, but we re not going to wait.On this week s episode of the GamesBeat Decides podcast, host Jeffrey Grubb and cohost Mike Minotti decide the forgotten Nintendo franchises that the company needs to bring back on its hybrid home/handheld system that is due out in March.Of course we talk about Metroid and F-Zero, but we also remember some other favorites like Advance Wars that we d love to play on our Switch systems.Go ahead and listen!Listen by pressing play here or on the video above: