Summary - A new market study, titled “Global Augmented Reality and Virtual Reality in Healthcare Market Size, Status and Forecast 2020-2026” has been featured on WiseGuy Reports.According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Emerging markets act as lucrative destinations for players involved in the market.Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.
SummaryA new market study, titled “Global COVID-19 Impact on Virtual and Augmented Reality Market, Research Reports 2020-2021 ” has been featured on WiseGuyReports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information: Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)Key market players Major competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.ALSO READ:  https://www.marketwatch.com/story/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlinesBased on the Region: Asia-Pacific (China, Japan, South Korea, India and ASEAN) North America (US and Canada) Europe (Germany, France, UK and Italy) Rest of World (Latin America, Middle East & Africa)Based on the Type: Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector) Software ServiceBased on the Application: Healthcare Education Retail Gaming Construction Media and Entertainment Automotive Defense and Aerospace ManufacturingFOR MORE DETAILS – https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-reality About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us:NORAH TRENT                                                      [email protected]       Ph: +162-825-80070 (US)                          Ph: +44 203 500 2763 (UK)       
Summary - A new market study, titled “Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022) ” has been featured on WiseGuyReports.According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Emerging markets act as lucrative destinations for players involved in the marketALSO READ: https://www.einpresswire.com/article/522085087/augmented-reality-virtual-reality-in-healthcare-market-research-report-industry-outlook-forecast-2020-2026Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.Application Covered: • Fitness Management • Pharmacy benefit Management • Education • Diagnostics • Rehabilitation and Therapeutics • Medical Training • Pain Distraction • Surgical and Diagnostic Imaging • Patient Care Management • Virtual Reality Exposure Therapy (VRET) • Simulation • Other ApplicationsProduct Covered: • Augmented Reality (AR) o AR Displays o AR Sensors o AR Input Devices o AR Semiconductor Components • Virtual Reality (VR) o VR Semiconductor Components o VR Devices o VR SensorsTechnology Covered: • Augmented Reality (AR) o Wearable AR System o Vision-based AR System o Mobile Device-based AR System o Spatial AR System • Virtual Reality (VR) o Semi-immersive VR System o Fully-immersive VR System o Non-immersive VR SystemEnd User Covered: • Advertising Agencies • Hospitals and Clinics • Research laboratories • Community Pharmacy • Pharmaceutical and Biotechnology Companies • Academic Institutes Unit • Government Agencies • Other End UserRegions Covered: • North America o US o Canada o Mexico • Europe o Germany o France o Italy o UK o Spain o Rest of Europe • Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific • Rest of the World o Middle East o Brazil o Argentina o South Africa o EgyptWhat our report offers: - Market share assessments for the regional and country level segments - Market share analysis of the top industry players - Strategic recommendations for the new entrants - Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) - Strategic recommendations in key business segments based on the market estimations - Competitive landscaping mapping the key common trends - Company profiling with detailed strategies, financials, and recent developments - Supply chain trends mapping the latest technological advancements FOR MORE DETAILS:  https://www.wiseguyreports.com/reports/562752-augmented-reality-and-virtual-reality-in-healthcare-global-market-outlook-2015-2022About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
Summary- A new market study, titled “Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022)” has been featured on Wiseguy Reports According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.Also Read: https://www.einpresswire.com/article/522085087/augmented-reality-virtual-reality-in-healthcare-market-research-report-industry-outlook-forecast-2020-2026Application Covered:Fitness ManagementPharmacy benefit ManagementEducationDiagnosticsRehabilitation and TherapeuticsMedical TrainingPain DistractionSurgical and Diagnostic ImagingPatient Care ManagementVirtual Reality Exposure Therapy (VRET)SimulationOther Applications Product Covered:Augmented Reality (AR)o AR Displayso AR Sensorso AR Input Deviceso AR Semiconductor ComponentsVirtual Reality (VR)o VR Semiconductor Componentso VR Deviceso VR Sensors Technology Covered:Augmented Reality (AR)o Wearable AR Systemo Vision-based AR Systemo Mobile Device-based AR Systemo Spatial AR SystemVirtual Reality (VR)o Semi-immersive VR Systemo Fully-immersive VR Systemo Non-immersive VR System End User Covered:Advertising AgenciesHospitals and ClinicsResearch laboratoriesCommunity PharmacyPharmaceutical and Biotechnology CompaniesAcademic Institutes UnitGovernment AgenciesOther End User Regions Covered:North Americao USo Canadao MexicoEuropeo Germanyo Franceo Italyo UKo Spaino Rest of EuropeAsia Pacifico Japano Chinao Indiao Australiao New Zealando Rest of Asia PacificRest of the Worldo Middle Easto Brazilo Argentinao South Africao Egypt What our report offers:- Market share assessments for the regional and country level segments- Market share analysis of the top industry players- Strategic recommendations for the new entrants- Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)- Strategic recommendations in key business segments based on the market estimations- Competitive landscaping mapping the key common trends- Company profiling with detailed strategies, financials, and recent developments- Supply chain trends mapping the latest technological advancementsFOR MORE DETAILS:  https://www.wiseguyreports.com/reports/562752-augmented-reality-and-virtual-reality-in-healthcare-global-market-outlook-2015-2022About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
In an earnings call, Facebook CEO Mark Zuckerberg confirmed the Quest 2 VR headset has launched to considerable success.
7
Deactivating your social media profile means you can get your Oculus content back -- but only once you reactivate Facebook.
6
Summary – A new market study, titled "COVID-19 Impact on Virtual and Augmented Reality Market, Global Research Reports 2020-2021" has been featured on WiseGuyReports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information:Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)Also read – https://www.marketwatch.com/press-release/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlines=y Key market playersMajor competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.Based on the Region:Asia-Pacific (China, Japan, South Korea, India and ASEAN)North America (US and Canada)Europe (Germany, France, UK and Italy)Rest of World (Latin America, Middle East & Africa)Based on the Type:Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareServiceBased on the Application:HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturing For more details - https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-realityAbout Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us:NORAH TRENT                                                      [email protected]       Ph: +162-825-80070 (US)                         Ph: +44 2035002763 (UK)       
Hotel Zuckerfornia: You can check in but you can never check out... without losing everything Oculus users, already fuming at Facebook chaining their VR headsets to their Facebook accounts, have been warned they could lose all their Oculus purchases and account information in future if they ever delete their profile on the social network.…
10
The Oculus Quest 2 is an admittedly impressive kit as far as standalone VR systems go. Its otherwise positive debut, however, has been marred by controversy, confusion, and consternation over the requirement to have and use a Facebook account to even use the previously independent product. Unsurprisingly, there have been attempts to circumvent that requirement but the most successful one … Continue reading
7
From a purely business point of view, it’s no surprise really that Facebook wants to unify all its platforms under a single account. While it can’t really force that on Instagram and WhatsApp, especially not while under intense scrutiny, it was able to put its hand down on the relatively younger Oculus ecosystem. Whether Facebook and Oculus really thought about … Continue reading
2
Summary - A new market study, titled “COVID-19 Impact on Virtual and Augmented Reality Market, Global Research Reports 2020-2021” has been featured on WiseGuyReports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information:Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million ALSO READ: https://www.marketwatch.com/press-release/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlines=y Key market playersMajor competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.Based on the Region:Asia-Pacific (China, Japan, South Korea, India and ASEAN)North America (US and Canada)Europe (Germany, France, UK and Italy)Rest of World (Latin America, Middle East & Africa) Based on the Type:Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareService Based on the Application:HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturing FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-reality About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us: NORAH TRENT                                                      [email protected]       Ph: +162-825-80070 (US)                          Ph: +44 203 500 2763 (UK)       
8
Hands-on review: Better head strap, better battery and a case (which you really need) all make the best mobile VR headset even better.
1
Summary - A new market study, titled “Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022) ” has been featured on WiseGuyReports.According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Emerging markets act as lucrative destinations for players involved in the market.ALSO READ: https://www.einpresswire.com/article/522085087/augmented-reality-virtual-reality-in-healthcare-market-research-report-industry-outlook-forecast-2020-2026Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.Application Covered: • Fitness Management • Pharmacy benefit Management • Education • Diagnostics • Rehabilitation and Therapeutics • Medical Training • Pain Distraction • Surgical and Diagnostic Imaging • Patient Care Management • Virtual Reality Exposure Therapy (VRET) • Simulation • Other ApplicationsProduct Covered: • Augmented Reality (AR) o AR Displays o AR Sensors o AR Input Devices o AR Semiconductor Components • Virtual Reality (VR) o VR Semiconductor Components o VR Devices o VR SensorsTechnology Covered: • Augmented Reality (AR) o Wearable AR System o Vision-based AR System o Mobile Device-based AR System o Spatial AR System • Virtual Reality (VR) o Semi-immersive VR System o Fully-immersive VR System o Non-immersive VR SystemEnd User Covered: • Advertising Agencies • Hospitals and Clinics • Research laboratories • Community Pharmacy • Pharmaceutical and Biotechnology Companies • Academic Institutes Unit • Government Agencies • Other End UserRegions Covered: • North America o US o Canada o Mexico • Europe o Germany o France o Italy o UK o Spain o Rest of Europe • Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific • Rest of the World o Middle East o Brazil o Argentina o South Africa o EgyptWhat our report offers: - Market share assessments for the regional and country level segments - Market share analysis of the top industry players - Strategic recommendations for the new entrants - Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) - Strategic recommendations in key business segments based on the market estimations - Competitive landscaping mapping the key common trends - Company profiling with detailed strategies, financials, and recent developments - Supply chain trends mapping the latest technological advancementsFOR MORE DETAILS:  https://www.wiseguyreports.com/reports/562752-augmented-reality-and-virtual-reality-in-healthcare-global-market-outlook-2015-2022About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
Summary - A new market study, titled “Global COVID-19 Impact on Virtual and Augmented Reality Market Size, Status and Forecast 2020-2026” has been featured on WiseGuy Reports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information: Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)Key market players Major competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.Based on the Region: Asia-Pacific (China, Japan, South Korea, India and ASEAN) North America (US and Canada) Europe (Germany, France, UK and Italy) Rest of World (Latin America, Middle East & Africa)  ALSO READ: https://www.marketwatch.com/press-release/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlines=yBased on the Type: Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector) Software ServiceBased on the Application: Healthcare Education Retail Gaming Construction Media and Entertainment Automotive Defense and Aerospace Manufacturing FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-reality About Us: Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us: NORAH TRENT [email protected] Reports.com Ph: +162-825-80070 (US) Ph: +44 203 500 2763 (UK)
Facebook Reality Labs (FRL) works on many projects intending to make interacting with technology more approachable. Technology FRL is working on includes VR headsets and AR glasses. Hand tracking technology is particularly important to virtual reality allowing the tech to be more immersive with a “come as you are” approach to human interaction. The work being performed at FRL aims … Continue reading
4
Summary - A new market study, titled “Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022) ” has been featured on WiseGuyReports.According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Emerging markets act as lucrative destinations for players involved in the marketALSO READ: https://www.einpresswire.com/article/522085087/augmented-reality-virtual-reality-in-healthcare-market-research-report-industry-outlook-forecast-2020-2026Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.Application Covered: • Fitness Management • Pharmacy benefit Management • Education • Diagnostics • Rehabilitation and Therapeutics • Medical Training • Pain Distraction • Surgical and Diagnostic Imaging • Patient Care Management • Virtual Reality Exposure Therapy (VRET) • Simulation • Other ApplicationsProduct Covered: • Augmented Reality (AR) o AR Displays o AR Sensors o AR Input Devices o AR Semiconductor Components • Virtual Reality (VR) o VR Semiconductor Components o VR Devices o VR SensorsTechnology Covered: • Augmented Reality (AR) o Wearable AR System o Vision-based AR System o Mobile Device-based AR System o Spatial AR System • Virtual Reality (VR) o Semi-immersive VR System o Fully-immersive VR System o Non-immersive VR SystemEnd User Covered: • Advertising Agencies • Hospitals and Clinics • Research laboratories • Community Pharmacy • Pharmaceutical and Biotechnology Companies • Academic Institutes Unit • Government Agencies • Other End UserRegions Covered: • North America o US o Canada o Mexico • Europe o Germany o France o Italy o UK o Spain o Rest of Europe • Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific • Rest of the World o Middle East o Brazil o Argentina o South Africa o EgyptWhat our report offers: - Market share assessments for the regional and country level segments - Market share analysis of the top industry players - Strategic recommendations for the new entrants - Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) - Strategic recommendations in key business segments based on the market estimations - Competitive landscaping mapping the key common trends - Company profiling with detailed strategies, financials, and recent developments - Supply chain trends mapping the latest technological advancementsFOR MORE DETAILS:  https://www.wiseguyreports.com/reports/562752-augmented-reality-and-virtual-reality-in-healthcare-global-market-outlook-2015-2022About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
Summary - A new market study, titled “COVID-19 Impact on Virtual and Augmented Reality Market, Global Research Reports 2020-2021” has been featured on WiseGuyReports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information:Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) ALSO READ: https://www.marketwatch.com/story/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlines Key market playersMajor competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.Based on the Region:Asia-Pacific (China, Japan, South Korea, India and ASEAN)North America (US and Canada)Europe (Germany, France, UK and Italy)Rest of World (Latin America, Middle East & Africa) Based on the Type:Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareService Based on the Application:HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturing FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-reality  About Us: Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us: NORAH TRENT                                                      [email protected]       Ph: +162-825-80070 (US)                          Ph: +44 203 500 2763 (UK)       
Summary - A new market study, titled “Augmented Reality and Virtual Reality in Healthcare - Global Market Outlook (2015-2022) ” has been featured on WiseGuyReports.According to Stratistics MRC, the Global Augmented Reality and Virtual Reality in Healthcare Market is expected to grow at a CAGR of 17.2% during the forecast period.Growing healthcare expenditure on emerging technologies and devices, rising private funds and greater emphasis on delivery of efficient healthcare services are the key factors driving the market growth.Lack of clear regulatory guidelines for their medical use is restraining the growth of augmented reality and virtual reality in healthcare market.North America is the leading market followed by Europe.Key factors contributing to the market growth in North America are the ease of access to technologies and well-established distribution channels.Emerging markets act as lucrative destinations for players involved in the marketALSO READ: https://www.einpresswire.com/article/522085087/augmented-reality-virtual-reality-in-healthcare-market-research-report-industry-outlook-forecast-2020-2026Some of the key players in the market include Siemens Healthcare, CAE Healthcare, Layar B.V, Artificial Life, Inc., Philips Healthcare, Intuitive Surgical Inc., OnStar, LLC, Foursquare Labs, Inc., EON Reality, GE Healthcare, Hologic, Inc., Vuzix Corp, Vital Images, Inc., Simulab Corp, Medtronic, TheraSim, Inc., VirtaMed, Laerdal Medical, WorldViz, LLC, Immersion Corp, Oculus VR, LLC, Aruba Networks and Gowalla.Application Covered: • Fitness Management • Pharmacy benefit Management • Education • Diagnostics • Rehabilitation and Therapeutics • Medical Training • Pain Distraction • Surgical and Diagnostic Imaging • Patient Care Management • Virtual Reality Exposure Therapy (VRET) • Simulation • Other ApplicationsProduct Covered: • Augmented Reality (AR) o AR Displays o AR Sensors o AR Input Devices o AR Semiconductor Components • Virtual Reality (VR) o VR Semiconductor Components o VR Devices o VR SensorsTechnology Covered: • Augmented Reality (AR) o Wearable AR System o Vision-based AR System o Mobile Device-based AR System o Spatial AR System • Virtual Reality (VR) o Semi-immersive VR System o Fully-immersive VR System o Non-immersive VR SystemEnd User Covered: • Advertising Agencies • Hospitals and Clinics • Research laboratories • Community Pharmacy • Pharmaceutical and Biotechnology Companies • Academic Institutes Unit • Government Agencies • Other End UserRegions Covered: • North America o US o Canada o Mexico • Europe o Germany o France o Italy o UK o Spain o Rest of Europe • Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific • Rest of the World o Middle East o Brazil o Argentina o South Africa o EgyptWhat our report offers: - Market share assessments for the regional and country level segments - Market share analysis of the top industry players - Strategic recommendations for the new entrants - Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) - Strategic recommendations in key business segments based on the market estimations - Competitive landscaping mapping the key common trends - Company profiling with detailed strategies, financials, and recent developments - Supply chain trends mapping the latest technological advancementsFOR MORE DETAILS:  https://www.wiseguyreports.com/reports/562752-augmented-reality-and-virtual-reality-in-healthcare-global-market-outlook-2015-2022About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
Summary - A new market study, titled “COVID-19 Impact on Virtual and Augmented Reality Market, Global Research Reports 2020-2021” has been featured on WiseGuyReports.This report covers market size and forecasts of Virtual and Augmented Reality, including the following market information:Global Virtual and Augmented Reality Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)Global Virtual and Augmented Reality Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) ALSO READ: https://www.marketwatch.com/story/augmented-and-virtual-reality-market-global-share-size-trends-and-growth-analysis-forecast-to-2020-2024-2020-08-11?mod=mw_more_headlines Key market playersMajor competitors identified in this market include Google, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation, Barco, Blippar.com Ltd, Aurasma Ltd. (Hewlett-Packard Development Company.L.P), MindMaze SA, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection, etc.Based on the Region:Asia-Pacific (China, Japan, South Korea, India and ASEAN)North America (US and Canada)Europe (Germany, France, UK and Italy)Rest of World (Latin America, Middle East & Africa) Based on the Type:Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareService Based on the Application:HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturing FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5365680-covid-19-impact-on-virtual-and-augmented-reality About Us: Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.Contact Us: NORAH TRENT                                                      [email protected]       Ph: +162-825-80070 (US)                          Ph: +44 203 500 2763 (UK)        
The company, launched by Oculus cofounder Palmer Luckey, is building software to connect multiple Air Force systems—allowing officers to act more quickly.
4
More

Top