This system includes VR Mode for Android N - that's the next version of Android for all smartphones and tablets - so this is going to be a fully-integrated big deal for the next generation of smart devices.This system is phone-based.There's still going to be a headset that holds your smartphone, just like Cardboard did.Like what Google revealed earlier today as The Google Assistant, this is more of an idea, or a clarification of terms, than it is a brand new set of apps/hardware.Facts about Daydream VIA Google:• Android component and device manufacturers for Daydream-ready phones: Samsung, HTC, ZTE, Huawei, Xiaomi, Alcatel, Asus, LG, HTC, Mediatek, ARM, Qualcomm, Imagination Technologies• App partners: The New York Times and Wall Street Journal are bringing their VR apps to Daydream, Hulu, Netflix, HBO, IMAX are bringing their libraries to Daydream, USA Today, CNN, MLB, NBA and Lionsgate are also app partners• Gaming partners: Ubisoft, CCP, Netease, Electronic Arts, Otherside Entertainment, Minority VR, Resolution, Turbo Button, nDreams, Climax Entertainment are creating games for Daydream• Google services like YouTube, Street View, Play Movies, Play Store and Google Photos will have VR apps• Daydream home will be the first place you go with Daydream, a place for your content, apps, and to discover new thingsGoogle suggests that they are "working with Android manufacturers to add a few key components like specific sensors and screens to their upcoming devices that will make them Daydream-ready."Google also says that they are "sharing a reference design for a viewer and controller with Android manufacturers so they can make their own, they will focus on being comfortable and intuitive."
And now it s planning on an offshoot experience for Google s Daydream virtual reality platform.Today, the indie studio announced Underworld Overlord, a Dungeon Keeper-style game where you manage a dungeon, plotting traps and monsters, to keep a group of adventurers from plundering your underground home.It s part-tower defense, part-god game, something we haven t seen yet in virtual reality.The potential market for VR is $30 billion by 2020 on all platforms, advisory firm Digi-Capital forecasts, and it s important that Google has quality software to go up against Samsung s Gear headset and platform.So far, GamesBeat hasn t found any other such game in development for VR.OtherSide creative director Paul Neurath hasn t, either.We re not aware of any VR dungeon sim/god games as yet, he said over email.Overlord shares creatures, characters, and lore with Underworld Ascendant.The Underworld franchise has a history of pioneering immersive video games, so bringing it to VR is a natural fit, Neurath also said in an earlier canned statement.OtherSide started with a Kickstarter campaign for Underworld Ascendant, the spiritual successor on Ultima Underworld.
A big investment is helping a long-awaited sequel make it through development.Starbreeze announced today that it has agreed to publish System Shock 3, the upcoming first-person, sci-fi role-playing game.The original System Shock, which came out for PC in 1994, was one of the first games to combine aspects of the first-person shooter with RPG elements.The producer of the first System Shock, Warren Spector, is working on the third installment with Otherside Entertainment.Starbreeze is investing $12 million in the project and planning to release it for PC and “other platforms.”“System Shock is one of those iconic franchises in the history of games that still gets my blood going and Mr. Spector is one of the founding fathers of the modern action RPG” said Bo Andersson-Klint, Starbreeze chief executive officer in a press release sent to GamesBeat.“We’re greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector’s team.I’ll be first in line to play”.The press release notes that System Shock 3 is in the early stages of development.
System Shock is one of the best-respected franchises in PC gaming, but it seems that its long-awaited third installment might head to consoles, too.It’s been over a year since OtherSide Entertainment confirmed that work had begun on System Shock 3, a new installment in the hugely influential series of first-person shooters.Now, the developer of Payday 2, Starbreeze Studios, has announced that it will publish the game.Starbreeze certainly seems to be targeting long-dormant franchises as it expands its publishing efforts.In February 2016, the studio revealed that it had inked a deal with Double Fine Productions to to serve as publisher for Psychonauts 2 when the game comes to consoles and the PC.We already know that System Shock 3 will be helmed by the first game’s producer, Warren Spector, and will once again feature the vocal talents of Terri Brosius as its iconic villain, the artificial intelligence known as Shodan.
Starbreeze has announced that it is to publish the in-development System Shock 3, and is investing nearly £10 million into making sure the game is a worthy entry into the classic cyberpunk franchise.While arguments have been made as to whether much of the love for the original System Shock is misplaced nostalgia, there's little argument that the short-lived two-game franchise remains popular despite having dropped out of print years ago when Looking Glass Studios was dissolved and the rights scattered to the wind.It wasn't until 2013 that the rights to the franchise would be recovered and a re-release of the second game announced, followed by a remastered version of the original, plans for a complete remake, and finally confirmation of a ground-up new entry in the franchise with Warren Spector fully on-board with its development.Now, that planned third game has received a shot in the arm thanks to a publishing agreement with Starbreeze.The deal will see Starbreeze publish PC and console versions of System Shock 3, which is to take place immediately after the events of the second game in the series, and provide developer Otherside Entertainment with $12 million (nearly £10 million) in cash to aid in its development.Previously, Otherside has confirmed the involvement of both industry giant Warren Spector, who was responsible for the original game, as well as staff who worked on both System Shocks, Deus Ex, and Thief: The Dark Project.
In a conference room just beyond the confines of the PAX East convention, I was working through one of the first puzzles of OtherSide’s upcoming systems-driven role-playing adventure, Underworld: Ascendant.Even after I did my best to pay attention to director Joe Fielder as he explained the basics, I found myself in the familiar embrace of murky confusion as I failed to get my character’s wand to repair a gap in a staircase so I could progress.With my appointment schedule working against me, I started finding boxes around the room that I could stack on top of one another to create a new step to fill in the gap.“You’re [idea of] stacking crates to go over that gap,” he said.Everything in the strategy guide was presented as: ‘This is how you do the thing.That was a little hyperbolic at the time, but the first time we had anyone external playing it — it’s just become an integral part of the game.”
The first-person RPG emerged in early 2015 as another entry in the "game-dev veterans launch a Kickstarter" fray, though this one stood out by emphasizing its Looking Glass Studios heritage.There, we got to see exactly how Underworld Ascendant's promise of "no right way to play—only your way" has so far turned out.And while standard-issue adventuring and a mountain of bugs in a preview aren't entirely uncommon, the latest build's issues make us wonder how, or in what state, Underworld Ascendant will launch this September.After asking members of the event's assembled press to play however we wanted—through brute force, stealth, magic, or clever experimentation—writer and director Joe Fielder let us loose into a dimly lit cavern level, pre-equipped with a variety of weapons and spells.Fielder offered a three-sentence overview of the game's lore, revolving around our journey into the Stygian Abyss, but other than brief, vague narration at the outset, the demo offered no indication of how story or lore will appear within UA's core gameplay.My combat successes seemed contingent on enemy models—mostly ragdoll-bouncy skeletons—but they often didn't react.
Developer OtherSide Entertainment announced today that Underworld: Ascendant is launching for PC on November 15.The role-playing game is a spiritual successor to the Ultima Underworld series, a big innovator in first-person RPGs.Underworld: Ascendant received crowdfunding on Kickstarter, where it raised over 860,000 in 2015.OtherSide Entertainment is also working on console releases for PlayStation 4, Xbox One, and Switch.Those versions will come out next year.Underworld: Ascendant has players exploring dungeons and encourages them to solve problems their own way, using agility, magic, brute strength, or creative thinking.
Warren Spector took the stage during Unity’s Game Developers Conference press event to announce that OtherSide Entertainment is making System Shock 3 with Unity.Spector, the creative director for the project, also showed off alpha footage of the PC game.Spector was a producer for the first System Shock, which came out for PC in 1994.It was notable for combining first-person shooter mechanics with RPG elements and atmospheric, sci-fi setting.System Shock 2 followed in 1999.It’s been a long wait for this third entry.
The Game Developers Conference began yesterday, and it got off to an unexpectedly good start by finally revealing footage of a game long-rumored to be in development, System Shock 3.Previously glimpsed only in bits, it’s good to finally see the return of one of the old masters of gaming in full glory.The teaser trailer is fairly brief, showing the series’ trademark desolate space location and a glimpse of creepy antagonist SHODAN, in glossy new graphics.Director Warren Spector described it as an “immersive simulation,” “noirish,” and “part first-person shooter, part role-playing game, and part survival horror game.” That might sound a little bit like other games you’ve played in the last ten years or so — Alien Isolation and Prey being the most recent examples — but System Shock was one of the games which codified this particular style of horror.I’ll say the same thing about this as I said about Turtle Rock’s new zombie FPS: seeing those who helped make the genre great (or hell, just helped make it in general) return to it is interesting in and of itself.In this case, it’s Warren Spector, one of the original game‘s producers, and Paul Neurath, co-founder of both original developers Looking Glass and current development studio Otherside Entertainment.
Starbreeze expect to get full compensation for the costs the company has had in the development of the game, according to a press release."In the process of the reconstruction of Starbreeze, we need to take a position all of the opportunities when they are presented, and sometimes make difficult choices that are right in the position we find ourselves in," says Mikael Nermark, the acting ceo of Starbreeze.Starbreeze will come to focus on the core business, game development and publishing operations.In February sold Starbreeze back förlagsrättigheterna to the game System Shock 3 to the Otherside Entertainment.
in the 20 years since the release of System Shock 2, which is an acclaimed game that is set in the year 2114, where you fight both the bots and the infected people.Now, let Nightdive Studios announce via Twitter that they are working on a so-called Extended Edition, System Shock 2, in addition to a brand-new version of the first game in the series since 1994.Unfortunately, we don't get to know any of the details, but, bearing in mind that this is not a remake, hopefully the atmosphere of the game is unchanged.In this context, it may also be mentioned that, OtherSide Entertainment, is working on a sequel which will be called System Shock 3, but when the game is released at the time of writing, unclear.