Virtual reality is out in the wild now, with headsets launched by Samsung, Oculus, and HTC.But one of the frontiers that is still unfolding is user-generated content in VR.Minecraft has launched in VR, and so have a number of 360-degree VR cameras.But one of the frontiers still to be explored is user-generated content for VR games.VR is going to need this kind of content if it aims to hit expectations of a $30 billion market by 2020 based on Digi-Capital estimates .Our next speaker for our GamesBeat 2016 event is David Baszucki, the founder, co-creator, and CEO of Roblox, which is like a virtual world made from Lego-like blocks where players can build anything and even create their own games.A pioneer in pushing the boundaries of the imagination, Baszucki has helped champion millions of young and up-and-coming developers in the video game industry via the Roblox platform.
More than a decade later, Roblox is still growing, and it s now jumping to yet another platform.The massively multiplayer game-creation platform Roblox is now on the Windows 10 app store with a dedicated app.We re thrilled to create, for the first time, a dedicated PC app, Roblox chief executive officer David Baszucki told GamesBeat.That is beneficial on its own because the Windows Store might have people who already have their credit cards attached to an account, and that could increase the number of people spending money on the game.But this is also about taking full advantage of every Windows 10 feature.Baszucki and his team have spent the last several years getting Roblox working on touchscreens and controllers in addition to mouse and keyboard.Our Xbox product continues to be the top downloaded game or app on Xbox One.It s held that position for almost three months.
David Baszucki, the founder and CEO of the family-friendly gaming platform Roblox, recently spoke with Digital Trends about his company s roadmap into VR.However, the biggest Roblox news this year so far is undoubtedly the platform s support for the Oculus Rift headset.Despite the Rift s current cost, Roblox isn t going to hesitate on its VR rollout.In addition, we re already seeing positive improvements in terms of comfort and control for our users since the launch of Roblox on VR.That s why the vast majority of our most popular games tend to be social experiences, where users are hanging out in a virtual club, exploring, or building with their friends.While it s still in a relatively immature state, more and more people over time will want to use VR as a social platform to chat and co-experience with their friends.
They could be the future of the gaming industry, and they could compliment each other.At our GamesBeat 2016 conference, we talked with Dave Baszucki, the chief executive officer of Roblox, and Todd Hooper, the chief executive officer and founder of Vreal.Each executive talked about how virtual reality is changing the future of user-generated content.We re on a mission to build what we call the imagination platform.Every month, we power the imagination of more than 20 million players who come to our platform to role-play, create, and hang out with their friends.People today go home and watch game streaming on Twitch and YouTube.We re thinking about what that looks like in the world of VR.
David Baszucki created it ten years ago along with his cofounder Erik Cassel, and it s gradually snowballed in popularity, particularly among kids and teenagers.For me, searching through 3D models for the perfect avatar, adjusting the texture maps, loading new sound effects and seeing how it all came together was often more engrossing than the gameplay itself.That spirit of creation is one of the central tenets of ROBLOX, and why it has become so popular with younger people, creating their own worlds as they learn to code.What apps, software, or tools can t you live without?At the office, I have an electric sitting/standing desk everyone working at ROBLOX gets one with one large monitor, a docking station, headphones, and I m surrounded by shelves of many, many toys I ve collected over the years.What s your favorite to-do list manager?
Yahoo has released its top 10 most popular search terms for the year, in addition to its top news stories and a number of other most popular top 10 lists for the site in 2016.Hillary Clinton barely made the list, edging in at No.3 spot went to video game Roblox.Half of Yahoo s top 10 most popular search terms were celebrities: Gwen Stefani, Megyn Kelly, Jodi Sweetin of Full House & Fuller House fame and two Kardashians.Yahoo s Top Searches in 2016Yahoo also ranked its top 10 most popular news stories — arguably one of the most depressing lists possible.
On first inspection, its polygons and primitive textures give an impression of Minecraft meets Lego – but Roblox is neither.In fact, Roblox has been ushering in the age of user-generated content for far longer than Mojang s block builder.The vast majority, if not all of these are user-generated, or produced by small studios dedicated to the platform – a bewildering 15 million of them to be precise.Each and every one is hosted in the cloud by the Roblox game engine, and listed on the store for the community to sample and enjoy.It seemed pertinent for me to choose some of the platform s most popular titles as an introduction into what makes Roblox unique.It s a perfect example of what Roblox has to offer: not pretty, far from responsive, and game-lite – but also compelling, and completely free.
It s not quite Minecraft, but the Lego-like block world of Roblox is doing just fine at its tenth anniversary.The San Mateo, Calif.-based company has more than 30 million monthly active users for its sandbox video game that lets users create their own spaces and games.Roblox is near 900,000 concurrent users at its peak, and users have put more than 300 million hours into it.Retention is getting higher as more people come to play with their friends and have a better chance of finding their friends.We focus on human co-experience, allowing friends to come together and do things together in virtual environments.GamesBeat: How many years is it now since you guys got started?Baszucki: We just celebrated our 10-year anniversary.We passed 30 million monthly active players.If you look at Google Trends or our App Store rating, our MAU growth is over three times each year.GamesBeat: Does that coincide with more things that help you out on a social level, like streaming and other social media?Baszucki: It does.
The weeks of shopping between Black Friday and the holidays are critical for videogame companies.For mobile game makers, the biggest cheer comes after the gifts are unwrapped.Smartphone and tablet users spent a record $967.6 million on game apps for iOS and Android devices between Christmas and New Year s, up 53% from a year ago, according to Sensor Tower Inc.It is the biggest week of the year for mobile games, the research firm said.Roblox Corp., whose app features games from independent developers, said it saw a threefold increase in average spending for each user during the final week of the year.Game makers often deploy discounts and special holiday-timed events during the week to boost players engagement.
Roblox had more than 44 million monthly active users in December, and many of them are creating their own games for others to play in the Lego-like block world.Now the company is launching a line of toys based on characters from those user-generated games.Toys are a risky business.It recently hit a peak of more than 1 million concurrent users.The top game creators on the platform are now making more than $50,000 a month in revenue, and Roblox now runs across phones, tablets, PCs, VR, and Xbox.Roblox has teamed with toy maker Jazwares to create 40 different toys based on popular characters in Roblox user-generated games.The new merchandise is the first move to the offline world by Roblox, and it coincides with a rebranding of the company and a launch of a new corporate web site, said Dave Baszucki, CEO of Roblox, in an interview with GamesBeat.We re taking user-driven content principles of Roblox and moving them into the physical world, said Baszucki.
Playwire Media has locked in several partnerships that enable it to sell ads for online game publishers, generating incremental demand for web advertising inventory and helping advertisers reach the lucrative gamer market.Deerfield Beach, Fla.-based Playwire distributes its own video media player and provides monetization services around it.And it has now partnered with, Roblox, and, Playwire will be the exclusive partner to represent web advertising inventory in multiple countries, reaching more than 10 million monthly active players.Playwire will now exclusively represent s digital web advertising inventory in the U.S., Canada, UK, Australia and New Zealand.This partnership will significantly expand reach and access to new audiences in the gaming vertical for Playwire Media s advertising partners, while delivering maximum yield and incremental demand for Miniclip s online properties.As such, Playwire Media was the obvious choice for us in selecting a monetization partner for our web properties in this multi-country deal.Their team fully understands our DNA and we are hopeful that this new partnership will yield strong returns.Miniclip s cross-platform games have reached over 1 billion mobile downloads, and see over 200 million monthly active players.
Roblox said that it has raised a whopper of a round of $92 million in funding for its social platform for user-generated games.The social game world now has more than 48 million monthly active players and 22 million online games.It also has more than 1.7 million creators of Lego-like games on its platform.Some of those creators are making as much as $50,000 a month, and that is making the company’s pitch — as the destination for aspiring game developers — seem a lot more attractive.That also likely helped Roblox raise such a large round of money.Dave Baszucki, CEO of Roblox, said in an interview with GamesBeat that the company has a unique story and position as the established social platform for games.“It’s an opportunity for us to push harder on high-quality hiring, product development, strengthening the balance sheet, and bringing in a couple of great partners,” Baszucki said.“We are growing at over three times a year, and we are bullish on creating a social platform for play that powers the imagination of kids around the world.”The investors include Index Ventures and Meritech Capital Partners.Meritech’s managing director Craig Sherman and Index’s cofounder and partner Neil Rimer are taking observer seats on the Roblox board.Roblox encourages young creators to build compelling games for kids.
Roblox has spent the greater part of the millennium creating a cool place for kids to play a diverse collection of games inside a single cross-platform world for its huge audience of tens of millions of monthly active youngsters.The company announced Tuesday that it has closed a massive $92 million funding round led by Meritech Capital Partners and Index Ventures.The company has now raised just over $102 million in total funding to date.Things have been moving rather quickly as of late for the startup founded in 2005.The social gaming startup recently announced it has more than 48 million monthly active users on the site with about half of that traffic coming from US users.The company announced just this past December that user growth was at 30 million MAUs, so growth has been fervent in 2017 so far.
Though it has been around for over a decade, the video game PCs, and game consoles — might still be flying under your radar.Roblox is already a massive hit, with 48 million monthly players, up to 1 million of whom are logged on simultaneously during peak times, and it is growing fast.That puts it only slightly behind
Written by: Tito Hamze, John MannesFilmed & Edited by: Joe ZolnoskiI don’t know what to wear on Crunch Report (It’s a hard decision and I suck at dressing myself).If you are a startup and want to me to wear something mail me an XL T-shirt and I’ll wear it in an episode.I’m not going to mention the company on the shirt in the episode but it will be there.No offensive stuff, it’s totally at my discretion if I wear it.
But they’re converging on San Jose, Calif., this weekend as developers of games in the world of Roblox, the blocky virtual world that is a cousin of Lego and Minecraft.These teenagers have grown up with Roblox, a place where young developers (both boys and, increasingly, girls) can create their own games and make “robucks,” or in-game currency from them.And as the online world surpasses 56 million monthly active users (up from 30 million in December), those young developers are finding they can make enough money — converting robucks into real money — to pay for college and more.User-generated content (UGC) is thriving, and these teens and Roblox itself are riding the wave.Grace Francisco, vice president of developer relations at Roblox, said in an interview that the company realizes it has an opportunity to change the diversity of the tech industry in a grassroots, bottom-up way.The incubator program is newer, where the developers are encouraged to push the limits of the platform.
"Jailbreak" is on track to generate "seven figures" in revenue this year, and Balfanz said he's already made enough to cover the entire four-year cost of his undergraduate education at Duke University, where he plans to study artificial intelligence starting this autumn.It was just the exclamation mark on a period where he had to manage both the last few months of his senior year of high school, and a growing community of paying players.The company offers a massively multiplayer online platform that encourages anybody and everybody to create games for its mostly-younger audience to play together.At the event, Roblox officials said the company expects to pay out $30 million to developers this year.One young programmer is on track to bring in $3 million.Although it's been available for PCs since 2005, it exploded in popularity only over the last few years as the newer smartphone, tablet, and Xbox versions of the app have opened it up to a new generation of players.
Baszucki had just finished telling a crowd of 185-plus developers that Roblox was on track to pay out $30 million to the developers making games on the platform — a crowd that generally ranged from 17 up to 22 years old, plus a few parental chaperones.And it's a serious business: Of that $30 million payout, $3 million will go to one developer, with two more claiming $2 million.He was there to make the case to these young developers that, no matter where their burgeoning careers took them, Roblox would be the best home for their talents.This speaks to the greatest challenge for Roblox moving forward: How to keep these young developers happy, in a world where programmers, designers, and system engineers are spoiled for choice.It's over a decade old, profitable, and with a brand-new $92 million round of venture capital funding in the bank.Roblox's platform is open; anyone with the requisite skills can make a game for it.
Games like Roblox, Planet Coaster, and Minecraft emphasize toolkits to make your own minigames and worlds within them, while mods are more secondary to the experience in games such as Fallout 4 and Civilization VI.But both come from the same place — giving players a level of control over your game’s world.And in a time we’re seeing more game companies exercise greater control over their products — and different ways to make money off them (such as charging for the main product and then cosmetics, as Bluehole is testing with PlayerUnknown’s Battlegrounds), it’s nice to see one company not just embrace user-generated content but also share the wealth with its players who create it.For PC gaming coverage, send news tips to Jeff Grubb and guest post submissions to Rowan Kaiser.PlayerUnknown’s Battlegrounds is getting a tournament in Germany with a $350,000 prize pool.The studio will broadcast the event live on Twitch, Facebook, YouTube, Mixer, […]
Fans of virtual reality felt a punch to the gut this week as Altspace VR announced it would hold its last social VR gathering on August 3 and then shut down.AltspaceVR was a social space in VR where people could gather in environments that resembled virtual worlds.Facebook followed up with its own version of social VR chat, while others such as Rec Room, Roblox, Linden Lab, and TheWave VR have created their own takes on social VR.Romo said in an interview with GamesBeat in April that the company was hoping to monetize events that companies paid for, not unlike how Linden Lab monetized corporations in its Second Life virtual world.But Altspace VR’s traffic was relatively small, at about 35,000 users a month.That’s a sign of how small the overall base for VR is, and it probably tells you why the company ran out of funds, as that number isn’t enough to get investors excited.