A new market study, titled â Global and China Cloud Gaming Market Size, Status and Forecast 2020-2026âbeen featured on WiseGuyâŚOctober 28, 2020Cloud gaming, also known as gaming on demand, is an online gaming technology based on Cloud computing.
Cloud game technology enables the thin client with relatively limited graphics processing and data computing capabilities to run high-quality games.
The game terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain input instructions from the player and send them to the cloud server.The promotion effect of short-term occupant economy factors in mobile game market is obvious.Of the 792,000 publishers on Apple's App Store and Google Play in the third quarter of 2019, 108,000 were game publishers, according to Sensor Tower.
In recent years, all links in the industry chain (Internet platform, hardware manufacturers, etc.)
The company is focusing on virtual reality (VR), high performance computing (HPC) and artificial intelligence (AI), driven by continued demand for better 3D graphics and gaming.ALSO READ https://industrytoday.co.uk/it/cloud-gaming-market-2020-global-industry-size--share--price--trend-and-forecast-to-2025Â The cloud gaming market in the Asia-pacific region is expected to grow at a significant rate Under COVID- 19, The Asian market is expected to return to high growth in 2020 and beyond with Coronavirus COVID- 19 Global Cases and COVID-19 Outbreak Evolution trend, especially in public service procurement in China.
In June 2019, Shunwang Technology officially released Shunwang Technology cloud computer and cloud travel solutions, and at the end of the 19 launch test; On March 18, 2020, Shunwang Technology officially announced that it would release the first cloud game system combining hardware and software in China this month and introduce a large screen scene, leading cloud games to enter the cross-screen era.