Manomotions technology is on the verge of the largest manufacturers of hardware and more apps.Now the company may into 23 million of the EU support to get the technology wide.the VR company Manomotion has received 23 million in support from the EUROPEAN commission innovationsråd to add in the next gear.”this EU support, is a support to accelerate marketing and sales-that provide the conditions to scale up the company, it builds financial security for the future,” says the company's co-founder Daniel Carlman.Manomotion develop a technology that reads the user's hands and movements, for example, by a mobile phone camera, which then can be implemented in a VR environment and control of different functions in, for example, televisions, mobile phones and tablets.Read more: VR company Manomotion fill in the checkout
A successor to Oculus’ original virtual reality headset was finally announced this week at the 2019 Game Developers Conference.On Wednesday, March 20, the VR company debuted its newest headset, the Oculus Rift S.Despite its simple name, the headset is expected to offer a number of new features and improvements including an increase in resolution, improved tracking, and a feature called Passthrough Plus.As TechCrunch notes, the Rift S offers an increase in resolution but not by much, shifting from 1,080 x 1,200 pixels per eye to 1,280 x 1,440.The Rift S has also pivoted from using an OLED display to LCD panels.The Rift S also features inside-out tracking and uses five built-in cameras rather than relying on the use of external cameras.
I really don’t like saying “mixed reality.” It’s a term that needlessly confuses two similar but separate technologies — VR and AR.Windows’ MR-based VR headsets are really just that: VR headsets.But at MWC this week, I saw a glimpse of true mixed reality, something that combines both VR and AR.This was a small slice of a wider experience built with help from AT, Ericsson and Warner Bros..It was running off a wireless HTC Vive Pro as one of the many 5G showcases at the show.Look to one side and you’ll see the real world, as captured through Vive Pro’s cameras.
A team of doctors and nurses lean over a patient who's draped with a white cloth, while a TV screen beside the operating table displays a video of the patient's colon.Suddenly, a yellow line appears on that video, showing the doctors where to cut.Dr. Antonio de Lacy, head of the gastrointestinal surgery service at the Hospital Clinic of Barcelona, is here at MWC, giving advice to his medical team across the city.There's a live 5G network from Vodafone at the Barcelona hospital and a live 5G network in Hall 4 of the Fira Gran Via where MWC takes place.5G has been touted as a life-changing technology, with the ability to dramatically boost the speed, coverage and responsiveness of wireless networks.It can run between 10 and 100 times faster than your typical cellular connection today, and even quicker than anything you can get with a physical fiber-optic cable going into your house.
With growth and profits squeezed by the duopoly of Google-Facebook, and disappointing IPOs such as RocketFuel, Rubicon or Tremor Video, adtech fell out of VCs’ good books.Although all are important, market is the most critical of the four for fundraising.From Q1 to Q3 2017, we saw a 300 percent increase of inbound requests for our service, both on the developer and advertiser side.That didn’t matter — we had a VR (and adtech) black cloud hanging over our heads.Fundraising when the market is against you is an uphill battle.Indeed, the market started picking up end of Q3 2017 when ARKit got released, created new opportunities to put AR in the hands of millions.
Just four years on, Finland-based Varjo gave me a tiny window into that future with the VR-1.It’s an expensive enterprise-level headset that claims to reach “human eye resolution”.The “Focus Screen” is the main attraction, though.The three scenes captured via photogrammetry stunned me the most.One captured what looked like a Japanese graveyard; rustic, symmetrical ancient stones sitting among lush, green vegetation.The grass beneath my feet was vibrant and sharp, enough to trigger the splendor of a summer’s day.
On more than one occasion in the past 12 months, I’ve heard the AR and VR advertising we do at Adverty described as the cherry on top of the cake of a campaign.But as an industry what do we need to do to move from the interesting curiosity to the main event.It’s interesting to see the parallels between how that industry developed and how AR/VR is developing as an industry.Lots of client dollars were wasted on expensive digital properties that were more focused on agency revenue and development rather than consumer use and business need.The XR industry is going through that phase now.Put the HoloLens and the Magic Leap down for now and think 360-degree video, Snapchat filters, and Cardboard.
What began as a sort of bizarre testing ground for a VR physics engine has evolved into a pseudo-sandbox experience full of items, objects, and enemies to play around with.We first saw the original tech demo a year ago at GDC, then again when it resurfaced a few months later.But as it turns out, Stress Level Zero, creators of Hover Junkers and Duck Season, are actually gearing up to release this magical physics toybox publicly.The level of interactivity and responsiveness looks absolutely unmatched in VR right now.Hopefully it will make a return to GDC this month and we can try it out again!According to the Steam page quite a lot of work has gone into turning this into more of a game than we originally thought it’d be:
Microsoft’s HoloLens 2 Puts a Full-Fledged Computer on Your FaceForget, for a moment, that the HoloLens 2 is a headset.That, at least, is Samsung's vision with the new Galaxy Fold, the folding phone it introduced this month.It's a big bet, and one that comes at a high price: The Galaxy Fold will cost $1,980 when it goes on sale this spring.Just slip the teardrop-shaped device onto your dog's collar, or your toddler's ponytail, and a combination of Bluetooth, Wi-Fi, cellular data, and GPS satellites pinpoint their exact location on a mobile map.It's a glimpse of what the decentralized internet might look like, someday, when broader adoption and more useful Dapps converge.
5G has been the favorite buzzword at MWC Barcelona for the past few years, but 2019 is when it truly arrived.The next-generation network technology promises blazing speeds, smooth and stable connections and new possibilities for VR, self-driving cars and robotics.But at Mobile World Congress, there was far more buzz about the Samsung Galaxy Fold and Huawei Mate X than about the early 5G devices being shown off.The lack of attention paid to all the 5G phones makes you wonder whether all the racing and chest-beating was truly necessary, and serves as a reminder that the next-generation wireless technology is still in its early days."Consumers will continue to pay attention to the basics of price, screen size and cameras, with 5G an afterthought until it comes on more affordable phones and without a pricey monthly plan."But other companies, particularly Chinese phone makers such as Oppo, Vivo and Xiaomi, which a few years ago were mostly unheard of in the US and Europe, have been teasing demos on Twitter for several months now.
Naughty America unveiled its augmented reality technology last month shows you virtual strippers with a smartphone or AR glasses app.And today, the company said its naughty “holograms” are now available for viewing on AR platforms as well as iOS.On iOS, you can access about 50 holograms from Naughty America via a third-party web browser.Naughty America showed off the technology at the Las Vegas Convention Center during CES 2019, the big tech trade show.It turned out to be too hard for animators to create realistic-looking versions of real models.“We did a full turn based on the feedback from partners and customers.
It’s easy to root for higher quality software: In the “anything goes” app store era, great apps are routinely surrounded by masses of junky ones.Facebook’s Oculus division thinks it has a solution to this problem.With only weeks remaining before the launch of its $399 standalone VR headset Quest, Oculus announced that developers will need to meet heightened quality standards before they’ll be allowed in the new Oculus Quest store.To win entry to the Quest store, developers will need to submit a concept document to Oculus including “evidence of quality and probable market success,” plus “alignment to our Oculus Developer Content Guidelines.” If they’re approved, they’ll gain full development and publishing access; if not, they won’t have to waste resources working toward something that will be rejected.After wasting time and money on some glitchy, half-baked VR games, I suggested that Oculus (and its competitors) create classic Nintendo-style seals of quality to raise the testing and performance standards for some laggard VR developers.Research firm SuperData said last year that Quest will lead VR into the mainstream, and more recently predicted sales of 1.3 million Quests during 2019 — that’s around as many $399 Quests in the first year as Oculus sold $199 Go headsets.
Training employees how to perform specific tasks isn’t difficult, but building their soft skills — their interactions with management, fellow employees, and customers — can be more challenging, particularly if there aren’t people around to practice with.Virtual reality training company Talespin announced today that it is leveraging AI to tackle that challenge, using a new “virtual human platform” to create realistic simulations for employee training purposes.Unlike traditional employee training, which might consist of passively watching a video or lightly interacting with collections of canned multiple choice questions, Talespin’s system has a trainee interact with a virtual human powered by AI, speech recognition, and natural language processing.Because the interactions use VR headsets and controllers, the hardware can track a trainee’s gaze, body movement, and facial expressions during the session.Talespin’s virtual character is able to converse realistically, guiding trainees through branching narratives using natural mannerisms and believable speech.Visualized as an emotive person rather than a list of steps to memorize, the AI’s adaptive interactive training can teach interpersonal skills including proper communication, conflict resolution, and negotiation.
I'm swinging through Manhattan, shooting my web at flagpoles, buildings and -- inadvertently -- a tree branch.I gain a little speed and altitude and start flying through the city.It certainly beats taking the subway.While this virtual world places me in New York, I'm actually standing in Barcelona at the MWC wireless trade show.The point of the demonstration is to illustrate 5G's low latency, or a real-time responsiveness that current 4G networks can't replicate.The topic has dominated the show as companies fall over themselves trying to explain how the next-generation wireless technology will change your life.
Augmented reality (AR) company Magic Leap has sealed its first distribution deal outside the US, and is to work with SK Telecom to launch its headset in South Korea.The move was announced at Mobile World Congress 2019 in Barcelona, where competitor Microsoft unveiled the HoloLens 2, an update to its own AR headset.The deal is start-up Magic Leap’s second, after a deal with AT last year, and both companies said it was aimed at using AR to advance the possibilities of 5G networks, which are set to launch this year.Magic Leap has raised more than $2 billion (£1.5bn) from investors including Google, Alibaba and Saudi Arabia’s sovereign wealth fund, and launched a developer version of its headset last summer for $2,295.The approach differs from those of firms such as Facebook’s Oculus VR, in which the user interacts solely with an immersive 3D-generated world.5G networks could, for instance, allow the systems to operate outdoors while remaining linked to high-powered cloud servers.
This is an excerpt from a story delivered exclusively to Business Insider Intelligence Apps and Platforms Briefing subscribers.Qualcomm outlined its 5G-enabled future at Mobile World Congress this week, making a slew of 5G announcements for an array of devices, including smartphones, PCs, VR and AR devices (XR), and automobiles.The latest news helps position Qualcomm as a key driver of widespread global 5G adoption; here's how:It's opening the door to a new ecosystem of premium mobile VR and AR headsets that rely on 5G networks.Qualcomm is pushing for a new category of 5G-enabled VR and AR headsets, XR viewers, that combine the best features of both tethered and mobile headsets.XR viewers will connect to smartphones by leveraging the company's Snapdragon 855 Mobile Platform via USB Type-C. Qualcomm announced a handful of global network service providers that are supporting the initiative, including Sprint, Telstra, SK Telecom, and others.
With 5G networks rolling out, the telecom industry and its partners are trying to identify use cases that will justify the trillions of dollars they are spending on this infrastructure.MWC Barcelona 19 this week left little doubt what many believe to be the answer: virtual reality and cloud gaming.Across the sprawling showroom floors and the flood of press releases, it was hard to find anyone who wasn’t eager to talk up the potential for these overlapping services.By the same measure, 5G offers a shot at redemption for two technologies that have seen their own cycles of hype and disappointment as sales, technology, and experiences repeatedly failed to meet expectations.“This is a key use case for 5G for telecoms to reach the residential markets,” said Javier Polo, CEO of PlayGiga, a VR and cloud gaming startup based in Madrid.Certainly hype around cloud gaming has been building over the past year.
Last month, a team of researchers from the University of Washington debuted an experimental technique that cuts characters straight out of a static 2D image and transforms them into 3D animations that literally step out into the real world with the help of AR as the medium.“We believe the method not only enables new ways for people to enjoy and interact with photos, but also suggests a pathway to reconstructing a virtual avatar from a single image while providing insight into the state of the art of human modelling from a single photo.” the team told the MIT Technology Review in an interview in December.There has however never been a better time (or more urgent need) for the solution to emerge than now, and it has all to do with the problem of content supply faced by the adolescent VR and AR industry.Expanding the 3D model toolkitAt the moment, the majority of 3D models for VR and AR content is still created manually by 3D artists, which is time intensive, costly, and not at all scalable.“For true immersive worlds, the best content creators use a plethora of techniques and software to create realistic assets.” says Jan-Michael Tressler, founder and CEO at Trnio.
Peter Chou, the man behind many beloved early Android smartphones from HTC, including original T-Mobile G1, is back with a mysterious project.Chou's new company, XRSpace, is building a headset that combines a virtual reality experience with a social network platform, the company said at MWC Barcelona on Tuesday.The device will run on the Qualcomm Snapdragon Mobile VR Platform, and will also mix in augmented reality too.Appropriate to the show, it will also run on 5G wireless technology.Other than that, there are no details.The company didn't supply any images, and the device isn't at MWC.
At Solution Analysts, we strive for excellence by providing high-end app solutions with excellent performance and customized features.In our exciting journey of over eight years in the technology domain, we have got several awards and accreditations from various renowned firms.Above all, globally, corporate clients have put trust in us as we feel the pride in having almost 80% repeat business.Leading review agencies, which focus on listing top global companies who provide high-quality mobile app development services, have published our visionary CEO Mr. Kalpesh Patel’s interviews.Recently, a reputed and reliable app review and app developers’ rating agency, AppStory has featured our CEO’s interview.The core focus remains on delivering client-centric solutions at competitive rates, but Mr. Patel asserted that at Solution Analysts, we never believe in competition with peers.