View photosMoreBoard Director of Product Division for SoftBank Robotics Kazutaka Hasumi R performs with SoftBank's emotion-reading robot Pepper during a demonstration with the robot, to show its compatibility with Google's Android software, at the company's headquarters in Tokyo, Japan, May 19, 2016.REUTERS/Toru HanaiTOKYO Reuters - Japanese developers of a robot are asking the public to come up with ideas for what their waist-high humanoid can do and they are offering a software development kit for programmers to get creative.The fast-selling robot, known as Pepper, can already laugh and serve coffee and is being used as a waiter, salesman and customer service representative in about 500 companies in Japan, including Nestle, Mizuho Bank and Nissan.Now its creators, SoftBank Corp, have started offering a kit, Pepper SDK for Android Studio, that will allow programmers to develop new tasks.The offer comes ahead of the July pre-sale launch of the robot in the United States.The first six batches of the robot, each averaging 1,000 units, sold out in less than a minute.
Retro video game fans have a rich history worth commemorating, but finding media that fully captures that era in an artful manner has proven to be difficult — that is, until now.Founder and graphic designer Sam Dyer and his team have already released compendiums for the Commodore 64, Commodore Amiga, and the Sinclair ZX Spectrum.We re really lucky to have built up a nice following over the last few years so getting funded quickly isn t unusual Dyer told Digital Trends, but this campaign has definitely been the fastest.These individuals include Steve Jarrett from Total!, Edge, and Official Nintendo Magazine and Damien McFarren of Nintendo Life.To ensure a breadth of content, Dyer and his team will be using text from existing interviews, giving credit where credit is due.The book has been in development for the past six months, and as of now 30 full spreads have been created.
Nothing in this demo will be in the final game, and some of the settings here are borrowed from Capcom s earlier, equally terrifying, Kitchen VR demo.Again, playing the game on your TV, this doll might be a mild annoyance, or even go entirely unnoticed.That is, of course, until one of the team goes missing.Of course, nobody creates a sense of unbarring helplessness like Capcom, and returning home to play the PS Plus version of the demo, I still never get out alive.Japanese developers are often criticised for sticking rigidly to a well-trodden path, but Capcom must be applauded for taking a direction nobody could have foreseen.If the game takes a similar direction to the concept demo, we could be in store for an incredible experience.
the Novelty Of the new version of the musikskaparappen Gadget includes a sound module that is produced together with the legendary japanese company Bandai Namco.Since 1955, Bandai Namco developed the well-known games and brands such as Pac-man and Tamagotchi.In recent years, the company has produced games based on the popular manga and anime series such as Naruto and One Piece.the Korgs app Gadget, which is only available for iOS, is a recording program that has won the international press award at Musikmesse this year.Now that said, the two japanese developers their bags together and introduces vågtabellsyntesinstrumentet Kamata.unsurprisingly, it's all about getting to the where classic tv-spelsljuden as, for example, used in the music of Chiptune.
the other Day sounded Apple ceo Tim Cook to announce that a new center should be opened in the japanese city of Yokohama in december.According to Macrumors, the focus will be on the artificial intelligence, which among other things means that the japanese developers will help to improve the quality of the voice-activated assistant, Siri.
Final Fantasy XV is at its best when you go with the flow.It s hard to see how you can go from Final Fantasy, an eight-bit interpretation of Dungeons and Dragons from a small group of Japanese developers released in 1987, to Final Fantasy XV, a rambling road trip that mashes together so many different points of reference and kinds of play – fishing, driving, monster combat, farming, ranching, photography – that no one component could be said to be definitive.It s a game that seems to have anticipated its own player s boredom and tried to forestall it with a web of potential alternatives.Final Fantasy XV for the PlayStation 4 and Xbox One begins when a post-pubescent prince called Noctis is sent off with three friends on a road trip to a neighbouring kingdom for Noctis arranged marriage, which was organised in order to defend against a third kingdom that s edging closer to war.What follows is a long procession of familiar iconography from the Final Fantasy series buried like dinosaur bones waiting to be discovered.For example, convenience stores spread throughout the game world sell soundtracks from earlier Final Fantasy games to play on the car s audio system as you drive, and Prompto, the most boyish of Noctis three comrades, will occasionally hum the victory fanfare from older games after a fight.
The studio behind the cherished Bravely Default Japanese role-playing games are working with the makers of a high-end texture engine used for PC, console, and VR development.The Belgian graphics middleware company Graphine announced today that it is partnering with Japan-based game engine and middleware company Silicon Studio to bring Graphine s advanced texture streaming software for PC and console games and virtual reality development, Granite SDK, to the country.Granite SDK boasts that it uses significantly less video memory than other systems when using high-resolution textures.Now Silicon Studio and other Japanese developer can use the tech for its projects.Silicon Studio is highly motivated to bring the best technologies from around the world to the Japanese market and we are proud to be working with a great innovative company like Graphine.Silicon Studio chief executive officer noted in a press release sent to GamesBeat.Granite will allow Japanese developers to better create bigger, more complex and realistic game and application worlds, and we look forward to the wonderful creations to come.
Cory Bunnell's work on Breath of the Wild shows that these dreams may not be so far-fetched.The Legend of Zelda: Breath of the Wild has not only received near universal acclaim by critics and gamers alike, but it’s inarguably the most expansive and lavish entry to date.Since the game’s release a couple of weeks ago, many adventurers have managed to vanquish Ganon and witnessed the lengthy credits accompanied by variations of the franchise’s memorable score.One astute Redittor, Tizzlefix, noticed an anomaly in the developer section of the credits: Cory Bunnell.Upon further investigation, Tizzlefix discovered that Bunnell is an American developer.Nintendo games, although often localized by Americans working at Nintendo of America, are almost exclusively conceived and created by Japanese developers — especially titles in iconic franchises such as Super Mario and The Legend of Zelda.
In 2009, the 'father of Mega Man' and then-Capcom bigwig Keiji Inafune proclaimed "Japan is dead" after perusing the games on offer from Japanese developers at that year's Tokyo Game Show.Evidently, Inafune – who would fall foul of his own hubris following the less-than-stellar reception for ReCore and Mighty Number 9 – must have missed Persona 4, a stunning RPG from a resolutely oddball series that launched in Europe the very same year, and drew further acclaim once it entered its enhanced "Golden" guise on PS Vita in 2012.Fast forward to 2017 and Atlus' next Shin Megami Tensei series spin-off title has arrived for PS4 (and PS3), starring a new rag-tag clique of high school outcasts, raring to do battle with vicious cognitive demons and demonic mid-term exams.On the surface, Persona 5 represents the kind of impossible sales pitch to a worldwide audience that Inafune feared: An 80-hour-long RPG adventure that's tightly structured into bite-sized anime-like arcs, packaged in the calendar-format of a life-sim with a smorgasbord of optional daily tasks; a game devout to its series' deviously esoteric design and tonal foibles; an opus of metaphysical themes that cites Jung and Socrates while also directly questioning the player's knowledge of Japanese culture, history and language in pop quizzes.The colour red seems to bleed into every frame of Persona 5, splashed over combat animations and dungeon walls like luminous graffiti.During each party member's awakening scene claret violently flows as they rip off their soon-to-be iconic masks, revealing their mythologically-inspired inner form: their "Persona".
Look out Steam, because Annie’s got a gun.Today, Natsume and Natsume Atari announced a PC release for Wild Guns Reloaded.Reloaded will hit Steam later this yer, and it will also be shown off at E3 in June.Natsume joins other Japanese developers — including Sega and its recent Bayonetta announcement — in bringing their games to a PC audience as console sales continue to decline in the region.Even Sony has shifted its gaming focus away from its home country.“Not only is this the first time a Wild Guns game will be available on PC platform, but this is also the first PC launch for Natsume,” said Hiro Maekawa, president & CEO of Natsume, in a press release.“We are proud to bring this classic and beloved franchise to a whole new community of players, and know that they will embrace it just as Nintendo and Sony players have over the years.”Wild Guns Reloaded has eight stages, two additional characters, and four-player play.It will also have online rankings.
Square Enix revealed Left Alive during Sony’s Tokyo Game Show event today.It is a survival shooter coming out for PlayStation 4 and PC via Steam in 2018.Left Alive has a pedigree of notable Japanese developers working on it: Toshifumi Nabeshima (director of the Armored Core series), Yoji Shinkawa (a character designer for the Metal Gear series), and Takayuki Yanase (mech designer for games like Xenoblade Chronicles X and Mobile Suit Gundam 00).Square Enix is promising a “dark and gritty world” for Left Alive.We don’t know much about the game yet, but Square Enix said in a press release sent to GamesBeat that it will reveal more details during the Tokyo Game Show, which goes on from September 21 to September 24.
If the Super Nintendo and then the PlayStation consoles were the best place for role-playing games from Japan years ago, the PC is a part of that lineage now.Publisher NIS America revealed today that is launching the Steam version of Ys VIII: Lacrimosa of Dana on January 30.Developer Falcom is also planning a final beta test before the launch date, and you can sign up for a chance to participate right here.This is part of a long ongoing trend of Japanese developers and publishers bringing their RPGs to the global audience of PC gamers that use Steam to buy games.This exposes what traditionally was a console genre to people who never owned a console or people in emerging markets where consoles are prohibitively expensive.This is a business opportunity that is working out if we go on the evidence that companies keep bringing their RPGs from Japan to Steam.
Sekiro: Shadows Die Twice is a tough game, but that’s not scaring away players on Steam.The latest release from developer From Software launched today, and it has shot up the charts on Valve’s PC-gaming store.Based on peak concurrent players, it had the best launch on Steam so far this year.That is the most concurrent players for any game that has come out on Steam since the beginning of 2019.It’s worth noting that all of the biggest new releases on Steam so far are from Japanese developers.Many Western studios have launched large games since January 1, but releases like Metro: Exodus, Anthem, and The Division 2 are only available on other stores like EA’s Origin or Epic Games Store.