While Disney s exit from the self-publishing video game business earlier this month was bad news for fans of its toys-to-life Infinity series, it could be good news for lovers of the classic The Secret of Monkey Island and Maniac Mansion franchises.The titles co-creator, Ron Gilbert, has asked Disney to sell the rights to the games back to him.Gilbert sent out the following Tweet yesterday:Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP.I'll pay real actual money for them.— Ron Gilbert @grumpygamer May 23, 2016This was followed by another Tweet that explained he got the name of his own game wrong because he s incapable of proof reading his posts, which is "part of the charm in following him."Five months later, Disney shut down the studio, saying that LucasArts would better serve the company by licensing properties instead of developing them in-house.
First, the robots came for our factory jobs, then for our fast-food jobs.On Thursday, the audio-processing company Landr founded in 2014 announced its partnership with the hugely popular self-publishing music platform SoundCloud.Landr's landing site describes the mastering process as "complicated and elusive," then insists that its product, which is almost entirely algorithm-driven, delivers a quality product for small-fry musicians by intentionally limiting how many options they can pick from.However, Landr's version of Flato's composition saved us some trouble.Whatever Landr has cooking in its "micro-genre detection" algorithm failed to acknowledge that Flato's music lacks anything in the way of vocals, drums, rhythm, or even key changes.Jones' brief tinkering with SoundCloud and Landr left him wondering why the service was so insistent on its less-is-more philosophy: "If there are certain things I like about a Landr master—and thus would like to retain—but other areas that are in need of specific improvements or complete changes, it is important that the musician is able to communicate those exact things and then to expect specific results based on those parameters."
1 hit in the Chinese iOS mobile game market, but it accomplished it by self-publishing the title.Kabam s free-to-play Marvel: Contest of Champions has generated well over $100 million in the West to date, and the company was eager to take it to China.How that happened is an instructive lesson for Western game companies who want to succeed in China, which has the largest mobile game market in the world with $7.1 billion in revenue.Kent Wakeford, the chief operating officer of Kabam, said in an exclusive interview with GamesBeat that the company initially partnered with Longtu to make the game.But Kabam saw that the opportunity on Apple devices, where file sizes could be larger, could enable a big game and a big investment.In China, it s OK to create pay to win free-to-play games, where players who spend a lot of money can gain VIP advantages over those who don t. We had to redesign the game so that it catered to the VIPs, Wakeford said.There s a feature dubbed auto-fight, where you could skip the fight and then move on to the loot grinding and the meta game.We sensed a different perspective working with a different third-party.We have the marketing infrastructure set up, the customer support system, and we have now tested the devices and operating systems and worked through all of the quality assurance and certification issues in China.
Photos at a polling station - bad idea?PhotographyThe commission strongly advises against taking photographs inside a polling station, whether it is of yourself, of your ballot paper, or anything else.Ahead of the 2014 European elections, police warned that those found sharing a photo of a ballot paper could be prosecuted under the 1983 Act, which allows for a prison term of up to six months or a fine of up to £5,000.Although the 1983 Act says publishing any statement relating to the way in which voters have voted is forbidden, the commission says self-publishing how one voted or intends to vote is permitted.According to the commission, A voter may volunteer information about how they voted, provided no undue influence is exerted on them to do so.Where social media users or publishers could run into trouble is breaking rules on exit polls by collating several tweets in a way that might be construed as representative.
But now he s going solo and revealing his new company as MetaArcade, a platform for self-publishing story-based adventure games, GamesBeat has learned.Reid s MetaArcade is creating a self-publishing platform for narrative-based adventure games.And its first title will be a digital remastering of the classic tabletop role-playing game Tunnels & Trolls.The MetaArcade Adventures platform is inspired in part by platforms like WordPress and Twitch, which have enabled massive communities to create content and find an audience, and doing it with tools that are free, easy, fun, shareable, and potentially lucrative, Reid said in an exclusive interview with GamesBeat.You could always do those things, but you needed technical skill.A prototype is in development, and Reid said it will be available for testing this summer.Meanwhile, Reid has secured the rights to Tunnels & Trolls for mobile and computer platforms.Originally created by Ken St. Andre at Flying Buffalo, the game was a reaction to the complexity of Dungeons & Dragons, and so the system was much simpler, Reid said.
For authors and would-be authors, the long wait is over.The beloved writing app Scrivener has finally released an iOS version — and fans in the writing community are stoked.It organized chapters, research material and word processing, all under one roof.The passionate support around the app has only grown over the years.But some of that interest has waned in recent years — as calls for an iOS version of the app went unanswered, and competitors popped up to meet the mobile needs of the self-publishing community.Ulysses, which was released in 2013 and recently won an Apple Design Award, has emerged as a strong desktop alternative to Scrivener.
While he s had hundreds of ideas, someone always shoots them down.But that s not a problem for the 25-year industry veteran.The company has been quietly redefining the traditional role of a video game publisher.Through a mix of other people s ideas and its original intellectual properties, the company hopes to highlight games that would otherwise never get the attention they deserve.In an exclusive interview with GamesBeat, Howe talked about the company s philosophy when it comes to working with developers, the changing landscape of publishing, and the process of creating its own games.After working at big companies like Maxis and Activision, Howe cofounded 505 Games a subsidiary of Italian publisher and developer Digital Bros in 2006 in his spare bedroom in the U.K. For its first five years, 505 was more of a glorified distributor of games that other people already made, Howe told me.It was just a function of the supply chain process.But in 2011, when Howe relocated to 505 s U.S. headquarters, a combination of different events made him realize that the company needed to change its approach.At the time, physical sales at retailers were declining.And self-publishing on digital stores like Steam, Xbox Live, and the PlayStation Network were becoming more and more popular among independent developers.
When I first scheduled the interview with Chris, our intent was to focus on the differences in the publication process between large press, self-publishing and publishing traditionally through a small press.He s made appearances on Global National TV, CBC Newsworld TV, CBC Radio and is a co-founder of Really Awful Movies, a website and podcast that celebrates the very best of low budget cinema.His first book, The Man Who Scared a Shark to Death and other true tales of drunken debauchery , was traditionally published by a large publishing house and he had access to the kind of professional public relations help that landed some significant national press.He second book, Tastes Like Human: The Shark Guys Book of Bitingly Funny Lists, was self-published, and he used what he learned from his traditional experience to do public relations for the second book.The third book, Death by Umbrella!The 100 Weirdest Horror Movie Weapons, was traditionally published in April, by BearManor Media, a small niche press that describes themselves as A small publisher of BIG books about the entertainment of bygone years.
The rise of online self-publishing also means that voracious readers can find unknown indie works on iTunes and the Google Play Store, though, the quality may vary.However, although books downloaded from the iBookstore will automatically be saved in the ePub format, you want to ensure you download the correct file when using other ebook services.Pride and Prejudice by Jane AustenAusten s razor wit and dialogue are arguably best in Pride and Prejudice.However, The Scarlet Letter gets extra credit because it was written 160 years ago.Even if the once-controversial title doesn t strike the same kind of controversy now as it did in Hawthorne s day, the book remains important for its harsh rendering of a woman s life in a limiting Protestant community.
London Comic Con is one of the biggest in the UK.Held twice a year at the ExCeL in London's Docklands, the event attracts tens of thousands of comics, anime, and gaming fans from across the country.With this weekend seeing the winter event taking place, WIRED tours the show and takes a look at what's worth your time.Whether you're dressing up for the occasion or just enjoying the parade of heroes, monsters, and video game characters, Comic Con sees some of Europe's best cosplayers wandering the halls.A relatively new addition to Comic Con is the food area.Our personal recommendation is the pumpkin korokke, but if you're feeling brave there's authetic takoyaki octopus-stuffed dough balls .
Blurb, the San Francisco-based book and magazine self-publishing company, launched its first mobile app on Monday.Simply called Blurb, the free app allows iPhone and iPad users to design and order high-quality photo books right from their mobile devices.We wanted to ensure the app we developed is fast and easy to use, while maintaining professional-quality, and allows users to share with friends and family, Blurb CEO Todd Larsen said in a statement.Blurb simplifies the normal photo book design process by providing a streamlined set of options.Users can select from just two sizes, either 7 x 7 or 5 x 5 inches.Simply choose the desired photos contained on your iPhone or iPad and Blur automatically loads them onto virtual book pages.
Related: How This Self-Published Author Sold 10,000 Books with Almost No Money and Zero ConnectionsThat said, authors still have to get creative with marketing.They grow their following before they release their book.Carbonaro released her book a little over a year ago, in October 2015.She accomplished this by following the 80/20 rule: focusing 20 percent of her effort on writing, and 80 percent on promotion.This makes focusing 80 percent of her efforts on promotion a challenge, but she has managed to make it work by being engaging and interactive on social media -- Evan Carmichael and Nexus have both listed her as a top finance expert to follow on Twitter.
When it comes to time management, many bloggers find it difficult to keep up to the plan and the follow ups.After circling the globe for the past five years, I am literally forced offline to fly, bus, or take the train to far off destinations.No way could I become a full time, pro blogger unless I worked for a set period each day then spent 4, 6 or 8 hours offline, enjoying my travels or simply going from Point A to Point B.Factor in that I once wrote and self-published an eBook every day for three months straight I ve written 126 eBooks collectively and I have no wriggle room to waste time.I write and submit 1-3 guest posts weekly.No Infographics, no in-depth podcasts, no adding minutes or hour s worth of work to my day.
In the $36 billion mobile gaming market, Russian developers and publishers are on the rise.And one of the fastest-growing companies is Playrix, which quietly became the No.2 game publisher in Europe in mid-September, according to market researcher App Annie.Playrix is a rare company because it has produced three international hits Township, Fishdom, and Gardenscapes , and it has also been successful self-publishing its games in China and Japan — a rarity for non-Asian game companies.But that s not the only thing that helps them stand out.Quality prevails in everything we do, said Dmitri Bukhman, in an interview.We pay a lot of attention to the details to get players to keep coming back, said Igor Bukhman, cofounder of the company, in an interview with GamesBeat.It s been a long journey for the 12-year-old company, which competes with the likes of Zynga, Jam City, and King.About 15 years ago, during high school, brothers Igor and Dmitri Bukhman started selling shareware programs on the internet in their hometown, Vologda, Russia.
However, while business experts have piles of valuable information they want to share, few have the skills, time or energy needed to put pen to paper and write the book or article.As thought leadership and ghostwriting is on the rise, so are platforms and startups like CreateSpace and Upwork, which are offering the option of hands-off, "book in a box" style ghostwriting or self-publishing contracts.But if someone else writes your book or your content without meeting or speaking to you, what are the chances of that material conveying your true voice and expertise?I spoke to TED Talk contributor and Blooming Twig founder, Dr. Kent Gustavson about the best tactics for working with a ghost to create valuable content that will really make an impact.Kent Gustavson talks about the priceless yet worthless value of well-written and well-crafted books.But the book will also be worthless if it is poorly written, poorly marketed, and sits alone in the author s basement, or at the bottom of Amazon.com.
The digital self-publishing platform will release a consumer subscription product in the next month, Medium CEO Ev Williams announced at the Upfront Summit Thursday.It's going to be an upgrade to your Medium experience."The news comes almost a month after Medium laid off 50 people, a third of its total staff, and closed its offices in Washington, D.C. and New York City.Medium, now over four years old, does generate revenue through advertising, but it hasn't been enough.The company had a shakeup, including layoffs, in June 2015, where, again, Williams took to Medium to share his vision on digital media: "Medium is not a publishing tool.The number of posts nearly quadrupled from 1.9 million in 2015 to 7.5 million in 2016, according to Medium's year in review.
It's a big question in the business space: Is it better to self-publish a book or pitch it to a big publisher?And with self publishing becoming easier than ever, Amazon has become loaded with best-sellers.Books published in 2016 only have about a 1 percent chance of ever seeing the shelves of a bookstore, begging the question: Why publish at all?In 2015, Jared Kleinert published 2 Billion Under 20, a book highlighting millennial entrepreneurs making world-changing moves.The book did well at first, but as with most large publication books it had a limited life cycle and Kleinert had limited rights.On Jan. 17, 2017, Kleinert released his follow up, 3 Billion Under 30.
E-commerce and payment platform Xsolla is launching Xsolla Capital, a $30 million fund that will invest in projects by independent game developers in exchange for royalty rights.The Los Angeles-based company plans to give developers the money they need to finish their games in exchange for getting dividends on royalties once the games start selling.Xsolla Capital will help developers by using knowledge from Xsolla s industry access, global reach, technology infrastructure, and deep market expertise.I am so pleased to launch Xsolla Capital as I have always been passionate about the gaming industry and finding ways to help smaller, independent game developers and publishers succeed, said Aleksandr Agapitov, the CEO and founder of Xsolla and partner in Xsolla Capital, in a statement.By partnering with Xsolla Capital, independent developers will have the capital to finish their potentially industry-changing titles and reaching diverse gaming audiences.In turn, investors will gain from the video games successes and grow this niche within the lucrative industry as a whole.With the unprecedented success of independent titles like Minecraft — with well over 100 million copies sold since 2011, and the growth of video game market revenues reaching $100 billion in 2016 — the consensus is that the market value will increase in revenue by 6 to 8 percent yearly for the next three years.Xsolla Capital will focus on the largely underserved independent game development and self-publishing sector.Along with capital, the developers will have access to all of Xsolla s menu of services from user acquisition, payment solutions, game-store building and management, fraud protection in the gaming industry, international year-round customer support, worldwide marketing, and in-depth data analytics/visualization.Xsolla was founded in 2006 in Russia by Agapitov.
E-learning market size was valued over USD 165 billion in 2015 and is likely to grow at over 5% from 2016 to 2023, exceeding USD 240 billion.If you are looking for a profitable side hustle, creating and self-publishing courses might be a good idea.It's a great solution for busy learners and a great business idea if you have something to teach other people.The potential is great, but like anywhere else, you'll have to work hard and create something valuable people are willing to pay for.Once you're settled, you'll need a platform to host your courses.For each subscriber, the website offers a free ebook about course creation, preparing content for videos, slides and much more.
“A funny thing happened on the way to my retirement…” It’s the first sentence in Julie A. Gerber’s and Carole P. Roman’s book, “Navigating Indieworld: A Beginner’s Guide to Self-Publishing and Marketing Your Book.”Roman goes on to say in the book's introduction that “Indieworld”—a term she coined to describe the world of independent- or self-published writers—is “a vast entity filled with a universe of people driven to do the same thing…A different breed of people live there, yet we all have the same agenda.Oh yes, and make a small fortune in the process.”She said people in Indieworld are seeking what she calls the three F’s: Fame, Fortune and Fulfillment on their way to a dream of “Fifty Shades of Gray” status “without getting screwed.”The “Fifty Shades of Gray,” trilogy was that once-in-a-lifetime self-publishing phenomenon of 2011 that has sold more than 125 million copies in 52 languages worldwide, with two movies to its credit so far.Roman said she “fell through the rabbit hole of independent publishing” in 2012 when her oldest son encouraged her to attempt to write a book—a new direction to take in life that might ease the pain of her mother’s death.