Hundreds of millions of users will have Daydream-enabled phones in a couple of years, claimed the company s senior product manager, Brahim Elbouchikhi.Certainly the most up to the minute smartphones can handle modestly complex VR environments but most users don t have the latest tech to hand.This is one of the challenges of being at the frontier of a new medium, particularly one we think we understand when we ve only just scratched the surface.It s just another media that has potential — provided we resist the temptation to run before we can walk.And this is what makes Google s move a brave one.Most can t, but a few will be able to cope with less than real-world simulation think stylized environments like Minecraft or Rebellion s own VR game, Battlezone .But even given that, I can t see which developer is going to want to put all their energies into creating intricate game structures for an app platform that struggles to make money.Fix that and they ll be onto something.Of course, there is a bigger picture to consider.
Photograph: D-WaveEver since Charles Babbage s conceptual, unrealised Analytical Engine in the 1830s, computer science has been trying very hard to race ahead of its time.He conceptualised the possible improvements in speed that might be achieved with a quantum computer.However, they re still limited by their simple binary options.And yet, he added, it remains totally unclear whether you can get to what I d consider true quantum speedup using D-Wave s architecture.This is 108 times faster than some specific classical algorithm on problems designed to be very hard for that algorithm but easy for D-Wave… A claim of 108 speedup is thus very misleading.With conventional computers, creating complex models – such as, for example, the Monte Carlo simulation used in the finance industry to analyse different interest rate scenarios – requires an enormous amount of computing power.
In fact, without decent versioning, documentation, publication of data and rigorous evidence standards, simulations that attract headlines both in academic and general media should probably be consigned to the lamented Journal of Irreproducible Results.Olivier Mesnard and Lorena Barba of the university's mechanical and aerospace engineering school have just spent three years trying to replicate computational fluid dynamics CFD results first published in 2014, and have published their travails here at Arxiv.In their original research, Mesnard and Barba wrote their own CFD software to model the aerodynamics of flying snakes like the one shown in the IOP-sourced video below .Their next step, to make the work easier for other researchers to replicate their results, was a replication study on other packages: the free OpenFOAM fluid modeller; the also-open IBAMR project from New York University; and a rewrite of their own code using the PETSc library for parallelism.That's where things got painful, they write: to get where they expected to get needed three years of dedicated work that encountered a dozen ways that things can go wrong, conquered one after another, to arrive finally at approximately the same findings and a whole new understanding of what it means to do reproducible research in computational fluid dynamics.Different hardware, a newer operating system, and a newer compiler can all wreck reproducibility, they write: In an iterative linear solver, any of these things could be related to lack of floating-point reproducibility.
Brazil, Mexico and the United States have the most competitive markets for apps in the world, based on a study of nine major regions analyzed in the 2016 App Olympics report by Cheetah Ad Platform.The Cheetah Ad Platform, owned by Cheetah Mobile, analyzed data from 52 million Android smartphone users to see how users engage with their mobile devices and apps across the globe.Thousands are being introduced every day.The app scorecard by country looks at stats such as the average app usage per user per month, and engagement, or the average times apps are opened per user per month.The average user spanning the entire world uses an average of 27 apps and engages with 39 apps per month.Brazil, Mexico, and the U.S. have the most competitive app markets, while Brazil has the highest user engagement and app competition, Cheetah said.Brazilian consumers use an average of 29.23 apps and engage with 53.62 average apps per month.Nine countries were monitored, each with high engagement in gaming app categories, including education, action, trivia, simulation, sports, strategy, casino, word, and lifestyle app categories, which include productivity, shopping, social, and personalization.The study notes app categories with low competition, which represent opportunities for app developers to break in, as well as those with high competition, showcasing which apps are in demand for these specific countries.The study showed that communication and social apps are used three to 10 times more than other apps.In Mexico, communications apps are used most.France has the lowest average app usage compared to other countries at 24.56 apps per person.India has a very strong gaming category, and Canada is most active with board game apps.The U.S. favors communication apps, with 2.52 communication apps per person.
Philips has announced the availability of its Hue white ambiance smart bulbs, which enable users to control the temperature of white light, as well as the brightness.The Philips Hue white ambiance bulbs will run you £25.95 a pop and can offer shades of white light between 6,500K kelvin , which simulates cool daylight, and a warm 2,000K.The feature makes it easy for users to create recipes, such as simulation of the sun rising and setting throughout the day.We know how important white light is in the home; it is similar to natural day light and can help us to focus, feel more alert as well as wind down at night says Philips Sridhar Kumaraswamy.With Philips Hue white ambiance, we are delivering a high quality connected light bulb that delivers the full spectrum of white light at the swipe of a finger, allowing consumers to fully benefit from the impact that white light can have on their wellbeing when at home.Hue is also compatible with Apple s HomeKit platform, Nest, Amazon Echo, Samsung SmartThings and a number of other smart home hubs.
The app is an equalizer that adds depth and bass to regular MP3 files, turning audio played through even the junkiest of ear buds into something worth listening to complete with better bass and the sort of 3D sound that makes various speakers appear in mid-air.Now obviously the changes aren t for everyone – purists won t want to listen to the late Peter Schickele albums on anything but an old Victrola – the app is an interesting addition to your music arsenal.You play your music through it and then select various effects including 3D surround sound simulation and various boosters.The app has already been available on OS X for five years and the company that created it, Global Delight, has over 2.5 million monthly active users.The key differentiator in the market is, its unique audio processing logic, by which Boom iOS app can spatialize ordinary stereo music into a very realistic surround experience on headphones.Bach tracks may soon sound amazing on your old JVC headphones, a dream that the great flugelhorn players have had for centuries.
Understanding the complex order behind the apparent chaos of a tropical storm or hurricane is no easy task, but it s worthwhile to try — such storms deal death and destruction globally, and the better we know them, the better we can prepare for them.A NASA blog post highlights some of the work and improvements done in storm prediction and simulation being done at the Global Modeling and Assimilation Office.In the model we basically transform Earth s atmosphere into little cubes and in each cube the fundamental equations controlling motion, energy and continuity of the atmosphere are solved, said GMAO meteorologist Oreste Reale in NASA s post.As an illustration of how far models have come, here are two models of Hurricane Katrina, one from 2005 and one from 2015:The higher resolution isn t just for looks, either.2005 models drastically underestimated the atmospheric pressure levels the storm would reach; 2015 models come much closer.If it s simple, chances are it s not true.
See larger image In our dreamsGoogle s Daydream platform was announced at I/O 2016, and it promises to level up mobile VR for Android users.Since it s powered by Android N, we ll likely see major existing Android games make the leap into virtual reality, while games from Samsung s Gear VR could also find their way to the Play Store—but probably not high-end PC games like those on the Oculus Rift and HTC Vive.Granted, it might be a real stomach-churner in virtual reality—Fotonica might just be too frantic when strapped to your face.See larger imageNot every VR experience has to focus on first-person gameplay: The ability to view external action from a more personal, subtly-controlled camera angle also adds immersion to games.Even after three years, nothing comes close to Real Racing 3 on Android for simulation-style racing, and the game packs in a load of licensed cars and real-life tracks, not to mention both single-player and online multiplayer content.This speedy and stylish action game is the best mobile take on the Devil May Cry-esque hack-and-slash/shooter approach, and its flashy combat and sleek mech fighters would look great in VR.
The Chinese tech giant Tencent buys into Paradox Interactive. Several leading figures on Tencent's large Paradox Fans, which is flattering, "said Fredrik Wester Breakit. The goal is that the two companies will work together to capitalize on the Chinese market strategy, simulation and role-playing story driven. But it is also good to have a strong industrial owner, which means you can do business together if, for example, is planning acquisitions in a few years ", said Fredrik Wester. Earlier this week it was revealed that Tencent is negotiating to buy a majority stake in the Finnish gaming company Supercell, who are behind Clash of Clans. For large owners, Fredrik Wester and stall, means listing - where 15.5 percent of the company shares are sold at a valuation of nearly 3.5 billion - a hefty cash jingle.
It is only a matter of time before dams bursting and the furious power of 11 cubic kilometers large lake in northwestern Iraq unleashed, warns engineers. A huge tidal wave - up to 25 meters high - would reach a million city of Mosul in less than two hours and risking to submerge hundreds of thousands of people along the Tigris river beds. - It would be like blowing up a nuclear bomb, says Nadhir al-Ansari, a professor at Luleå University of the university and one of those who led a research conference in Stockholm this week about the Mosul Dam. emergency mode Disaster simulation has been developed after the serious condition of the pond once again begun to be addressed. But in public they give a different picture. One is to complete the half-built dam further down the Tigris, which started already constructed in the 80s as protection against a possible collapse.
Besides shooting an actual human or a pig carcass, the best way to determine the efficacy of a projectile — like a bullet – is with ballistic gel, which has almost identical density and viscosity to human muscle tissue.But how does it fare against extraordinary voltages?Andy from Photonicinduction claims to have 25 years of electric experience , and owns a number of very large, very loud power supplies which he has used to electrocute things on the internet for the last eight years.At around 250 volts the metal probes cut through the gel like butter.At 100,000 volts the gel is surrounded by Emperor Palpatine-style Force lightning.Some might call Andy s experiments a hazard or profoundly unsafe but he hasn t blown the roof off his house or fried himself yet, so he s obviously doing something right.
What happens when 12 million people are provided with an almost unlimited variety of immersive virtual environments where they can explore, create, and learn with their friends?For decades, science fiction authors have conjured visions of the Metaverse — a virtual world where people share experiences together under the guise of a photo-realistic simulation.People have been turning to technology for thousands of years to help communicate and share stories.A progression of increasingly high-fidelity storytelling technology has brought us oil paintings, books, movies, TV, and 3D movies.Industries will expand to support new cameras, projectors, VR viewing technology, and distribution.We don t find many games that support let s play tag or let s sit in the audience of a fashion show.
Besides shooting an actual human or a pig carcass, the best way to determine the efficacy of a projectile — like a bullet – is with ballistic gel, which has almost identical density and viscosity to human muscle tissue.But how does it fare against extraordinary voltages?Andy from Photonicinduction claims to have 25 years of electric experience , and owns a number of very large, very loud power supplies which he has used to electrocute things on the internet for the last eight years.At around 250 volts the metal probes cut through the gel like butter.At 100,000 volts the gel is surrounded by Emperor Palpatine-style Force lightning.Some might call Andy s experiments a hazard or profoundly unsafe but he hasn t blown the roof off his house or fried himself yet, so he s obviously doing something right.
Planet 9: Alien or chimera?They then ran a computer simulation demonstrating that as the Sun and its planetary system developed as part of a relatively compact cluster of stars, exoplanet kidnap was certainly possible.When the sun later departed from the stellar cluster in which it was born, Planet 9 was stuck in an orbit around the sun."This led Batygin and Brown to propose that while the planet formed from the disk of matter surrounding the Sun, it possibly "got knocked out of alignment, possibly by a major object like Jupiter, and sent on a new orbital trajectory".Mustill said: "It is almost ironic that while astronomers often find exoplanets hundreds of light years away in other solar systems, there's probably one hiding in our own backyard."Mustill and his colleagues' findings are published in the Monthly Notices of the Royal Astronomical Society.
PES 2016 was a stark improvement over anything the series had delivered since its PlayStation 2 heyday, with critics widely declaring that it outperformed FIFA 16—at least in raw action, if not shiny extras.Almost completely gone is the pinball sensation that has plagued football games of the past, replaced by clever physics that make the ball its own individual entity.It no longer feels as though the ball has some form of magnetic attraction to a player's body—get a pass wrong, through poor timing or power, and you pay for it.This can be difficult to discern if the incoming pass is an accurate one, but if it's off target, the repositioning is clear to see.If you've set your players up to retain possession and patiently work openings through the opposing defence, then this lack of magnetism can be fatal if you're not picking passes properly.If PES can deliver a simulation that continues to be engaging after 100 games or more, that continues to provide new things to see and experiment with on the pitch, then it will have achieved something that no football game has genuinely managed to do.
Acknowledging The Lost Valley s shortcomings, Natsume vows that community feedback will play a large role in Skytree Village s development prior to release.Harvest Moon has struggled to reinvent itself following the departure of longtime developer Marvelous, which now produces similar farming-themed simulation games as part of Xseed s Story of Seasons series.The Lost Valley pictured above marked a significant departure for the Harvest Moon series, adding Minecraft-inspired terraforming mechanics while omitting expected features like explorable villages and item foraging.Natsume promises an improved gameplay experience in Skytree Village with additions like user-friendly tutorials, upgraded farming tools, and overhauled fishing mechanics.After the evolutionary Harvest Moon: The Lost Valley and a successful jaunt to mobile platforms with Harvest Moon: Seeds of Memories, we are really excited to share everything we have learned with our fans, Natsume CEO Hiro Maekawa said.Harvest Moon: Skytree Village will make its debut appearance at the Electronic Entertainment Expo later this month.
Tesla boss and SpaceX founder Elon Musk knows something the rest of us don t: we don t actually exist.In fact, Musk says the chances that we re not just pieces of code in a futuristic computer simulation are one in billions.There s good news though: if you ever find yourself in a hot tub with Musk, he definitely won t bring up his simulation theory because his brother won t let him.You have a digital version of yourself, a partial version of yourself online in the form of your emails, your social media, and all the things that you do.You have more power than the president of the United States had 20 years ago, Musk said.Musk is among of a small number of people who are directly helping shape the future of our civilization — whether or not that civilization exists only inside a computer — and he always has plenty of interesting and important things to say.
But apparently not, because he's been thinking "a lot" about whether our lives are real, or a video game simulation developed by a previous civilisation.It got to the point where basically every conversation was the AI and simulation conversation, and my brother and I finally agreed that we would ban such conversations if we were ever in a hot tub."The theory posed to Musk was: "Any sufficiently advanced civilisation could create a simulation that's like our existence, so the theory follows that maybe we're in the simulation.Now, 40 years later, we have photorealistic 3D simulations with millions of people playing simultaneously and it's getting better every year, and soon we'll have virtual reality.Musk went on to say that, even if that rate of improvement drops by 1,000 from what it is now, then "you just say ok, let's imagine achieving games indistinguishable from reality is 10,000 years in the future, which is nothing on the evolutionary scale.There's a one in billions chance this is base reality... and arguably we should hope that's true, because otherwise if civilisation stops advancing then that maybe due to some calamitous event that erases civilisation.
You ve probably heard the theory that life as we know it is little more than a computer simulation in which we are all oblivious to.That may sound silly but some of the world s brightest minds including astrophysicist and cosmologist Neil deGrasse Tyson think otherwise.During the annual Isaac Asimov Memorial Debate at the American Museum of Natural History last month, Tyson put the odds at 50-50 that we re a simulation.Pointing out the gap between human and chimpanzee intelligence despite the fact that we share 98 percent of our DNA, he theorized that somewhere out there could be a being whose intelligence is that much greater than ours.If that s the case, he said, it s easy to imagine that everything in our lives is just a creation of some other entity for their entertainment.At Re/code s Code Conference, serial entrepreneur Elon Musk was asked to touch on this very subject.
View fact that you can't afford a Tesla?That's according to Elon Musk, who answered a question about the possibility of living in a simulated reality at the Code conference in California on Wednesday.Now, 40 years later, we have photorealistic, 3D simulations with millions of people playing simultaneously, and it's getting better every year ...In fact, it got to the point where basically every conversation was the AI/simulation conversation, and my brother and I finally agreed that we would ban such conversations if we were ever in a hot tub," he said.If this sounds like a bleak proposal — that humanity is basically an advanced version of The Sims — do not despair.He also said he plans to send humans to Mars by 2024, and you should hear about his Neural Lace theory.