That's Sean Murray himself, the man whose name kept getting attached to stories about disappointed fans—and who thus went into media-blackout mode for some time.
Since launch, NMS has benefited from a series of patches, and I looked forward to hearing about even more new content coming to the game, like a VR update (which I'd briefly tested at a Valve Index reveal event in April) and an emphasis on online play.
Murray had just hopped onto Twitter and announced that NMS' upcoming "Beyond" patch encompassed "three pillars," and then posted the fuzzy-math equation of "30-40%" of the patch being about VR, and 30-40% being about online play.
With latest update, No Man’s Sky is an amazing photography tool
Some smaller-scale quality-of-life patches followed, each propelling the game back into Steam's top-25 "concurrent player" rankings.
Then the team began toying with ideas for three separate patches to round out the next few months of development: a VR mode, an expansion of the game's 2018 multiplayer options, and a "2.0"-worthy slate of under-the-hood fixes.