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The Future of 3d Rendering and Animation

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Nathan Davis
The Future of 3d Rendering and Animation

Big changes are on the horizon for the world of 3d rendering and animation.

This makes for an aggravating disruption that can potentially mean missed deadlines as well as money and time wasted.

That is all about to change with the help of two things: cloud computing and the GPU (graphics processing unit).

Both of these key elements are there to cut out the middleman when it comes to when and how long rendering takes.

This is because the GPU specifically works with graphics rather than a multitude of things, thus relieving the CPU of doing a lot of work on one task.

In fact, the GPU first came on the scene in the video game industry and is responsible for the better graphics commonly seen in today’s video games.

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Nathan Davis
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